anunnaki

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Posts posted by anunnaki


  1. "It should have that" is the start and vital part of every useful creative process ever.

    I can hardly fathom a more audacious claim. What do you do creatively yourself? How can you possibly, with any confidence, claim to know what went into EVERY CREATIVE PROCESS EEEVVVEEEERRRRRR?

    So so sosodumb.


  2. "It should have that" is the start and vital part of every useful creative process ever.

    I can hardly fathom a more audacious claim. What do you do creatively yourself? How can you possibly, with any confidence, claim to know what went into EVERY CREATIVE PROCESS EEEVVVEEEERRRRRR?

    So so sosodumb.


  3. I don't feel that an games are worth full price at the moment. Except Broken Age of course, but that was different. Its just too easy to just wait for prices to drop in a sale. I think a lot of savy gamers (and what kind of adventure game player isn't, right?) think like this too. Once it goes on sale I predict they will make their goal, if not before.

    I don't know how these things are calculated but targeting x sold copies doesn't make much sense if the price doesn't matter, does it? I don't know if their target figure meant full-priced copies or if there is some standard factor but either way, just saying "don't worry, if we drop the price enough, we'll hit our target" is not a way to get DF to be independent :)

    I'm not sure I get what you're saying, or maybe I just wasn't clear in my original post. Obviously the number of actual units sold doesn't matter if it is a penny each. I mean that, according to what I recall which may very well be wrong, the lower priced Brutal Legend on steam made them a lot of money. Lower selling games sell more, which should (theoretically of course) offset the price change and make them MORE money total. The guy above me has a good point though that it could have been more that they had the full rights to Brutal Legend and that was the reason why they made money.


  4. I don't feel that an games are worth full price at the moment. Except Broken Age of course, but that was different. Its just too easy to just wait for prices to drop in a sale. I think a lot of savy gamers (and what kind of adventure game player isn't, right?) think like this too. Once it goes on sale I predict they will make their goal, if not before.

    Didn't Tim say that Brutal Legend made more money once it was on steam than it ever had before? I know that is a false analogy, but it does go to show how a cheaper product sells well if it is a quality project, regardless of time.


  5. #62 and dropping, and no longer featured on Steam. Selling less than a $45.99 early access for Planetary Annihiliation at the moment, must translate to ... 100 copies a day? 150? I fear even less, < 100 / day and dropping until it flattens out at a dozen or so copies / day. At that rate it would sell less than 5k in a year.

    The PC sales on Steam are pretty much over until it gets a promotion, a price cut, and/or another feature.

    Well it is certainly going to have "another feature" when the second half comes out. Then I'm sure it will get a boost when it goes on sale, maybe this next winter. It will get another round of publicity too which will bump it a little more.

    It will go on sale a lot earlyer i am certain. If you can withstand the hype and keep your eyes open you can get many PC Games for below 15$ withing a month. That is kinda scarry and i do think Broken Age has a bit more time for that to happen (even if you can feel the "need" due to the low ranking) since you donĀ“t want to piss of the people that bought the incompleed game but still... 50% of will be comming, sooner than later.

    I don't get what you are saying is "scary". That it is going to be on sale eventually? How is that scary? That's totally normal, and it will almost definitely mean a lot of extra sales. Its not like they are losing money distributing it online.

    As for getting it at $15 within a month, I don't know about that. Not a whole lot of games will do that I don't think. Hell, I've been sitting on Broken Sword 5 in my steam wishlist since December and it still hasn't dropped.


  6. I'm very calm. Why are you so upset? You seem to have a pathological need to cast DF in bad light, from trying to insinuate that Peter McConnell is racist because he used African instruments for inspiration to casting doubt on the motivations of Double Fine to badmouthing the game to pronouncing the game dead saleswise.

    So far, as I go through the threads, I dont even have to look at the name to know who's talking shit.


  7. #62 and dropping, and no longer featured on Steam. Selling less than a $45.99 early access for Planetary Annihiliation at the moment, must translate to ... 100 copies a day? 150? I fear even less, < 100 / day and dropping until it flattens out at a dozen or so copies / day. At that rate it would sell less than 5k in a year.

    The PC sales on Steam are pretty much over until it gets a promotion, a price cut, and/or another feature.

    Well it is certainly going to have "another feature" when the second half comes out. Then I'm sure it will get a boost when it goes on sale, maybe this next winter. It will get another round of publicity too which will bump it a little more.


  8. Nothing new than what I wrote on page three:

    It's calibrated by the figures from Garry's Mod for the lower places, and DayZ for the upper places, of which we have the numbers, with the new caveat that it does not follow GMod in the above example, but has been slowly sinking well below, so perhaps it's more on track for like 70k. You'd have to compare it to other months of GMod for more exact figures now, but at any rate, expecting 100k copies sold during the first month will be too optimistic.

    Ah interesting thank you.


  9. I think 100-140k is a reasonable estimate based on what we know and can guess.

    Half those figures. It ought to have sold some 50,000 copies directly on release, and a thousand copies each day since then, with sinking tendencies. Adding up those brings you to 60k right now. I'd really love to have some official figures -- I think this isn't far off, but I'd really like to know if those calculations indeed worked.

    You seem pretty confident. Care to let us in on your secret?


  10. What I backed for wasn't really the tough puzzles or complex verb interb interface. There are actually plenty of adventure games that do that still. What I backed for was the writing; the humor and imagination that has been missing since the genre's giants were pushed away.

    And in that regard, this game has absolutely delivered. It's charming and original in a way so very few adventures are these days. I would have appreciated higher difficulty, of course, but it doesn't change the fact that this game had the magic I was hoping for and haven't seen since at least Machinarium.

    Best comment in the thread. Hard puzzles can still be found, but this kind of work only comes around once in a while.


  11. SirComeStandChill, I take your point that what I'm expressing is an opinion and reasonable minds will differ.

    However, I think there is a measurable difference in the quality of story and puzzle creativity with this game, and Monkey Island, Maniac Mansion, Grim Fandango, and Full Throttle. Have you played any of those? I was hoping for a game as difficult, and a story as layered, as those games had. Do you think Broken Age Act 1 is comparable to them? I'd be interested to hear what you think. I stand by my intuition that more money (as a %) was spent on art, music, and voice talent in Broken Age than in those other games, and I think the story and puzzles suffered as a result.

    I will caveat this with the acknowledgement I haven't played Shay's level yet. I'll update the thread when I've finished the game tomorrow.

    I definitely think the story holds up with those mentioned. Maybe not Grim Fandango, but definitely with the others. The dialogue, themes, characters and humor were all top notch in my opinion. I loved the game and I look forward to the second half. But, as with most others, I did find it a little too easy. The only part that I got stuck on was the guy hanging from the branch. The art, music and writing make up for it though.