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underscore

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  1. Reminds me of a quote from, I think it was the third Stackpole X-Wing novel. Something about a lackey joining Ms. ImpSec in her office on Coruscant... Something like "The room was huge, and had nothing in it but a simple desk and terminal. Then it struck him: on the overcrowded Imperial capital, such sheer space was at an incredible premium. The room spoke volumes of the power of its owner."
  2. Although it probably fails your definition of simple, the Souperior Meatloaf on the back of the Lipton's Beefy Onion Soup packet box is my go-to home dinner. In your biggest mixing bowl: 1lb ground beef, 1 soup packet, 3 slices of white bread, ripped into quarter-sized chunks (optional), (put the following in a 2 c meas. cup) 1/2 c water, 1 egg, fill to 1 c with ketchup (also used as a condiment), 2-4 tbsp Worchestershire sauce (optional). Add wet ingredients to dry ingredients, mix with hands (THIS IS THE FUN PART) Form into loaf shape on parchment papered baking pan Top with a layer of ketchup (optional) 350• for 1 hour, remove from oven, let sit 15 minutes to ease the slicing process
  3. Finally a repairable, affordable Steel Battalion controller appears on Amazon! I have been tirelessly dabbling in amateur electronics, and manipulating my relatives to consider Amazon gift cards, for YEARS, to culminate in this very moment!
  4. Also, the campaign of 'Battlefield: Hardline'. You're 'Good Cop', but it's so easy to just go lethal when your Solid Snake no-kills run goes to shit, but you feel like a huge asshole when the mission ends.
  5. Oh, you folks are so smart! :-) 'Ludonarrative dissonance' is exactly what I had in mind when I mentioned 'parody'. Currently I'm playing a mobile game called 'TouchTone'. The mechanics of the game are based on Laser Khet 2.0 (I.e. Use mirrors and filters to shoot beams at targets), which is pretty chill. But the narrative is 'You work at the NSA, hacking into people's computers to read their emails and whatnot. And then we jump to conclusions that everyone is a terrorist. Also we flash 'patriotic' slogans at you every 30 seconds.' So, it's a puzzle game, but the narrative goes straight for 'creepy government spying'. As a result, despite craving a quick puzzle game, I have been too creeped out to play it recently. Which I think was the whole point. ;-)
  6. That's a very interesting concept, a Socratic game. Most of the 'issues games' I can think of, like 'Papers, Please' or 'Spec Ops: The Line', take a parodical attitude to issues. It's pretty obvious what the designers' attitude about those issues is. I suppose something like Crackdown could be the closest I've played to a Socratic game. It does raise the issue of police power, without judging you if you decide 'nah, this city's my playground, and everyone in it is just a program rendered by my XBox, so I'm gonna have as much fun as I damn well please'. Perhaps effective Socratic games aren't memorable as 'issues games', because they don't actually have an argument with you. You get to engage with the Socratic issue as much or as little as you want.
  7. Does anyone else worry a little about their Vanguard, the first time that they use a Potion? It sounds a bit as if they are smashing it over their heads... *wind-up* "Yah!" *crash* [go home, hero; you're drunk.] *cloud of red crosses, HP ticks over* Come to think of it, the same thing happens when you refill Flasks at the Chalice... *walks over* *winds up* "Yah!" *swipe* [oh crap, did I accidentally command you to attack?!] *Flasks refilled* [phew] I looked into the forum history, and found a few threads about this: http://www.doublefine.com/forums/viewthread/9355/ http://www.doublefine.com/forums/viewthread/11592/
  8. Good point. I hadn't thought of comparing it to alchemist flasks. Either way, though, it doesn't seem to be a very effective tactic.
  9. There's a bug tho. Here's the bug thread: http://www.doublefine.com/forums/viewthread/17286/ It sounds as if 'healing the Chalice with potions' was not intended to be a legal tactic. Watch that thread to make sure it won't become impossible while you aren't looking!
  10. It shall be tough without long Bloodlines, but I was able to beat it without losing anybody. I owe my success to having 4 Relics, a Lv10 Caberjack with Kill Rage (regain 1 AP after killing an enemy... !!!), Refilling Alchemist flasks at the Chalice, and Perilous Core + ShootItem + Equip 2 Items build for Trickshots. The basic tips apply: stick together, plan your moves, don't expose yourself to counterattacks unless you can prevent them. My Alchemist did a lot of work in the middle two lanes, my Hunters like standing in the back 'wings' next to the Chalice, and my Caberjacks play close Defense until there are no more Lapses to make them forget how to Kill Rage. Good luck, and happy [del]hunting[/del] Chalice-protecting! NINJA EDIT: This game is a lot like FTL, wherein the final battle is a giant leap in difficulty, and there's no shame at all in starting a second playthrough and abusing all the knowledge that you gained in your first. So if you're getting frustrated with the last fight, it's fine to start over from scratch.
  11. Yup, totally missed it. I feel appropriately shamed for not using rudimentary Internet forum etiquette. To the [del]bat-cave[/del] correct thread!
  12. Sweet! I will keep these in mind!
  13. Thanks a lot, man! Unbinding the serpents is helping me a ton in the 'not dying' area. (Growing -spoiler spoiler- helped me get the f-outta dodge too, in addition to gaining situational awareness on the field.) I gotta practice my solo licks, though; fumbling a Fan Tribute is gonna hurt.
  14. Those videos are excellent, but I don't even have the vocabulary, so to speak, to understand what's going on. I will have to work on the basics, like not dying so often. :-) Also I have trouble killing the big-fist guys. What works best on them?
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