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iSage

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About iSage

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  1. Oh, okay. Yeah, this transitions mid-game are not so obvious. Especially after 1st act, when that wasn't necessary.
  2. But how? I can't leave control room. Also, is it okay, that i still have star chart, despite giving it to navigator robot?
  3. So, how long do i need to wait for Marekai to finish inspecting nav system? I've waited, like, 10 minutes, tried to save/load. Trying switching to Shane and back. But he still inspecting, meh.
  4. Not the case for me, my spam folder is empty. And i've successfully received today email from humble bundle about heroes bundle.
  5. Yeah, same here, still no code. But it's official release already, so, meh. Guess somehow we didn't deserve promised "24h early"
  6. Oh, great, while some already beat second act, we are still waiting for our key.
  7. Sooo, i still haven't received my key. Is it time to panic, or do i need to wait some more time?
  8. Also, not sure if it helps, but heres fmod.log http://www.fpaste.org/69771/35171139/
  9. Here's backtrace taken from valgrind (strangely, it works under GDB) ==25217== Invalid read of size 4 ==25217== at 0x46C3AC36: pthread_mutex_lock (in /usr/lib/libpthread-2.18.so) ==25217== by 0x857F9F4: zl_mutex_lock(void*) (zl_mutex.cpp:65) ==25217== by 0x857C6A9: ZLFileSystem::GetWorkingPath() (ZLFileSystem.cpp:400) ==25217== by 0x857C31E: ZLFileSystem::GetAbsoluteFilePath(char const*) (ZLFileSystem.cpp:339) ==25217== by 0x82A3FB1: USFileSys::GetAbsoluteFilePath(char const*, bool) (USFileSys.cpp:170) ==25217== by 0x82A0830: _getAppInstallPath(char const*, STLString&, STLString&) (SDLHost.cpp:1422) ==25217== by 0x82A0C63: GameHost(int, char**) (SDLHost.cpp:1583) ==25217== by 0x82A371E: SteamMain(int, char**) (main.cpp:142) ==25217== by 0x82A3741: main (main.cpp:212) ==25217== Address 0xc is not stack'd, malloc'd or (recently) free'd ==25217== ==25217== ==25217== Process terminating with default action of signal 11 (SIGSEGV) ==25217== Access not within mapped region at address 0xC ==25217== at 0x46C3AC36: pthread_mutex_lock (in /usr/lib/libpthread-2.18.so) ==25217== by 0x857F9F4: zl_mutex_lock(void*) (zl_mutex.cpp:65) ==25217== by 0x857C6A9: ZLFileSystem::GetWorkingPath() (ZLFileSystem.cpp:400) ==25217== by 0x857C31E: ZLFileSystem::GetAbsoluteFilePath(char const*) (ZLFileSystem.cpp:339) ==25217== by 0x82A3FB1: USFileSys::GetAbsoluteFilePath(char const*, bool) (USFileSys.cpp:170) ==25217== by 0x82A0830: _getAppInstallPath(char const*, STLString&, STLString&) (SDLHost.cpp:1422) ==25217== by 0x82A0C63: GameHost(int, char**) (SDLHost.cpp:1583) ==25217== by 0x82A371E: SteamMain(int, char**) (main.cpp:142) ==25217== by 0x82A3741: main (main.cpp:212)
  10. Yep, same here on my F20 x86_64 with integrated sound, both on 5.1 speakers and on stereo headphones. pavucontrol shows stream for fmod right from the start, but it's empty in logo.
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