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phogan

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About phogan

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  1. It's a shame that money from Indie Fund and some outside investors was given back two weeks in, was it even useful to take it just to give it right back?
  2. Regardless how you feel about it, you really should read it. I don't know you can agree to quite a bit in a contract. Though if you want protection when you fund games invest the traditional route, that type of investment has legal protections etc, Early Access does not. When you buy an Early Access game, you pretty much get whatever the developer decides to put out, unless Valve intervenes like they did with Dinosaur adventure The Stomping Land. Wow. I mean, the entire point of this whole issue is going completely over your head. No legal arguments are being argued. No one is accusing DF of a crime. All we're basically saying is good luck ever getting anyone to fund future early access or Kickstarters because we don't trust you anymore. We look forward to purchasing your completed, feature complete, fully released games in the future. Here -- Since you like posting links, here's one for you: http://en.wikipedia.org/wiki/Social_capital Did you not read the quote in my post? The social capital, wasn't in dispute. If you don't trust DF, that's your prerogative. However, what was in dispute was whether you understood what early access was. I took the above as a not.
  3. I don't know if you can call that a miscommunication, when you explicitly ask for it.
  4. Regardless how you feel about it, you really should read it. I don't know you can agree to quite a bit in a contract. Though if you want protection when you fund games invest the traditional route, that type of investment has legal protections etc, Early Access does not. When you buy an Early Access game, you pretty much get whatever the developer decides to put out, unless Valve intervenes like they did with Dinosaur adventure The Stomping Land.
  5. Wow. That might be your definition of early access. But your perception is definitely not one that is widely held. It seems that you are the one that has misunderstood the model. I share Nerdy Suit's understanding of the Early Access model, and am wondering whether you can point us to some sort of documentation or, say, the Steam FAQ on Early Access, where it explains to you how Early Access is meant to work some other way. Because I can't seem to figure out what all you "that's not how EA works" people are referring to, or where you got your ideas. Genuinely, I would like to know. http://store.steampowered.com/earlyaccessfaq/
  6. @Suejak I didn't say there was nothing to criticize about the handling or communication, but misconceptions about what buying in to an Early Access game means is not something DF is responsible for. Well, unless you think someone needs to hold your hand every time you make a purchase to make sure you know exactly what you are buying. Caveat Emptor. So are you then saying DF stole the money from people and is sitting on it rather than continuing the development?
  7. Once upon a time, this was called "development." I get that there aren't infinite resources, but I feel like DF should have planned to get this to a point further than it is, even if it didn't do everything they hoped. There's always things that get cut from a product, but I just don't feel like this was anywhere near "complete." In addition to what early access buyers contributed, I believe the game received investment from Indie Fund and others like Morgan Webb of $400,000 (apparently they got their money back and presumably a profit within two weeks). http://indie-fund.com/2013/11/spacebase-df-9-recoups-investment-in-two-weeks/ $400,000+ goes quick. Also assuming sales, tapered off pretty quick after that I don't understand it when people talk about the early access sales tapering off. Yea...they tapered off because it's early access and the game is far from complete. The early access sales were probably something like 10% of the sales you would have actually seen if you had actually finished the game and released it. There are a lot of people like me that were just waiting for DF to release a decent final product. Again, isn't this what game development is? Isn't this was business is? You're not supposed to make a bunch of money BEFORE a game is finished. You're supposed to make a bunch of money AFTER a GOOD game is released. It appears by Tim's response that he and DF have forgotten this important fact. You seem have misunderstood the model here. Early Access is the funding for the development of the game plus whatever investment the developer can secure outside that. Without the funding, there is no game at the end to profit from. The money DF was accumulating was not profit, it was to fund development, that's how Early Access works.
  8. Once upon a time, this was called "development." I get that there aren't infinite resources, but I feel like DF should have planned to get this to a point further than it is, even if it didn't do everything they hoped. There's always things that get cut from a product, but I just don't feel like this was anywhere near "complete." In addition to what early access buyers contributed, I believe the game received investment from Indie Fund and others like Morgan Webb of $400,000 (apparently they got their money back and presumably a profit within two weeks). http://indie-fund.com/2013/11/spacebase-df-9-recoups-investment-in-two-weeks/ $400,000+ goes quick. Also assuming sales, tapered off pretty quick after that
  9. To be fair Massive Chalice isn't out yet, we can't buy it, and Broken Age was split in two parts (the second of which is still in development). Hack 'n Slash is the only technically complete product delivered in recent memory. That said Broken Age and Massive Chalice are the first and last games I tend to back.
  10. ShadowBroker, Steam says up front that these games are early access, and some may not get finished. from http://store.steampowered.com/earlyaccessfaq/
  11. The embedded play didn't work for me, so for anyone else having that problem.
  12. That really is a long way to go just to blame /v/, who are probably reveling in the attention anyway. The man attracts drama, I'll say that much about him.
  13. Not to be a downer but this annoys me, this is what is known as copy fraud, ideas and game mechanics are not copyright able. Only the expression of an idea is copyrightable. Even if that we're not the case, the U.S doesn't entirely adhere to relevant treaties, so unless you register the copyright you are only entitled to actual damages (which would be what on 30 second pitch?). As far as the name, I've searched no record of a trademark application for Bad Golf attributable to anyone from DF. Asking permission seems to have been more about respect than any matter of law.
  14. Mr. Mosquito comes to mind incredible crisis Boong-Ga Boong-Ga. a kancho (butt poking) sim http://en.wikipedia.org/wiki/Boong-Ga_Boong-Ga
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