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About kaltoro

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    Double Action Newbie
  1. - What item's do - How building build order affects campaign - Possible outcomes to random events
  2. Yes I have Ranneko. Thankfully it works now, and I'm enjoying the "Backer" relic.
  3. It works! I had to uninstall everything, then Steam, then re-install. Looks like I had a bug in Steam that kept it from updating itself. Shoutout to the tech support team for helping me along the way!
  4. Aside from the occasional crash, the game seems to work great. Crashing returns me to the desktop with an error message.
  5. Yup, have the Backer DLC checked in Steam. Even tried deleting my old save games to see if that would make a difference. Still nothing.
  6. Does anyone else have difficulty getting the backer relic? I have entered in my relic key, checked the data integrity in Steam, and even reinstalled the game. So far, nothing has worked. There is no option to select it in the main screen. Is it working for everyone else?
  7. I recommended this earlier in the week. I still think it's a great idea. Maybe after defending the Sagewright's Guild? Because they're super happy they aren't dead.
  8. Just thought of something. Could there be an optional, particularly difficult battle that triggers a random, free artifact research? It wouldn't greatly affect the balance of the game and would give players the opportunity to explore a different artifact that they may not normally research because of the time allocated.
  9. This is a great idea. Or give us the option to change it with a "New Game+" option. I'd love to see a host of options for a second playthrough. I'm sure we could come up with a lot of good ideas if the devs are open to it.
  10. The endgame seems much for challenging, but doable. I really like the new advanced Cadence models (especial the Ruptures). I haven't maxed out any of the weapons training, so that may make my next playthrough easier. All in all, I like what I'm seeing.
  11. Dear lord, if you Kickstarted a Myth-style game I would be all over that.
  12. In the last teamstream, Brad showed off some new visual additions to the advanced cadence models. I noticed there were some difficulties with the Bulwark, as added spikes introduced some visual difficulty to the model. Why not beef up the "feet" in the model? The new cradle has different feet, it could work for the Bulwark if the additions are big enough. Everything else looked great from what I could see. I've played through the game a number of times, and each patch makes it even more enjoyable.
  13. Super excited that these classes are coming out sooner than planned. Can't wait to playtest with new tactics!
  14. I've seen the Fatigue feature of Long War in action, and it could add another element of strategy to MC. Each character would have to wait a number of years before going into the next battle or suffer health and accuracy penalties.
  15. This is a great idea. I know Brad has spoken about emergent story-telling multiple times during his teamstreams.
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