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Everything posted by AdamBeckett

  1. Oota's Songs of Mellon Collie and the Infinite Sadness ... :(
  2. BREAKING LUNAR NEWS: "On Earth today, an obviously rigged election came to an end and denied the citizens of Luna their first independent(!) newspaper! The benevolent Dear Leader mumbled some incomprehensive results in a televised speech to the Earthlings. We will try to keep you updated via our secret Lunar channels..."
  3. ;( Life is not fair. ... you should do this thing, anyway? It's too awesome (and important!) to let go.
  4. When I heard "Community Pitch" the first time around, I thought of it as impossible. Complete strangers, from around the world, with little to no *professional* skills, communication barriers, etc, in the same - shortest - amount of time, trying to make a rabbit out of thin air AND pull it off a hat. Boy, was I wrong. Takes a very special kind of enthusiasm and dedication. The kind, which makes the DF community so great. Good luck, this year!
  5. "Team based" fighting game got my brain cells all fired up. I don't play them anymore, but love watching EVO & Capcom Cup (Super Street Fighter). "Getting waiting players involved, without interrupting..." will be a tough nut to crack. But that's what makes this pitch so interesting.
  6. So... I will sound old and out of touch, but when I think of *Symphony* or *Beethoven*, I think of structure. Music education + Bach + math + early life visits to the Opera (not the web browser company), made me learn to appreciate music on an intellectual level. When I listen to a Symphony (Beethoven, Haydn, Mahler, Bruckner...), I stop doing everything else. I am paralized(!), inclined to *just listen*. Not move. Not dance. Not 'play' - which would be distracting. A different part of the brain? Maybe it's a generational thing. Certainly, I am not the target audience.
  7. ... 'Black Lake' is a trigger for me. It was such a well made demo, in the shortest of times. Would have made a wonderful game. But that's game development in a nutshell. We just had the privilege to get a peek inside. Imagine the games people work over a year on and then it gets canned. As for "full games" ... I don't know what that means anymore in 2017. Some game experiences are great in a bite-size piece. Wanting 'more' of something is always good. But - probably an age thing - the older I am, the more I am ok with a taste of something. I rarely *finish* games. It all turns into *work* eventually, after you learned the rules & systems. Unless the story keeps you going? Having said that, I still want all pitches to turn into something playable. Gamdev life is cruel.
  8. Can I solve the "Trump" puzzle? (Sorry. Had to go there) When I heard "Last Express", I was on board, already.
  9. You had me at "board game". But also at "A team of magical girls, defeating a villain..." This is my choice for "we need more games by girls for girls" ( ... and the rest of us). Have fun, making it!
  10. YES! Reminds me of the first time I tried to play ICEWIND DALE with a full party of Bards! (I was role-playing in my head: "Bards going to a Bards Convention. That's a thing, right?") Needless to say, I did not make it far. Now, I can ... hopefully, soon. ♫♫♫♫♫♫
  11. Have no Oculus/HTC Vive. Have no interest in purchasing them. But will vote for this game, because it is a great game idea. A 'commercial' version of this game would need a legal disclaimer? "If you play this party game in an inebriated state, we take absolutely no responsibility for puking all over your friends and furniture"?
  12. This is awesome! And important. Begs the question "why does this still not exist?" WHO and UN should sponsor this, or know about it?! Not everyone grows up in a "happy family" where this topic is a handled well. Cultural, religious taboos, etc, etc. Got my first vote. Have fun making it! [Will need translations in many, many languages. Maybe - we, community - can help with that.]
  13. It has started... Ben Brrrrrrbank replied the following on Twitter:
  14. Hi, everyone... ... reading the infamous, limelight seeking Beerzerker Brad MooEar's celebrity Top Ten list, mentioning Geoff Soulis, I was wondering "What would Geoff's Top 10 list of 2014 look like?" Thinking further, remembering the long, sleepless hours we all spent during the Amnesia Fortnights *together*, I would be interested to know ALL OF YOUR TOP 5-10 GAMES OF 2014, please, please, pretty papers-please... If you, fellow fans, stumble on some secret, private Greg Ricey tumblr update or any/every(!) other public staff posting, feel free to share the link here. If you are a DF-er ... first, thanks, for doing all these awesome games and enduring those 2PP cameras in your working lives and - if you can spare some few minutes more, to give us your Top 5 or Top 10 of 2014 - I am sure, we all (incl. your co-workers?) would be delighted?! Thanks & Happy Holidays & A Happy New Year!
