Hi, i would like to share a few think that i felt missing.
- About the interface, i felt like Kuroshiro about the left and right clic and the drag and drop. but at the end i get used to it.
The thing that i missed with the self clic orientation of the game is that, i liked to use the "look at" verb on every thing all around the game and this function gives the opportunity to have more "environment" informations. More jokes about how to live with a pancake roof or why granpa is grumpy from Vela's point of view. With the "action-clic" every time i'm interest by something i took it or i figure what i can do with it. This surely participate on the "game's too short / puzzles to easy" feeling. (and i wanted to click on the little diamond-guys to know more about them all the time !)
- i really appreciated the skip-the-sceen function (space bar) specially during the Shay's beginning. but i missed the skip-the-sentence button, usually "."
to be more specific on micro events :
- at the very first puzzle of Vela, when you pick up the cupcakes on the plate, i think it helps to have an animation just to see her arm. Maybe i'm the only one here, but it's the first time you pick an object in this game so you don't know what will happens, i don't know if i was distract but i didn't hear or see that i took it.
- the background of Vela's adventure, when you walk up to the dead eye guy cave, is weird. I was delighted all the time by every piece of art that was made and this one seems less inspired to me.
The game is good and can only be better. i really love the work you've accomplished.