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      New Forum software & theme display issues   07/20/2017

      The latest forum update has caused some readability issues with our themes!  This was unexpected, so might take a little bit of time to fix, sorry about that. I think we've fixed the main ones though. We could have a bunch of new features too, I just need to look at those and see what we have enabled etc. More on that soon! If you spot any issues or things we need to tweak, please post them here:   a


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About Saleem

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  1. What is GNOG?

    Hi everyone, my name is Saleem and I'm one of the devs working on GNOG! We thought we'd start a general thread of what the game is all about since we're one of the next Double Fine Presents games to ship Quick facts: Developed by: KO_OP Published by: Double Fine Platforms: PS4 (with PS VR support), Steam (PC/Mac), iOS Release date: PS4: May 2017, Steam/iOS: TBD Available to preorder NOW on PS4 (with a discount if you're a PS+ member): Preorder here Website: http://www.gnoggame.com GNOG is a musical & hand crafted 3D puzzle game, about tactile monster heads made up of interactable little bits that you can point, click, grab, poke, spin, and pull to solve puzzles. The game is inspired by things like point and click puzzle games such as Machinarium & Botaniucla, as well as the physical toylike playgrounds of Windosill and Metamorphabet. Watch the Trailer In GNOG each level contains an outside (the face) and an inside (the interior) and puzzles involve you doing a little bit of something on each side. We don't tell you what each puzzle is, it's all part of the process of playing the game and figuring things out. If you have any questions we'll be around answering them, and we'll post more screenshots and WIP as we go along. In the meantime you can also follow the development on twitter here: @koopmode