  15. I misjudged this prototype before playing it to the end. Potatoes made all the difference. Well kept secret - kudos. Boy, oh boy - it really ain't that nice, cozy, (kids-friendly!) fun place, I hoped it would be. Pen has trust issues? Haha... I am not going to judge the prototype by it's progression hindering flaws. Unlike with 'retail' games, I judge this one by what it wants to be, not what it is. (Yes, the reverse math is, even paid game "critics" often judge games but what they want them to be and not the game they are actually playing? But I digress) First I thought, a 'full' version of this game should have voice recognition (for smaller kids, who are not typing-heroes to be able to play it). I still think, this would be a good idea. For some reason, I have this image of the Skittles/Kinectimals Microsoft E3 demo popping up in my head. Another thing would be, having a cloud-server(! the latest in hipster game dev fashion!) handling the chat-engine side of things. Ideally, with a big dictionary (for badly typed input) and vast library of responses, recording the input of players and throwing it even more ideally back to others as answers, by losing the questions mark, etc? "What is the meaning of life?" <-> "You know?" <-> "You know." = QED. Would this be a big selling game, though? Did Pen not burn out on his 2-3 week gamedev experience? Is he rather fired up to 'deliver' a full game, collaborating with Tim & DF? I don't know. I was hoping for Tim & Pen to become 'best buds' in a creative and game-making sense. Only time will tell?
  16. Can you be more specific? Might be helpful for others? - It runs with 'default' Ubuntu Wine from Ubuntu Software Center (which is an older version of WINE)? Or did you install the latest Wine version via PPA? - You did not install any Visual C Libraries nor DirectX dlls to have the game running? (I doubt that, unless you had previous games or Wine installs, or PlayOnLinux etc - You did not setup anything via winecfg? winetricks? - Are you on 32bit or 64bit OS? I tried to run LPBB on a Ubuntu 12.04 LTS 32bit (the one, Steam recommended, before their SteamOS switch to Debian) and I had no libaries installed, but was running the latest WINE (ppa:ubuntu-wine/ppa version). I had error-messages hinting to missing API calls, but did not investigate further.
  17. can't you Mac users install WINE and play it? http://wiki.winehq.org/MacOSX I was able to run all the other AF 2012 and 2014 prototypes on Linux with WINE.
  18. I don't know how many years you folks are using Microsoft Windows, but you can also go to Start > Control Panel > Clock,Language,and Region > Language > Advanced settings > Switch Input Methods etc, etc, etc ... if your problem is more than just having to type z for y or the other way around. I am playing around with different input methods, like XInput (gamepad) via emulator, and still need to test GlovePIE. I first thought, voice recognition - instead of typing - would be an ideal method for a younger audience ... until I saw some potatoes. Now, I am not so eager on that. I do want to go through the chat-script ... scripts and find out what dictionary is used and how I can extend it (even share?) a wider range of recongizable words and prases, but this would demand 'work' on my part, which I don't have right now. Generally, the ERROR ERROR message, when the best buds are running out of 'memory' is funny once or twice, but I would have chosen "whatever" and "really?" as the 'default' back answers. That's just personal taste, I guess.
  19. How long does it take for the pink little best buds to come up to me? 60 seconds? I am glowing with delight, unable to pick my keyboard and start playing. I just want to watch & listen to them. Even to Ben ... haha ♪♫♫♫ "You want this.." ♪♫♫♫ "Yo, wanna be my best friend?" Nvidia's 3D Vision driver & #LPBB (anaglyph 3D example) "Hey, OVER HERE! Talk to me..." #LPBB with ENB Series baked D3D9 driver post process effects: Bloom DOF Blur per-pixel lighting... "PICK ME?!!" next: GlovePIE voice command recognition (free sotware) + NoTrackIR headtracking This is now my jam. I am going to let this run on one monitor forever... Thank you, Pen & Team! This opening alone was worth 2 weeks of no sleep (as far as I am concerned). Everything else in it, is an amazing bonus...
  20. just two quick things: Mnemonic on Linux: runs. you need to $ winetricks vc2010 ... and add 2-3 dlls to your winecfg file and that's it. Or you could just look at the redist folder and 'fake' install them all via WINE command. Mnemonic with "poor man's Oculus Rift" (Nvidia 3D Vision Driver): runs. I am using the "poorest" of the poor solutions: color anaglyph, stereoscopic 3D, which just requires you to have a 1$ pair of plastic red-cyan glasses. The other solutions should run too, but I am not at my 3D Monitor to check them out. Using COLOR to make it look 3D BLACK & WHITE - I don't know, if Derek would approve that - haha!
  21. That's not the kind of whine it runs on (http://instantrimshot.com/index.php?sound=rimshot&play=true). No? ... I'll see myself out. ROFL - you do that.
  22. All AF 2012 prototypes run on WINE just fine. There is WINE for Mac xOS. You do what you have to: http://wiki.winehq.org/MacOSX
  23. I do not recall it like that. Even if you count in this year's Monday, your estimation would be Thursday. Yet my Humble Bundle and exe file dates are saying Dec, 15 2012 ... which was a Saturday. Steam cannot have been much earlier? Maybe in half an hour, maybe in 24 plus half an hour ... drumroll ...
  24. AdamBeckett

    Scaling Trick

    I'll pretend I just understood what you wrote and call it "very clever"! It sounds very clever ... and very efficient. But more importantly YOU know, it's very clever! Thanks Matt! (also, "first post" - I sincerely hope, you enlighten us from time to time about your rendering adventures, just like I hope Paul Du Bois, keeps posting about advanced functional programming techniques)
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