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About KestrelPi

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    Mrs. Huggy


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  1. Finished it now and it was a lovely little thing. It works as a little Psychonauts epilogue, even tying up a couple of loose threads the original game left hanging, and letting us know more about some characters. If there was one negative, I thought they could have done a bit more with the mechanic in which fish are used to navigate around the watery areas. Most of the time it's just 'look for the next fish, wait for it to stop, then go to it' and I wouldn't have minded more navigation puzzles beyond the couple that are in the game.
  2. Strong start! Nice late title sequence, very pretty. Game looks really good over all, and the puzzles so far have been light but fun to play through. Lots of nice little details to play with too. I heard it only goes on for around 2 hours which I don't mind so much for a VR thing, but I guess it's a bit of a shame it'll be over so quickly. But it's been a lot of fun to hear all those voices again, delivering fresh dialogue.
  3. Oh don't worry it didn't come off like that, i just wanted to clarify what my plan was. I don't have any Kanji yet. The approach my course takes (which is delivered via an app called Human Japanese which seems to be highly regarded) is not to introduce that from the start but rather focus on grammar basics and a bit of vocab with hiragana and katakana. I've been doing that around a month and have nearly 600 words right now. I believe my first introduction to Kanji is in about 4 chapters.
  4. Oh, don't get me wrong - I'm learning this way with the intent of then learning the more casual stuff. The app I'm using is pretty good at putting the language into context, and I know the Intermediate app goes into much more detail about different kinds of speech and all that stuff.
  5. No, and most sources I've checked into wouldn't recommend that approach for beginners. Reason being that one particular quirk of the language is there's etiquette built right into the grammar. So imagine that I wanted someone to pass me the pencil, and I could ask: Hey gimme that pencil Could you hand me that pencil? Please could you hand me that pencil? Would you mind handing me that pencil, please? I'm terribly sorry to bother you, but if it's not too.. Etc With each phrase sounding slightly more polite than the last In Japanese instead of (or sometimes in addition to) adding words and phrasing, it's more like you'd use a different form of the verb in order to express that you're asking nicely. So right now I'm learning essentially polite, acceptable in any situation but perhaps sounding a bit formal among friends Japanese. Sort of 'Please could you hand me that pencil' level. It's the easiest way to start because it's grammatically correct, Verbs are very regular and easy and there's not too many exceptions. Anime is usually much, much more casual, but not only that it's (so I'm told) a bit weeeeiird in the way it uses language. So using anime to learn could be confusing, inconsistent and end up teaching you ways of saying stuff that makes you sound like, well, anime. It can be used as a learning aid, but better to start with the basics and then learn how and when to break the rules.
  6. Yes, counting objects are the worst. I have a system of flashcards (using an app I highly recommend because of it's almost infinite customisability called Flashcards Deluxe, to create my own) and it took a long time to get these straight in my head, and I'm certain that I could probably read the ones I've learned correctly but would have to think a lot before writing or speaking any of them. I could just about deal with the different suffixes, if sometimes they didn't also totally change the number word itself. But so far it's the only part of Japanese that I have found very illogical. I'm still optimistic about Kanji.
  7. I'm sure it'll be tricky, but I'm encouraged a bit by keeping in mind my priorities, from most important to least: 1) Reading - for this, I have to be able to recognise Kanji, but I don't need to be able to write it myself. 2) Listening - for this, I don't need Kanji at all. 3) Typing - again, with predictive typing, I really only need to be able to recognise the Kanji I want to choose. 4) Speaking - No Kanji needed! 5) Writing - For this, I'd need to know how to write the Kanji, but I don't anticipate needing to be able to write out Kanji very often, so I'm not over-worried about it.
  8. Thanks for that detail, Anenome. I've always been vaguely curious about how the Korean writing system worked and wondered if it was something like that but never looked into it. Jenni: Another distinction I'd make is between English and writing system. Japanese has a complexity of essentially having 3 writing systems which are mixed and matched. So it's one language with 3 writing systems, rather than subsets, I would describe it. The way the history of those has been described to me by my app, which is reportedly very good, is: Kanji (which I don't know any of yet because that starts in a few chapters) - is a non-phonetic way of representing words, of which there are thousands, and generally a native speaker might be familiar with a few thousand, and by the end of high school a student will have been taught a standard set of about 2000. Hiragana - which is the standard syllabary for Japanese words, written out as they sound. This one initially developed because women who in ancient Japan were not taught to write wanted a simple way of being able to write what they could say, and eventually using this has become mixed in with all the rest of the language. Katakana - which is another syllabary which (more or less) maps to Hiragana, but with different symbols, and is used for foreign loan words and foreign names (My name, Peter Silk basically goes to pi-i-ta-a shi-ru-ku). This syllabary is also used for emphasis, in the same way that in English you might bold or italicise text. This is the most recent one, and it's the one that looks like cool sci-fi writing in posters and things.
  9. I've got such a big queue at the moment, and there are some big games coming out too, soon, which means I need to clear some of this stuff out. I'm playing Yakuza 0 and it's fairly clear this will last some time. I am also playing Shadow Tactics: Blades of the Shogun which is excellent but I've kinda stalled right now. I just got PSVR so I'm messing around in that a lot and I want to play Resident Evil 7 in it, and obviously the Psychonauts game when that's out in a few weeks. Lotsa stuff.
