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Everything posted by Nasubionna

  1. Holy moly, this is SO COOL! Thanks for sharing it, I can't wait to see any other Psychonauts fan art like this from you!
  2. Awesome! I'll definitely be picking this up as well!
  3. Oh lord, ain't that the truth!!!
  4. Thanks for this! You're always so on top of the latest Psychonauts news!
  5. Thank you so much! I pretty much exclusively use Copic multiliner pens for black ink work like this, and whenever I color it's almost always Copic markers and/or Prismacolor pencils (or mechanical pencil, as in the Sasha/Milla stargazing one above). What can I say, I'm a creature of habit. This piece is on 11 x 14" smooth Bristol board (also a favorite of mine) and several pens died during its creation, haha!
  6. I've been working on this one FOREVER. Finally done! This happened when I flipped through my Gustave Doré illustration book in the middle of playing Psychonauts. I just really wanted to draw a slightly creepier G-man, and then it kind of got out of hand.
  7. Thank you, everyone! So with the release of Rhombus of Ruin (which I ADORED, and is the only reason I bought a VR), I had to do some new art, and started with (of course) Sasha and Milla. I looove that Sasha is a space nerd, so here's a picture of them out star gazing and discussing the wonders (and potential wonders) of the universe.
  8. Oh man, sorry, can't tell by looking at this image. I do have two ideas for you, though: first, the easiest place to miss figments in her mind seems to be on the race course or in the giant fan room. Second, make sure you check your journal in each area of her mind - it will tell you at least which section you're missing a figment in. Good luck!
  9. Neat! Forgive my ignorance, but what program did you use for this?
  10. I stayed up till 4 AM last night playing it all the way through, and I am utterly delighted! As a long-time Psychonauts mega-fan, this brought a tear to my eye, and it was so incredibly fun. Hearing those characters again, seeing them interact, learning more little details about them and their world... just amazing. And what a beautiful world it is! Excellent work to absolutely everyone involved in making this game, thank you so, so much. I am terrible at puzzle games so it took me longer than 2 hours, but that's fine because there's lots of lovely dialogue to listen to while I bumble around ineffectively, LOL! I laughed out loud by myself several times, and when the villain surprised me I literally jumped. Now that I have slept and eaten, I'm off for a second play through, this time even slower to try and ferret out every little detail I can find! Congrats and again, a HUGE thank you to everyone on the team who worked so hard, and to Sony for giving them the platform to do it!
  11. I have a pretty strong feeling the answer to that question is gonna be "You'll have to wait and see", LOL!
  12. OK, a few more: Was there anything that you guys had intended or wanted to have in Rhombus of Ruin that didn't fit or work, so you're bumping it to Psychonauts 2? Obviously I don't expect you to spoil anything for Psychonauts 2, but it would be interesting to know if intended story/character material had to get put on hold till the upcoming 2D platforming game rather than the VR game, whether for time, storyline, format or other restraints. If you could have added anything else to the game that didn't make it in, what would it have been? Conversely, was there anything that you had intended to, but weren't able to put in Psychonauts 1 that finally got to come to light here in Rhombus of Ruin? What parts are the team most proud of? What were some of the most challenging obstacles you ran into, as this is your first VR game? What were the most fun parts of working on this game? The least-fun parts? How long did it take to create, from start to finish? How many people on the team got sick, and how often, while testing out how this game was going to play?
  13. This is truly wonderful, so much fun!!! Off to pre-order now! The 21st can't come soon enough! Good job Asif and 2PP, and whoever did the vocals here deserves major props - very Shirley Bassey-esque.
  14. Yet another question, haha! Sorry if you're sick of me.... Were there any ideas that you were unable to implement in Rhombus of Ruin due to the fact that it's VR? I know you've talked a little bit about some things in interviews, such as removing time limits for certain puzzles (like moving the time bomb down a hallway), but just wondering if there were any more. Were there puzzles that still made it in but that had to be altered and tweaked in a creative way to make it work, and how was that process?
  15. I'm also hoping for a physical release at some point! Two more thoughts/questions, one of which is very stupid: First, I'm sensing a very Bioshock-esque feel/look to this game from the latest video preview released: the guys in the diving suits (though it seems they may actually be biohazard/irradiation suits), the leaky underwater setting, and the sort of mid-century vintage aesthetic to the clicker and the informative slideshow. Was there any conscious influence from Bioshock to this game, or is it mostly just a result of being in similar underwater settings? Second, that bit of Milla in the nightmare school bus delusion/hallucination (at least, I HOPE it's a hallucination!) made me think of the bus scene in Nightmare on Elm Street 2: Freddy's Revenge. Is that just a coincidence? LOL!
  16. I'm so excited I can't even handle it. IT'S THE FINAL COUNTDOOOOOWN!!!
  17. *applauds* Thank you for another excellent post regarding this. Business is business, and everyone involved in making games is trying to pay their bills. I'm bummed out by how much people are complaining about the PSVR exclusivity of Rhombus of Ruin rather than being super pumped that A.) we're getting it at all and B.) we're ALSO getting Psychonauts 2 in the near future, no doubt on more accessible platforms for more players.
  18. Thank you for making this post. I recognize that it's frustrating and disappointing for many big-time Psychonauts fans to be unable to play this game, but I'm with you: on the whole, this game existing at all is a positive thing! From my understanding, it sounds like Sony went to many game developers - including Double Fine - to have games made for particularly for their VR system. Double Fine chose Psychonauts, and Sony went along with that (and paid for it). So yeah, it seems safe to say that without Sony, Rhombus of Ruin would have never been made.
  19. Guys, this has already been answered/addressed on another thread. It's been made pretty clear that Sony/Playstation has funded this game, therefore they make the rules. It's not something Double Fine has any control over (at least not at this point - again, see the aforementioned other thread) and obviously they would love to make it more widely available if it was within their power to do so. So if you have a problem with platform exclusivity in this case, you should take it to Sony, not Double Fine. While it sucks that Sony has limited how many fans will be able to play this game, personally I'd rather have this than no game at all - which, let's face it - how many of us thought we'd be getting ANY additional Psychonauts games not that long ago? We should be glad Sony was willing to pay for a game from an older franchise like Psychonauts. On the whole, I'd say it's good that this game exists - while it's not entirely the same, I'm sure that eventually there will be Let's Plays on Youtube so that fans without PSVR can at least experience the story.
  20. Another question: Tim has said he's had ideas for a Psychonauts sequel for years. How much does RoR fit into those ideas? Was the rescue of Truman always a part of the hypothetical Psychonauts 2, or did the rescue mission get fleshed out more than previously imagined for RoR? Did your ideas for that mission have to change much in order to be a stand-alone game (and a VR game on top of that)?
  21. The artwork on this is so adorable, really lovely colors. And what I understand of the plot kinda reminds me of The Goonies. Must be the whole "kids on bikes in a small oceanside town solving mysteries and finding treasure when adults are totally unhelpful" thing. Looking forward to it!
  22. Dang... this (plus the Psychonauts and Broken Age records) is almost enough to push me into buying a record player.... but considering I bought a PSVR just for Rhombus of Ruin, I should probably exercise some self control. Though I might buy this just because it's gorgeous (and keep my fingers crossed for a digital or CD Headlander soundtrack in the future)!
  23. LOL! Shay is having pretty much the same reaction I did to Marek: Whaat, indeed! So fun to see fan art from little kids!
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