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Posts posted by Xenogears666

  1. 4 hours ago, flesk said:

    @Xenogears666 You're welcome to your opinion about the game, but please refrain from slamming the developers who put a lot of hard work into the game by calling them lazy. I'm sure you wouldn't appreciate someone else calling you lazy for doing work that wasn't to their taste or standards, whatever it is you do for a living. Also keep in mind, that game development is an extremely competitive business, and if Double Fine wasn't exceptionally talented at doing what they do, they would have gone out of business long before the almost two decades they've been able to keep doing what they do.

    Hello Flesk.
    Thank's for the response.

    To clarify, it is not my intention to slam the developers, but it is worth noting that, whenever a game seems to have promise...
    Like, a lot of promise.
    They can't seem to help making it a great product.

    I like the concept of games like Iron Brigade, where you can place turrets and defenses to slow the enemy's advance, but there are just a handful of problems that could have been fixed, to make the game better or even great, the worst culprit being the shoddy connection to other players.

    And when it comes to Massive Chalice, it's clear that the intentions were there, but there's still a lot wrong with the game, from starting off the game kneecapped, or having Personality and Traits run counter to each other, with little understanding of how they work.

    I am by no means saying that Double Fine is a bad developer, far from it, since I've encountered some very bad devs before.
    But I just don't see many games that have been produced, at least lately, that stray outside the realm of, passable.
    I want to really like Massive Chalice, more than I currently do, but almost nothing about the game has many redeeming qualities, outside of, it was ok.
    And that's not something I, or even the community wants, just look at all the bug posts/reports(?), and how people are trying to bring these to the developers to get them to fix certain issues, or problems with the game.
    There is love here, but the developers have moved on to other projects.
    Having other projects is fine, but at what cost?
    I got Massive Chalice back when it was free for gold because I like turn based tactical strategy, and Massive Chalice has that, but the rest of what is in the game, just needs fine tuning, and it could be a game I would have gladly paid money for.
    As it stands, the community who still actively play, and or enjoy Massive Chalice are finding bugs, and still reporting them from what I can see, and that's something most games these days don't have much of.

    I liked Destiny and it's clear Bungie wanted the game to be great so they worked hard to give the community what they thought was the best content they could, although they shot themselves in the feet so many times, I think by the end of Year 3, Destiny was in a great place.
    Destiny 2 on the other hand has always been just following in the footsteps of Destiny, and it will never out grow it's shadow.
    Still Bungie is trying to make it up to the fans, and the community who have stuck with their game for so long.
    Now I get that the budget of Destiny is marginally higher than those of what Double Fine has produced, but the point here is the essence of commitment.
    And as it stands, all I see here is that Double Fine is just OK with "passable" games.

    I'm not saying overhaul the game, or make sweeping changes that drastically change how the game is played, I'm only a concerned fan who wishes to see the products stand out above the competition.

  2. On 12/1/2018 at 8:59 PM, Mr Death said:

    The impressionable trait is suppose to cause the hero to pick up personalty traits from other heroes in combat. I find that sometimes the heroes pick up traits that other heroes do not have. I believe this error only occurs when another hero has the "rebel" personality trait.

    Can't say I've ever encountered this happening, but I don't think the Devs are working on the game anymore.
    I've seen a lot of bug reports going unanswered or unfulfilled.
    I believe in Double Fine's eyes, that if the game is done, and unless they can make more money off of it by selling DLC or something, they aren't going to waste their time on the game.
    I would love to actually see this game get out of the "passable" state it's in, to something more along the lines of, yeah, "I'd recommend this".
    Double Fine just seems content with pumping out mediocre games, that only seem to be getting worse each game they make...

  3. I agree with the the topic thread.
    Very lack luster, but this to me seems to be the trend with Double Fine.
    I've played a few of their games, and even seen a couple others, and the one word that comes to mind each time, is meh.
    I remember enjoying Iron Brigade, untill I found out how bland boring and shallow it was once you beat the campaign...
    And when I found out they made a tactical strategy game I was down for that.
    However, my experience overall, has been Meh, or frustrated at the stupid systems in place.
    I can't enjoy the game long enough to want to see it through to the end, because, at least in my experience, I always draw the short end of the sticks...
    My games usually start off immediately getting Kneecapped by the random traits and personalities, then immediately sets up a keep for future heroes, only to have no, little, or too much childbirth, then the regent dies and I can't change the house to be something else...
    I mean, it's one thing to have set houses, but it's another when you actively can't change the house after the regent that "you chose" dies...
    Not to mention the plethora of trait/personality bugs, or how they even interact with each other...

    Overall, the game has a lot of interesting ideas, there's just no polish, or refinement, they just are...
    I'm not going to say, the game is done and that's how it should be, but I really with DF had kept up with the game and refining the systems in place, because this could honestly be a really great game, it just needs some TLC.

  4. Hello All, I am new to the forums, but have played a few of the Double Fine games produced, so I'm no stranger to them.

    Getting to the topic at hand here, I do think the person who made this topic has a valid point.
    That said, I do understand some of the frustration and even the laziness associated with many of the Double Fine products, Massive Chalice included.

    On 2/25/2016 at 4:17 PM, BenWolfers said:

    Goodmorning everyone.

    I state that it is not my intention to make any kind of controversy , I have a very clear question to ask :

    The game is dead?

    If I ask this question it is because in STEAM ( where I purchased the game ) excluding the news of the various discounts there is no trace of updates or news from developers from Patch Notes of June 25, 2015.

    I would not recommend to my friends to purchase a title already dead and so no upgrades or expansions , so before doing so I wanted to know if there was something planned for the future or if it is considered an archived project.

    Thanks for your attention

    While it is true that this game is no longer receiving updates, I think "Dead" is the wrong term to use here.
    I am sure the playerbase is still quite active, but may not be very vocal.
    As well as the Developers moving on to different projects...



    On 2/13/2017 at 7:45 PM, Mochan said:

    I don't understand this sense of entitlement in gamers these days when they think that a game is never "finished" and should just keep getting updates until the end of time.

    I blame the culture of crowdfunding and early access and kickstarters, where gamers are used to games being in development for 10 years before its "final." And then I blame the culture of downloadable content, which has people feel that a game will have more content added forever and ever after it's "final."

    Back in my day, a game came out and it was done. I never used to have to install even just patches. I wish we could go back to those days, because it's gotten a little ridiculous. 


    " ... "the team being very much heads down finishing up the game, and the publishing team launching Broken Age and Grim Fandango mobile recently, this is a key reason for the recent quietness on our end! We promise not to shut up for a while now though."... "

    The way I read that, it looks like the game is about to be finished, and they won't shut up until they've released the final game and announced it. Keyword there is "about to" meaning at the time it was said it probably wasn't done yet. 

    I can assure you, the game is done now. I just finished the final battle.


    All in all, the game won't take you more than a day or two to finish. Pretty easy, but replayability-wise the game system felt too shallow for me to try my hand at playing through it again. It was okay but in hindsight I probably wouldn't have spent any money buying it. 


    While I don't find the game to be as easy as you claim, I can't say that the person who made this topic is entitled either.
    Simply asking a question and trying to find logic and reasoning is hardly Entitled.
    However I do agree that the game is short, but it's far from finished.
    Can't tell you how many times a 100% shot missed, due to random traits and personalities getting conflicted...
    Nor can I tell you how dumb it is to start the game horribly kneecapped by poor balancing...

    All in all, to say that at current Massive Chalice is finished is true, but it's far from refined or perfect, or even good.
    The problems I have with the game, might not even happen all that often, but things like starting the game off kneecapped because of poor trait/personality selection is not something that should be happening.

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