zackzachariah

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About zackzachariah

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    http://zacksheppard.com
  1. While wandering as Shay the game complete crashed. Details for the crashed thread and the master thread are below: Process: BrokenAge [69011] Path: /Users/USER/Library/Application Support/Steam/*/BrokenAge.app/Contents/MacOS/BrokenAge Identifier: com.doublefine.dfaosx Version: 1.0.0 (1.0.0) Code Type: X86 (Native) Parent Process: launchd [144] Responsible: BrokenAge [69011] User ID: 501 Date/Time: 2014-01-15 01:01:14.538 -0500 OS Version: Mac OS X 10.9.1 (13B3116) Report Version: 11 Anonymous UUID: D9ACD253-EA35-3823-0A37-FC9F1DCAF1E3 Sleep/Wake UUID: 0045912F-90D4-4040-91AE-FFFBD9263A42 Crashed Thread: 13 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000018 VM Regions Near 0x18: --> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Users/USER/Library/Application Support/Steam/*/BrokenAge.app/Contents/MacOS/BrokenAge __TEXT 0000000000001000-0000000000415000 [ 4176K] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/*/BrokenAge.app/Contents/MacOS/BrokenAge Thread 0:: MainThrd Dispatch queue: com.apple.main-thread 0 libsystem_platform.dylib 0x998ba3a7 _platform_memmove$VARIANT$sse42 + 151 1 com.apple.GeForceGLDriver 0x482e87da 0x48000000 + 3049434 2 com.apple.GeForceGLDriver 0x482e8fd9 0x48000000 + 3051481 3 com.apple.GeForceGLDriver 0x48348017 0x48000000 + 3440663 4 GLEngine 0x91d77dca glCompressedTexImage2D_Exec + 1673 5 libGL.dylib 0x96fd6790 glCompressedTexImage2D + 80 6 com.doublefine.dfaosx 0x001ecb14 MOAITextureBase::CreateTextureFromTEX(void*, unsigned long) + 1008 7 com.doublefine.dfaosx 0x00195efb MOAITexture::OnCreate() + 121 8 com.doublefine.dfaosx 0x001ca65e MOAIGfxResource::Affirm() + 24 9 com.doublefine.dfaosx 0x00195b56 MOAITexture::AsyncLoadAffirm(MOAITexture::AsyncLoadTask_Affirm*) + 46 10 com.doublefine.dfaosx 0x0019725c USDelegate::Call(MOAITexture::AsyncLoadTask_Affirm*) + 42 11 com.doublefine.dfaosx 0x001970ea USTask::Publish() + 28 12 com.doublefine.dfaosx 0x001df0c7 USTaskThread::Publish() + 261 13 com.doublefine.dfaosx 0x001f168a MOAIRenderMgr::Render() + 102 14 com.doublefine.dfaosx 0x0014080b AKURender() + 27 15 com.doublefine.dfaosx 0x00004bbd gameLoop() + 477 16 com.doublefine.dfaosx 0x000043b5 eventLoop() + 293 17 com.doublefine.dfaosx 0x000054a9 GameHost(int, char**) + 1017 18 com.doublefine.dfaosx 0x00006240 main + 64 19 com.doublefine.dfaosx 0x00002b75 start + 53 Thread 13 Crashed: 0 com.doublefine.dfaosx 0x00196df8 MOAITexHeader::DecompressData(unsigned char*, unsigned long&) + 232 1 com.doublefine.dfaosx 0x0019681b MOAITexture::AsyncLoadTask_DecompressData::Execute() + 149 2 com.doublefine.dfaosx 0x001def29 USTaskThread::Process() + 147 3 com.doublefine.dfaosx 0x001dee82 USTaskThread::_main(void*, USThreadState&) + 66 4 com.doublefine.dfaosx 0x001df4ad _launcher(void*) + 77 5 libsystem_pthread.dylib 0x919225fb _pthread_body + 144 6 libsystem_pthread.dylib 0x91922485 _pthread_start + 130 7 libsystem_pthread.dylib 0x91927cf2 thread_start + 34 Thread 13 crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x8cd90000 ecx: 0x0089d000 edx: 0x972e4e00 edi: 0x00000000 esi: 0x8cd90000 ebp: 0xb0932ed8 esp: 0xb0932e90 ss: 0x00000023 efl: 0x00010282 eip: 0x00196df8 cs: 0x0000001b ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f cr2: 0x00000018 Logical CPU: 6 Error Code: 0x00000006 Trap Number: 14