  10. Good question! There are a few reasons. I'm interested in the philosophy of language, how meaning is derived and all that kind of stuff, but aside from having a bit of high school German I've never really applied myself to learning a different language. I thought it would be good to try a language with very little relation to English, aside from a lot of loan-words in its vocabulary. I thought it would be interesting to study how its grammar evolved in isolation from Latin languages (and I was right, it is fascinating). Secondly I'm interested in Japanese because it's a little bit of an oddity in that it's not in a big family of languages like European languages are, mostly its its own thing except for borrowing some of its writing system from Chinese characters. There's something about it being this kind of isolated language is interesting to me. Thirdly I heard that the grammar is pretty regular, and in many ways easy, and while I'm interested in grammar I didn't want to keep too many rules in my head. I started turning off of German, for example, when I started having to get straight in my head which of the 6 versions of the word 'the' I needed to use in any given situation. (By contrast, Japanese has 0 words for the word 'the' - they don't really do definite articles) Fourthly, the pronunciation rules are straightforward - something I like about German is that it has very regular pronunciation. If you can read a word, you can say it, unlike in English where the same word could be read several different ways. Japanese also has very simply pronunciation rules (although it's not quite true that if you can read a word you can say it, because Japanese uses Kanji which might be read different ways. But I haven't got to that yet). Fifthly, I just like it aesthetically as a language. I like the way it sounds and looks, and I think that's important when starting to learn something. It has to be enjoyable on a basic level. Sixthly, while I'm not a huuuge fan of anime or Japanese games or all that kinda stuff, I do like a lot of it. It would please me to learn it to a level where I could potentially follow along with subtitles in an imported game or something. I've been learning for a month and I'm already able to pick out quite a few words and short phrases from the spoken dialogue in Yakuza 0, which is in Japanese. I'd like to see how I could eventually manage with something subtitled in Japanese.
  11. Double Fine's stock answer for platform requests is: "we want to put games out on everything where possible". As for the Switch, I have my doubts they'd focus on it as a release platform just because that's a big commitment to make for a new and untested platform. I suspect the approach will be to keep an eye on things, see how the Switch launch and so on goes, and if they think it can be justified, announce a port. It definitely wouldn't be very straightforward, since the Switch is a less powerful system, they would likely have to optimise a lot of assets to get it running well while still looking good, and the controls would need thought, as well as making sure it works well in docked and undocked mode - so it's definitely not a straight port. But I hope it comes out on it too, eventually! I'm getting mine soon.
  12. Back when I was invited along with other backers to do a secret thank you to Double Fine about Broken Age, one of the things I said was that I really enjoyed the process of documenting the making of the game as it happened, and also that I hoped that some of the negative part of what happened (the leaks, issues around launch, Certain Hate Groups, the stuff around Spacebase as well) and generally the growth of this anti DF/Tim Schafer segment of game fans didn't mean that Double Fine would choose to share less, to do a retreat back into the shadows where it's a bit safer. So I've been really pleased by the standard of these updates, and have noticed that they have been quite carefully crafted so as to avoid as much as possible some of the potential pitfalls, and I mean this as a compliment. So, for example: This time they've made no indication as to how regular updates would be, just that they would likely be more spaced out than Broken Age. That way nobody can talk about an update being overdue. They're being very careful about how to word updates even if the information is already out there, e.g. The latest update is very careful to explain that there being a publisher isn't new information, or some kind of sign they have run out of money - it was part of the original plan, this is just the announcement of who it is. When introducing the gameplay/art tests they are repeatedly very careful to indicate that this is not final designs and may end up getting thrown out completely. They learned in Massive Chalice that just letting everyone see everything was the way to go, and they've stuck to that approach here. So I'm really pleased to see they're doing what they can to avoid drama around the development of this game being more open than most games of its kind. I hope this continues, and if there's one thing I'd love to see more of, it would be: Something in the way of a holding update for the forums, even if it was just bullet points give a really quick status update, along the lines of 'we're still in pre-production' or 'we're moving into full production' and 'we expect more news soon', maybe with some sort of art tidbit just to keep us going, nice and regular (say monthly) but not needing a whole lot of work. I think one thing that goes a very long way that sometimes DF haven't done so well is just occasionally poking their head in to confirm they're still alive, nothing fancy. Great work so far, I'm going to enjoy following this, and playing Rhombus in a couple of weeks' time!
  13. The way I'd put it, is that exclusives are less than ideal. Ideally, I'd be able to play something on any platform that basically fits the hardware/controller requirements, and I mean that with everything. I'd much prefer a world in which I could just choose to play Mario on my Playstation or PC or whatever it happens to be. I'd very much prefer it if the only hardware decisions I had to make were 'do I like the user interface, online features and subscription package, and the design of the controllers?' Any situation where I can't play a game because I didn't buy the right thing is less than ideal. But, given that we live in a world where exclusives exist, they do have a side benefit, which is that they provide an opportunity to platform owners to fund projects that might not otherwise happen, and that's where we are now. Fortunately, I did decide to pick up a PSVR, and so I'll be playing this one soon. Everyone else - it's too bad you won't get to play it, but I'm sure that there'll be youtube playthroughs and things so you'll at least get to experience it.