KorStonesword

Members
  • Content count

    17
  • Joined

  • Last visited

About KorStonesword

  • Rank
    Action Newbie
  1. Bad Golf: Community Edition

    I'm still here I kind of disappeared due to there not really being much I can help out on, but I'll be lurking to see if there's anything I can do.
  2. Bad Golf: Community Edition

    I've been learning animation in blender (rigging, shape keys) so I might be able to help out in that department.
  3. Who was your traitor?

    My playthrough went okay, I focused on industrialization and art so it was a pretty happy ending. I ended up killing the wrong guy though. I was annoyed cus I kept issuing a search edict on him and nothing was happening so I just assassinated him and got over with it.
  4. Bad Golf: Community Edition

    No we're going to continue working on this till we're happy with it! I'd like to help, but I can't texture or code, and there's not really a need for modeling at the moment as far as I know.
  5. From what I've gathered, Pen said some things he later regretted 'Food in a box! Mail it! Straight to my mouth!' and I think someone mailed them a box full of bananas (not entirely sure though.)
  6. Bad Golf: Community Edition

    I smoothed out the tim model a bit more, pretty happy with it considering this is my first completed human head model (thank you YouTube tutorials!)
  7. Bad Golf: Community Edition

    Tim...he's alive!! I posted .blend and .fbx files on the GitHub page. I may smooth out the nose and round the corners of the mouth in the future, but for now I'm happy with it.
  8. Bad Golf: Community Edition

    Finally got a Tim model that looks good. My concept art was just too square. Now for the hardest part....the hair Suggestions on how to go about it are (extremely) welcome!
  9. Bad Golf: Community Edition

    Tim Schafer Progress Update 01/1000000 So I decided to start again due to me screwing it up so much I couldn't work with it. I started following Benjamin Morgan's YouTube tutorial on modeling a Low-Poly face in blender. Don't worry about realistic creepy lips, I'm going to make everything more cartoony(-ish?) when the base of it is done. That's all I'm doing for today (my brain hurts..)
  10. Bad Golf: Community Edition

    I tried to run a subdivision modifier on it to smooth it out, but then his nose got comepletely screwed up (it got turned into a bunch a seperate spheres)
  11. Bad Golf: Community Edition

    Here's my Tim model. Not the best, but I'm new to modeling and making human faces is pretty difficult compared to inamimate objects (which is what I've been doing in the past.)
  12. Bad Golf: Community Edition

    I put together some concept art for a Tim Schafer model in the style of Taekon's work, going to try my hand at modeling him. Rigging and animating is beyond me, though. (ignore how in the left image he is missing a ear ;P) P.S Sounds kinda like music that would play during end credits
  13. Bad Golf: Community Edition

    I think that we should put that idea away and maybe add it in the future as a special unlockable cart. That would be cool.
  14. Bad Golf: Community Edition

    Did a bit of concept art for a possible Pendleton Ward model:
  15. Bad Golf: Community Edition

    Did a bit of concept art for a possible Pendleton Ward model: