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About mpaine

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  • Birthday 09/25/1987


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    Ypsilanti, Michigan
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    Pizza Maker
  1. No offense intended, but you don't really know what you're talking about. First off, there's absolutely no point in focusing on anything but the project at hand--financially or creatively. Focusing on anything else but BL would only hurt the creative process, and why would they want to start something new? Also, knowing "techniques and tricks" won't help with anything. Plus, they still have the write the damn thing, which takes an ungodly amount of time. Most of all, though, you're suggesting that they either make a point and click game and/or some done-to-death-formula game: two things DF will never do. No offense taken, but I believe in an article Tim Schafer said that he wrote the majority of the writing for Psychonauts in just three days. I never said that they have to split their team that is working on BL. I agree with you, Double Fine should focus on BL because that is their major project. But everyone isn't working on BL the entire time the game is being made. Once the writing is done what do the writers do there? Why would knowing how to make a game (techniques and tricks), not help with anything? And how do you know that Double Fine will never make a point and click game?
  2. The beauty of it all is that you don't need 1,000,000 people to create a small game and just because a bunch of the people at Double Fine aren't working on the game doesn't mean it wouldn't be art either. Consider Grim Fandango, an amazing game that was technical and required a lot of developers at the time. Nowadays a game like Grim Fandango would be easier to develop because the development team knows all techniques and tricks.
  3. There are different options for developing a smaller game before turning to splitting their team. They could wait until they complete Brutal Legend or hire more people to work on the smaller game. I would go with the latter because if one of the developers excels at their respective jobs they could hire them full time at Double Fine.
  4. What is stopping Double Fine from making smaller games on XBLA, WiiWare, or PSN? I think that they should make a point n' click adventure for the upcoming WiiWare channel. Development costs are low and its the perfect platform for an original Tim Schafer adventure game.
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