Finished a full playthrough (17 hours) my detailed thoughts and recommendations. in Massive Chalice Posted November 14, 2014 That's some really comprehensive, cogent feedback. A+, would read again. RE: Caberjacks. I'm nitpicking, but I felt like they came into their own at level 6 and grabbed Charge. That addresses some of their core mobility issues while also giving them a second stun. I'm also a diehard Haste Hooch fan and would encourage you to try using it instead of the Wunderpants if you give the game another playthrough. It doesn't cost an action point to use, which lets you make really aggressive moves. Is that better than having another Hunter? Maybe not. But it makes the Caberjack feel more like a realized concept. On the Pacing front, I think you'll find a lot of agreement that attachment to heroes isn't where it needs to be yet, and a more evenly-applied Relationship system is something I can get behind. I'm not sure that there are great systems for that to interact with right now (is it just a tweak to combat stats and fertility?) but it definitely creates more room for that feeling of working with real, organic people. Conversely, how much do you feel would be fixed just by lowering the birth rate? A common sticking point so far is that you tend to run down to nearly no heroes around year 50 (around the Tombstone point) but run into a population explosion afterwards. If the early game gets smoothed out but the overall birth rate drops, does some of this go away? I agree that swapping a level 9 Hunter for a newly-graduated Level 8 Hunter feels trivial now, but to what extent is that solved by NOT having 8 more level 8 Trainees waiting in the wings?