Derek Brand

Double Fine
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Everything posted by Derek Brand

  1. The Daily Screenshot Thread

    Day One! Everyone has been hard at work testing out new clay tech, building test levels, organizing design thoughts and testing out Unreal physical animation setups! Here's Zach & Jared's Test Pot walking around the test room.
  2. The Daily Screenshot Thread

    DAY 10. This team created such a cool prototype! Also thanks to Tucker we have Emotes! It's (basically) done! Couldn't ask for a better team or final product. You'll see more soon! Can't wait for people to try it out.
  3. The Daily Screenshot Thread

    OMG DAY 9 Our team made something very special today:
  4. The Daily Screenshot Thread

  5. The Daily Screenshot Thread

    Some damn good gifs today you guys. @Jeremy Mitchell is getting some really nice wet clay materials and VFX going on. Also featuring Jared's super nice Kiln model. And Physical animation is goofy as hell.
  6. The Daily Screenshot Thread

    DAY 6 Another great day of progress. We had our first multiplayer test today and turns out It's suuuper fun to fly around as a little ghost with your friends!!!!! THANK YOU @Chad Dawson!!!!
  7. The Daily Screenshot Thread

    Look at this crazy pottery tech Matt has working. It's so fun you guys. DAY 5
  8. Concept Art

    HI! Kiln development is kicking off shortly and I wanted to start a thread where we can post Concept Art. To start here is all the key art used in my pitch, most of which is in eye-ball destroying 4k resolution.
  9. The Daily Screenshot Thread

    Day 04! Jared got the final spirit model in with a rig. Also some terrain maps from Kristen, a quick light pass and some VFX from Jeremy.
  10. Kiln (Derek Brand)

    @Googolplexbyte Really cool idea!
  11. Concept Art

    New concept art for the Arena area.
  12. The Daily Screenshot Thread

    Oh man, DAY TWO We've got some fun updates: Jeremy N got a whitebox version of our arena map in! And some rocks we can start using to populate the environment, Which Kristen is texturing up. Jared has been working hard on a rig where we can move arms and leg positions and scale them. And Matt has been hard at work on Pot Tech. He can fill rooms with random shaped pots that have collision. This is important!
  13. Kiln (Derek Brand)

    @Talahar & @Reid_Harris_Cooper: sorry you're not into it, but thankfully the prototypes this year are extremely diverse! i know you'll get some good stuff. @TitaniumOnMars: awesome, thanks! There were some great weird-ass games from that gen. @Cheeseness: thanks Cheese!!!!!
  14. Kiln (Derek Brand)

    @tonber: yeah! That's a cool idea. There are all sorts of possible game modes that could be made after establishing solid vessel creation and combat. It all comes down to how much time there is to do it.
  15. Kiln (Derek Brand)

    @rheberling: I'm almost certain that the construction of the Vessels should happen during the match. Essentially this takes up the time that would normally be used as a respawn countdown. There will be a tradeoff between making the perfect one and getting one out quickly so you can get back out on the field and I think that will be a fun tension especially as part of a team! This also helps cut down on waiting for other players to finish their masterpiece before a match can start. @wot fanar: Yeah for sure! Buffs and powerups should be fun and I hope there is time to include them if it goes to the prototype stage! Thanks for the interest!
  16. Kiln (Derek Brand)

    @nettleflap: yeah for sure gotta have some fire in there! Thanks! @jctwood: Thanks! That Asteroids game sounds cool. I love games that involve creating things. Something I'd love to try is player-made patterns they could use to personalize their Vessels, but that's out of scope for the prototype I think. More patterns and color is something I would want on the Vessels though! I didn't get a chance to explore that much for the pitch video. Also this is definitely a 3d game, 3rd person camera so you can really enjoy getting in different Vessels and running around. @KGuNN: Thanks! 3d! See above Ideally this would be a 4vs4 multiplayer team-based game. This gives you a big enough team to try some interesting tactics like having someone focusing on building Vessels for the attacking team or a couple people going out to gather resources while another couple defend the base. Depending on how things pan out that could easily change but that's my initial wish.
  17. Kiln (Derek Brand)

    Thanks for contributing that obligatory gif perfect. Currently I'm thinking the pottery wheel and making pots in general will take the place of a "respawn". Since this is something that will happen during the match itself it will have to be fast. Analogue sticks/mouse control will probably be used to make the shape as well as a rhythmic button press. The button press will get more and more difficult to control as you get bigger and more complicated on the wheel so skill will be involved to get the best shapes/sizes out of it. As far as the stats, I want to try and make the stats based purely on physical attributes of the Vessels themselves. Wide bases will have a wider stance, tall pots will be less stable, top heavy pots will be harder to control, etc. That said, arm and leg type will help bring more depth to this with different lengths/strengths of limbs or weapon attachments as well as the placement of the face which is a critical weak point of the Vessel. I definitely understand if it's not your style but for sure this is designed as purely a multiplayer game. The pottery element will be much deeper than just a visual theme. The shapes you make will directly affect how your character moves and fights. And you'll be sculpting them in realtime during the match. Also as a Vessel, there is opportunity there for powerups relating to liquids/plants/oils etc that you can fill yourself up with and use in battle. Hope this clears things up! Thanks for taking the time to check it out. @KestrelPi: Thanks!!!!! @fargetv: Thank you!!!
  18. Kiln (Derek Brand)

    Hi! If you have any questions or comments about my pitch I'd love to hear them and will try and reply. Also help yourself to a gif, on the house.
  19. Double Fine Head Lander Badge

    Love that angry Knight! Really cool!
  20. Caber fan art

    This is super cool, fdisk!!! Dig the tassels and pouches!
  21. Anyone able to cut out the logo?

    Sure, here ya go!
  22. The Daily Screenshot Thread

    Here we are at the end of day 1.... Stubs are in you just can't see them
  23. The Daily Screenshot Thread

    Hey! Day 10!!!! see you all tomorrow!
  24. The Daily Screenshot Thread

    Getting close!!! Don't mind the duck...
  25. The Daily Screenshot Thread

    day 8