The game is dead ? in Massive Chalice Posted December 8, 2018 4 hours ago, flesk said: @Xenogears666 You're welcome to your opinion about the game, but please refrain from slamming the developers who put a lot of hard work into the game by calling them lazy. I'm sure you wouldn't appreciate someone else calling you lazy for doing work that wasn't to their taste or standards, whatever it is you do for a living. Also keep in mind, that game development is an extremely competitive business, and if Double Fine wasn't exceptionally talented at doing what they do, they would have gone out of business long before the almost two decades they've been able to keep doing what they do. Hello Flesk. Thank's for the response. To clarify, it is not my intention to slam the developers, but it is worth noting that, whenever a game seems to have promise... Like, a lot of promise. They can't seem to help making it a great product. I like the concept of games like Iron Brigade, where you can place turrets and defenses to slow the enemy's advance, but there are just a handful of problems that could have been fixed, to make the game better or even great, the worst culprit being the shoddy connection to other players. And when it comes to Massive Chalice, it's clear that the intentions were there, but there's still a lot wrong with the game, from starting off the game kneecapped, or having Personality and Traits run counter to each other, with little understanding of how they work. I am by no means saying that Double Fine is a bad developer, far from it, since I've encountered some very bad devs before. But I just don't see many games that have been produced, at least lately, that stray outside the realm of, passable. I want to really like Massive Chalice, more than I currently do, but almost nothing about the game has many redeeming qualities, outside of, it was ok. And that's not something I, or even the community wants, just look at all the bug posts/reports(?), and how people are trying to bring these to the developers to get them to fix certain issues, or problems with the game. There is love here, but the developers have moved on to other projects. Having other projects is fine, but at what cost? I got Massive Chalice back when it was free for gold because I like turn based tactical strategy, and Massive Chalice has that, but the rest of what is in the game, just needs fine tuning, and it could be a game I would have gladly paid money for. As it stands, the community who still actively play, and or enjoy Massive Chalice are finding bugs, and still reporting them from what I can see, and that's something most games these days don't have much of. I liked Destiny and it's clear Bungie wanted the game to be great so they worked hard to give the community what they thought was the best content they could, although they shot themselves in the feet so many times, I think by the end of Year 3, Destiny was in a great place. Destiny 2 on the other hand has always been just following in the footsteps of Destiny, and it will never out grow it's shadow. Still Bungie is trying to make it up to the fans, and the community who have stuck with their game for so long. Now I get that the budget of Destiny is marginally higher than those of what Double Fine has produced, but the point here is the essence of commitment. And as it stands, all I see here is that Double Fine is just OK with "passable" games. I'm not saying overhaul the game, or make sweeping changes that drastically change how the game is played, I'm only a concerned fan who wishes to see the products stand out above the competition.