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About ShadowNate

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    Super Action Fan
  1. How would that work? I am a bit confused by that sentence (the one that I put in bold) Thanks for the official update!
  2. You got that from what I wrote above? Edit: I don't want to answer a question with a question though. The answer is no, I am not suggesting that at all.
  3. The minor difference is, when providing updates via Facebook, twitter and other such channels, those are still updates directly from the source. IGN is... a delegate. The "man" in the middle. It's by no means the end of the world, or anything similarily dramatic. Not in this particular case. And it's probably too early to judge anyway, since it's been less than a day since IGN posted the article that I read - I skipped the coverage partly because I didn't want the potential spoilers and partly because of other obligations (I almost forgot that this was a thing, even though I read the earlier Kickstarter update about it). I am sure that DF is preparing an official update, whether it's going to be via the Kickstarter update or the forum. It's already on their official twitter.
  4. I don't understand your explanation for it. You're worried that IGN will augment and/or skew the information? If they did, it would be easy for Double Fine to correct, and there is no reason for them to willingly change that information. The point is, the direct channel is more trustworthy. And yes. IGN could be potentially reporting rumors and not official news. They don't in this case, since we know DF gave them the exclusivity, and yet we still don't have an official announcement from DF itself. From what I understand you are totally fine with IGN (read some third party) announcing the release, and no word from DF about it? I am afraid I can't explain it better, and maybe it's because English is not my native language. It's cool that you don't see any problem at all with all this and does not affect you.
  5. This is true. However, there is always going to be such cases, why should they ruin it for the rest of us too? Anyway, my (final) point was, that DF should probably inform the backers with an Kickstarter update, even now that the date has been announced by IGN. You don't, but others do. And have explained why.
  6. I am not sute what to think about this decision. In general I agree with other backers/ posters that news about the game's development including release date should be delivered first-hand to them/ us and earlier than press or other third party channels. There are reasons for that, the main one being that other sources are not to be trusted to not augment/ skew the stories they get with random comments and speculations of their own and are generally not to be trusted (what was rumor, what was actual press release)- not as much as the actual source which is Double Fine. However, it's your project, you can do whatever you think best to promote it, and you did send a notice that this would happen this week. I do believe though that It would still be a nice gesture to send an e-mail today or soon to the backers, even if IGN already announced the date. Eg. I found out the release date from a third party because I skipped the entire IGN coverage (is the coverage done? ) and I probably wouldn't have found out otherwise. Not yet anyway.
  7. Yes! Please someone make it happen. For years it seemed highly unlikely that we would every see a LOOM sequel (and the game does need one, albeit it is quite excellent on its own). And today, Mr. Moriarty says he is open to the idea and mentions developer studios, including Double Fine! These are apparently crazy times! But it seems that these last few years would be as good as any for a revival of an old adventure gem. And pardon my expression but I would fund the crap out of a possible LOOM 2 kickstarter campaign. (* I do have to mention that out of all the fan made attempts at LOOM sequels, the most recent "Forge" one is most definitely the best, and even though they mention problems with the development, I would like and wish them to finish their project on their own time) Edit: Ideally GOG or Steam will get their hands on the original LOOM PC version. The CD talkie currently on Steam has the voiceovers, but it did some terrible things to the dialogue and the characters (mostly cut or shortcut dialogues) and I am not too fond of the extra animations it added either.
  8. Don't want to derail the discussion here, but you wouldn't believe how childish/stubborn those people get when you try to correct them with facts.
  9. Yes, there seem to be quite a lot of people who believe that the original version has been easy to acquire for years (well, we would be out of touch with reality if we say it wasn't, but also out of touch if we assume that they mean there were *legal ways* to easily/affordably acquire it). I have even read from a few people that GOG was distributing the original version for quite some time and therefore the remastered version was no more than an abominable cash-in!
  10. But you are starting your comment making same mistake like so many others who were disappointed with the remaster. Comparing a remaster to a remake. I am not sure I understand this "more of a port". There is nothing in your text to support that the remastered was developed as a port or like a port (to include you "more of a") . From what we know they worked on PC and PS4 versions in parallel and they did add the mouse controls for the PC. It's probably true that the remaster could have been more... impressive. Was it possible to clear up all cutscenes, though? According to Double Fine, no. Would it still qualify as a remaster if they had added new stuff in the game and/or extended background areas (recreating them from scratch)? No. Would there be another group of people disappointed if we got a remake and not a remaster of the original. Absolutely.
  11. No, you are right!I thought that because I couldn't find the indicated paths on my system that this was something that made sense and would work only for Mac OSX, but I tried it for the GOG DRM free version on Linux in the game/bin/Saves path and it seems to work. There was already a registry.sav because I can run the game properly on my desktop PC, so I backed that up and copied the one from this thread there. The game still starts with the Double Fine logo, but if you skip it with Esc or double click, you get the game in the original mode. I don't think that this stops the early check for the OpenGL API support but it could help those who can launch the game, but can't switch to orginal mode because it crashes after the first cutscene.
  12. No it doesn't. But it implies that there could be a registry key for the Windows version (or some settings configuration on the Linux one) that could launch the game in the original version. That's why I asked if there was such a thing a few posts ago. No replies yet. EDIT: vvvv Actually disregard the above, I am wrong. flesk bellow indicates the correct paths where the registry.sav file should be placed for every OS and GF remastered version;I tried it on Linux and it did work.
  13. Definitely agreed on the more save slots. I am of the opinion that this is now mainly a fans / gamers' task. The developers should ofcourse test that their fixes don't break other stuff, but their play testing session cannot replace or be more thorough than the feedback of thousands of fans (manyof whom are quite dedicated ones and know the original game by heart) trying all kinds of different interactions, configurations, game paths etc.
  14. Haha! I knew about that little easter egg but I didn't check for it in the new version. Is it removed? (I'll check in a bit) Edit: Nope. It's there for me. I just typed it and well enough... poor Manny... ouch.
  15. I am linking here the other suggestoions / wishes thread which has a few ideas that I quite like http://www.doublefine.com/forums/viewthread/16233/
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