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    • Spaff

      These Forums are closing!   10/04/2019

      After more than a decade of serving this community well, these forums have finally run their course and it's time to close them down. That doesn't mean we want to close the doors on our community, quite the opposite!
      Our discord server grows ever busier by the day, and we encourage all Double Fine fans to meet us over there www.discord.gg/doublefine In a short time these forums will become a read only archive and will remain that way until they become needed again.
      You never know, it might happen.  There is... a prophecy. Thank you all for being part of these forums, and remember that the fun is definitely not over - so please join us on Discord! Love ya, Spaff, Tim, Info Cow, and all of Double Fine.

fluke9

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About fluke9

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  1. Hell yeah, releasing 2HB would also help conserve the game over time... I would be glad to help fixing and making it standalone.
  2. Through "Save and Exit". However i just noticed that it could have been a low diskspace issue. I was unpacking a lot of stuff in parallel, but atleast one GB of disk was still free. Suspect that there is a percentage kept for root only as in almost any other unix. You might want to catch that by either looking at byte count written returned from the write calls or by reading the save back in and throwing up "Could not save game" or something like that as a normal user might get pissed even if it is his fault :-)
  3. Found them, but no need to post savegames as they are null.
  4. Played a few hours, and tried to load my savegame after restarting, got "The save game is corrupted and could not be loaded." OSX 10.8.3 on an Macbook Air (Early 2013). Would like to post the savegame for you if you want to take a look at it, but could not find it in ~/Library/Application Support Where is it ?
  5. Actually i took half a minute to figure out you should drag items from the inventory. I first tried left and right click and wondered why my cursor did not change to the item ;-) However so far it was the only non intuitive thing. Exiting fast by doubleclicking and stuff works as expected.
  6. Of course. Could those be copied to the iCloud on the mac ? Should be quite easy to implement and would be great for those of us who play on imac/macbook/iphone/ipad. I could even make simple lib/framework or just selfcontained snippets and put it up on github if you want, BSD licensed of course. Schönen Gruss aus Österreich, Stephan