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KorStonesword

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About KorStonesword

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    Action Newbie
  1. I'm still here I kind of disappeared due to there not really being much I can help out on, but I'll be lurking to see if there's anything I can do.
  2. I've been learning animation in blender (rigging, shape keys) so I might be able to help out in that department.
  3. My playthrough went okay, I focused on industrialization and art so it was a pretty happy ending. I ended up killing the wrong guy though. I was annoyed cus I kept issuing a search edict on him and nothing was happening so I just assassinated him and got over with it.
  4. No we're going to continue working on this till we're happy with it! I'd like to help, but I can't texture or code, and there's not really a need for modeling at the moment as far as I know.
  5. From what I've gathered, Pen said some things he later regretted 'Food in a box! Mail it! Straight to my mouth!' and I think someone mailed them a box full of bananas (not entirely sure though.)
  6. I smoothed out the tim model a bit more, pretty happy with it considering this is my first completed human head model (thank you YouTube tutorials!)
  7. Tim...he's alive!! I posted .blend and .fbx files on the GitHub page. I may smooth out the nose and round the corners of the mouth in the future, but for now I'm happy with it.
  8. Finally got a Tim model that looks good. My concept art was just too square. Now for the hardest part....the hair Suggestions on how to go about it are (extremely) welcome!
  9. Tim Schafer Progress Update 01/1000000 So I decided to start again due to me screwing it up so much I couldn't work with it. I started following Benjamin Morgan's YouTube tutorial on modeling a Low-Poly face in blender. Don't worry about realistic creepy lips, I'm going to make everything more cartoony(-ish?) when the base of it is done. That's all I'm doing for today (my brain hurts..)
  10. I tried to run a subdivision modifier on it to smooth it out, but then his nose got comepletely screwed up (it got turned into a bunch a seperate spheres)
  11. Here's my Tim model. Not the best, but I'm new to modeling and making human faces is pretty difficult compared to inamimate objects (which is what I've been doing in the past.)
  12. I put together some concept art for a Tim Schafer model in the style of Taekon's work, going to try my hand at modeling him. Rigging and animating is beyond me, though. (ignore how in the left image he is missing a ear ;P) P.S Sounds kinda like music that would play during end credits
  13. I think that we should put that idea away and maybe add it in the future as a special unlockable cart. That would be cool.
  14. Did a bit of concept art for a possible Pendleton Ward model:
  15. Did a bit of concept art for a possible Pendleton Ward model:
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