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      These Forums are closing!   10/04/2019

      After more than a decade of serving this community well, these forums have finally run their course and it's time to close them down. That doesn't mean we want to close the doors on our community, quite the opposite!
      Our discord server grows ever busier by the day, and we encourage all Double Fine fans to meet us over there www.discord.gg/doublefine In a short time these forums will become a read only archive and will remain that way until they become needed again.
      You never know, it might happen.  There is... a prophecy. Thank you all for being part of these forums, and remember that the fun is definitely not over - so please join us on Discord! Love ya, Spaff, Tim, Info Cow, and all of Double Fine.


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About soeb

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    Double Action Newbie


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  1. Oh. So I have to run in an ugly upscaled 1152x864? Is there any reason it can't just run in 5:4 letter/pillarboxed to 4:3 (so 1280x960)? The game looks bad when it's stretched like that, and there's still plenty of people on this odd resolution, according to the hardware survey on Steam.
  2. I'd just like to suggest you do not save inside the install path. It's an ugly thing to do on all operating systems, although in this case, I'm only asking from the Linux perspective (but do use %APPDATA% and AppSupport on the other two). On Linux, you should use $XDG_DATA_HOME for saves and $XDG_CONFIG_HOME for configuration files. Even just using data would be better. Some of the past ports that were done by Edward Rudd (The Cave, Stacking, Costume Quest, Brütal Legend) use $XDG_DATA_HOME/doublefine/ as the path, so I would suggest retaining that as a company directory is already used for 4 of your games. The exact implementation of how this should work is outlined in the XDG basedir spec, and also to a degree in a similar post from me on the DF-9 forums. As for why you should do this, besides following established standards and practices, well - using XDG paths allows one to easily transfer all data between system installation, as well as back it up without much thought. If the concern is cross-platform Steam cloud through using autocloud, then please still reconsider using normal paths on systems. Autocloud should not be used for modern games, and one should instead rely on the API for saves.
  3. The game appears to be incorrectly detecting resolutions - from among the choices, I cannot choose 1280x1024 even though it's one of the modes. Here's my xrandr output: Screen 0: minimum 8 x 8, current 2304 x 1280, maximum 8192 x 8192 DVI-I-0 disconnected (normal left inverted right x axis y axis) VGA-0 connected 1024x1280+1280+0 left (normal left inverted right x axis y axis) 380mm x 300mm 1280x1024 60.0 + 75.0* 1152x864 75.0 1024x768 75.0 70.1 60.0 800x600 75.0 72.2 60.3 56.2 640x480 75.0 72.8 59.9 DVI-I-1 connected primary 1280x1024+0+256 (normal left inverted right x axis y axis) 380mm x 300mm 1280x1024 60.0 + 76.0 75.0* 72.0 1152x864 75.0 1024x768 75.0 70.1 60.0 800x600 75.0 72.2 60.3 640x480 75.0 72.8 59.9 640x350 70.1 HDMI-0 disconnected (normal left inverted right x axis y axis)
  4. Locked cursor and keys in Linux version

    Yes, the game unfortunately grabs all input even in menus. If you're playing the Steam version, the obvious easy way of going around this is just opening the overlay (Shift+Tab). Alternatively, you can also make the game 'release the cursor' using the shortcut Ctrl+G and then grab it again with that once you're done.