Bluddy

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About Bluddy

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  1. Android Version Anyway?

    Another option is to license the game to a studio that specializes in porting games, such as Noodlecake Studios. It's possible Doublefine simply isn't built to support the porting/tech support process profitably.
  2. Android Version Anyway?

    @TimeGentleman I hear that, but I'd like more information from Double Fine. Are they using Google's Anti-piracy feature? Each of their games says it sold 10k-50k units on the Play store. Admittedly that's low for their high-selling titles, but maybe the price point is too low to recoup the costs? Perhaps supporting only newer devices will reduce their support costs?
  3. Since DOTT Remastered has sold quite well, how about treating us to an Android version? Chances are it'll do pretty well also, especially compared to other games.
  4. OK now I see it. To see the effect, focus on Ben's jacket where it meets his shirt. It's much crisper in the ScummVM version. It's not a conventional pixel filter, since the pixels are exactly the same. Looks like anti-aliasing, making the sharp line transitions between the big pixels softer, which is an effect you don't want for a pixellated game.
  5. Finally got to play it! My thoughts...

    Also looks like some of the depth of field effects were lost.
  6. It would definitely make sense that a filter was appiled to the backgrounds first. It might have been applied to everything first, and they never got around to fixing the backgrounds fully. This remaster demanded a lot of work, and I'm guessing they didn't get a lot more money for it than they did for DOTT. In fact, having seen how Double Fine operates (in the videos), I would guess that they gave Disney about the same price tag as for DOTT, assuming that the fact that this is their 3rd remaster would allow them to make it more easily. And yet, in addition to the work DOTT needed (hi-res backgrounds, recreate audio, hi-res characters, record music), they needed to completely redo the 3d models, paint every video scene over, and expand the backgrounds to widescreen. They probably prioritized the background updates with the lowest priority -- to do only if they had money/time left. Seems like they ran out of resources before the backgrounds were fully done.
  7. Nitpicker's Corner

    Yeah I just started up in ScummVM, and that's exactly what it is. They put in a few rows that rotate using palette cycling e.g. in the clouds, giving a vague feeling of movement without the clouds ever shifting. No way to do that in higher res -- they'd have to actually animate the clouds.
  8. GOG Connect

    Hey Double Fine How about participating in the new GOG Connect program, that transfers purchases from Steam? I'd love to have my Double Fine games on GOG too!
  9. Full Throttle Remastered Wish List Features

    I fear that Full Throttle won't bring Double Fine as much acclaim as DOTT or Grim. First, it'll be really hard to remaster the graphics in a way that's faithful to all the different elements (2d scenes, videos, 3d models, video backgrounds). Whatever decisions they make will be controversial and turn off some people. Second, the game just isn't that great. The atmosphere is awesome, as is the lore, but the game itself is... meh. Too short, and too empty of characters (except the fights, which lack personality). Unless you make an additional mode where you lengthen the game and flesh it out, I just don't see it being worth the effort. Sorry for the negativity btw.
  10. YES! I'm glad someone has mentioned this. I actually remember the Amiga version being the most haunting. To be honest I think that's something that the MI2:SE got wrong: The tone at the end of the original actually went really dark. LeChuck was genuinely scary in MI2, but the voice actors (and the music) were directed towards comedy, and lightening the tone. That's really interesting. The Monkey Islands were definitely not straight-up comedies and was a mix of genres. I also remember being terrified by Lechuck as a kid. MI3 went in the cartoony direction, and since that's where the voice actors come from, it makes sense that they tend to be more comical. Another tone deafness that comes to mind is the fan-made Maniac Mansion Deluxe. They used the fonts and music from DOTT, but it makes no sense -- MM was barely a comedy and was far more horror-ish, which is why I can't bring myself to play the fan remake despite the improved interface.
  11. I would be much happier with the new interface if all actions were available all the time, rather than giving you extra clues by only allowing certain 'contextual' actions. Since this isn't the case, I play only with the old interface. Not to mention the fact that I like seeing the inventory open.
  12. Full Throttle Remastered Wish List Features

    This isn't my favorite game by far (that would be DOTT), but I'd be glad to help with pinpointing issues. Redoing the videos is going to be a huge pain, since you're going to have to redraw every single frame and there's quite a bit of it. I also don't envy your job in finding some way to replace the noisy SMUSH videos that is acceptable to fans. I'm guessing you'll want to do some proper 3d there instead. In other words, good luck! This game is going to be a challenge to remaster properly.
  13. Funny that this is one of those things old games just expected you to find out by yourself. Interfaces in the 90s didn't bother telling you this stuff.
  14. Fake for a Full Throttle HD remake

    The problem is the lighting. To get the shadows and lighting as they are in the picture, with his shoulder lit up like that, you have to do 3d modeling or some very advanced 3d tricks. That's not going to happen, since they're still using the Scumm engine underneath. Except for the lighting, I think this can (and should) be reproduced in the game.
  15. That's too bad and yet potentially tantalizing. Those are treasures, and whether or not remakes are made for them, they need to be re-digitized. Just for the sake of obtaining another data point, did you guys re-sample the voices for Grim Fandango, or were the data files good enough?