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Posts posted by chapmanb

  1. But there haven't been adventure games out in the market for some years, and this one is probably focused towards a younger audience who don't have that wealth of experience.

    I disagree. And if you are correct I am seriously disappointed.

    I don't think the "younger audience" you are referring to would have been backing millions of dollars for a genre they never played. Those of us who backed enjoy adventure games. Now, that being said, if this game was indeed focused towards a younger audience, then why even tempt long time adventure game fans with an "adventure game"?

    Side note: Steam will tell you how long the game has been open for. If you go into "Load Game" it will tell you how long your game was played. I played through twice. The first time was when I took my time and went through the majority of dialogue trees completely (For instance, I read every cereal box, very amusing) and my time was just over 1 hour 45 minutes.

    When I played through again, my goal was to make sure there wasn't any "side-quest" or similar that I had skipped over which caused me to miss a section of the game. Sadly there was not.

    I did realize until the second time through that you can have a conversation with Gus. The first time through I accidentally fell on him before ever having a chance to talk to him. I thought for the longest time I would be giving him the oversized cloud shoes, but I never found him?! Not until the second time through at least.

  2. Too short in my opinion. :(

    I really loved the graphics, animation, score... it is really top notch. Unfortunately the amount of polish probably made the game too short. I was expecting a long game, like Monkey Island and Day of the Tentacle (or is my memory tricking me, making me feel those games were longer?)

    Maybe the problem is the two act thing. Maybe if it was a whole game my perception would be different.

    Still, I am really glad I backed it (the documentaries were already worth the money), but I did expected a longer adventure...

    I remember Monkey taking me 25+ hours. Still worth the money, but I agree with everything you said.

  3. I haven't finished it yet. But the thing that millions bought us was if nothing else the engine. They built a brand new engine to make these games easier to make. It is entirely possible that we'll see more of these games after Broken Age finishes.

    As for the game itself, it's beautiful and not ridiculously difficult but at the same time not so simple its boring. Loving it.

    Not sure where you came up with them creating an engine...


  4. First - I just want to say (since I haven't said it anywhere else yet) that I absolutely love this game -- it exceeded my expectations. In the beginning I was a bit skeptical about the art-style that was chosen but it made the whole game very unique and I'm totally a fan of it now.

    So - to conclude,

    It's a combination of the ease of missing out on dialogues/interactions - in combination with lack of distractions/red-herrings etc... which makes the gameplay experience perhaps a bit TOO streamlined...

    Completely agree. The style is super unique and I loved the different settings. I rarely found myself double-clicking to quick skip through the area, as I enjoyed looking at the scenery.

    And Red Herrings are exactly what was missing. Things to throw you off would have been good. And it seemed there were less out of the box work arounds. For example (Just from watching the documentary) when Tim Schafer was playing old Point/Click's and they showed the puzzle trying to get into a warehouse but the door continuing to close. Putting the lock on the overhead door and using the chain to climb over the wall was unexpected. BA was missing unexpected solutions.

    One gaming review site on the game said that it was intended to be a "celebration" of the genre rather than a "successor". I rather think this makes sense. The game isn't a masterpiece, but it doesn't have to be. It's not "self-important" (another term the review used). It's simply a stroll through how things used to be, and it was a very enjoyable one. I think it hit a good medium of easy and challenging, bringing groups of people who appreciate both together. I do hope Act 2 is harder, though. ;)

    I think if this would have been advertised more as a reminiscent game, I would have had a much different approach. But looking at it through this perspective I would have expected more of a "stroll"

  5. Don't get me wrong, I thought the visuals were compelling, the score is magnificent and the story is awesome! I do not regret buying at all. I guess I overestimated the difficulty and length this game would be. Maybe there will be an option in the final version like in Monkey where you could choose to have the more difficult puzzles.

    Truth is, I probably didn't want to stop playing so I got butthurt because 4 hours was a tease ;)

  6. Especially when the Description on Steam says:

    A whole bunch of awesome PUZZLES

    This one really hard puzzle that you won't get but you'll look it up online and not tell anybody

    I'm curious what the really hard puzzle was? Or the multitude of puzzle.

    I guess I was expecting puzzles with layers. Not one item to solve one puzzle. They lacked complexity and inter-item manipulations. Example, Monkey Island having to find needle, cork, magnet, water, etc and put them all together to make a compass was not nearly as obvious as using a spoon to eat...

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