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Everything posted by AlfredJ

  1. Ah I don't check these forums enough, sorry for not answering sooner! Thanks for the answer Spaff, that all makes sense (and it's great that you guys are gaining more control over your own properties). Given that the WiiU is a dead platform (and never that popular to begin with) I'm guessing I'm out of luck, but at least I still have the PC version, so I guess it's not the end of the world. It's still one of my favorite games you guys have made, and I don't know how likely a sequel would be, but I'll be there day one if the universe is willing. I've got lovely memories of playing it all night with 2 friends (while maybe not entirely sober) when it first launched.
  2. Hi all, I've searched online and couldn't find any mention of this (maybe I'm just bad at googling), but I just can't find The Cave on the Wii U Eshop, both when accessed on the console and in my internet browser. Costume Quest 2 and 140 are still there though. It's not a disaster if it's gone (although a giant shame) since I already own the game on PC, but since a friend recently gave us his old WiiU when he bought his Switch (our first console since the 360 days!) I thought it'd be fun to rebuy the Double Fine games on there. Tried looking for it by name, developer and publisher, but it's just not there. Everywhere I look online it's still listed as being on WiiU (including Double Fine's own games page: http://www.doublefine.com/games ), and I couldn't even find a single forum post about it anywhere. I know, it's an older game on an older console that was famously not that successful, but I'd really like to own this version as well, as long as I have the console. I'm a softie for Double Fine stuff. I guess I'm out of luck and it's just some sort of rights issue, but hey, I wanted to give it a shot (I don't know how quickly this thread will get noticed though, buried down here). Because it might be relevant, I'm on the European eshop (The Netherlands, to be precise). Love each other, Your Pal Al
  3. Hey, this is fun. All the pitches were great, but in the end I voted for The Lost Dev Team. They got me by mentioning the Cave, and I was reminded of the deep, dark sadness in my soul that that game never got a sequel. Make it happen, voters!
  4. If they give out awards for best pitch game titles, this should definitely be the winner. A very unique idea that would be useful for a lot of people - could even be used in classrooms.
  5. Yes, this is my favorite pitch as well! I would love to hear exactly what inspirations you would like to pull from Last Express - an absolutely amazing piece of gaming history that doesn't get talked about nearly enough.
  6. Hey guys! Really excited about this, lots of fun pitches this year. Quick question about the bundle choices: the $5,- bundle includes daily 2 Player Production videos. Does that mean the videos are exclusive to people who backed at that tier or higher, or does that mean the videos are free for everyone and the $5,- option gives you downloads of the videos? And just because I feel bad about such a lame question being the first thread, here are my favorite pitches so far: - Empath- Jacinda- Liz. Miserable.- Symphonic Strife- The Lunar Gazette- Outside- The Gods Must Be Hungry The fact that Kee Chi mentioned Last Express as an inspiration for Empath means I will not rest until it gets made.
  7. I believe it's from the original trailer that was included with the demo. Something like that. It's not from the main game, in any case. I think it's absolutely a miracle that the fans are getting (for most people) new Ben dialogue by Roy Conrad after all these years. Thanks Double Fine, wasn't expecting that. Also, I just wanted to say that I absolutely love this. Grim Fandango and Day of the Tentacle Remastered are pretty much my definitive editions of the game now (can't say the same for the Monkey remakes for me), so seeing this was a blast. I'm almost already sad that the remakes are (possibly) over after this one. I know it's been said a million times, but if you guys could get the other creative leads involved I'd love to see the other Lucas games remade as well. Or, and this is a big ask of course, sequels to any of them. Any way, I have a million questions (mostly more details about how they handled the 3D models for the bikes/backgrounds exactly), but for now I'm just super, super happy. These are the games that got me into adventure games/Double Fine/early Telltale, and the games from that corner of the industry are the only ones I play these days, now that I'm an old fart. Congratulations guys, this looks amazing.
  8. I only played the first two King's Quest episodes but even the first episode wasn't that bad. Are you sure you didn't just play the intro/demo (if one exists, not sure). After you get out of the introduction area you have quite a large area to explore with quite a lot of puzzles (with multiple solutions, which is a much more interesting take on the choice mechanic than anything I've seen Telltale do) and plenty to explore in your own pace. It's definitely not just a collection of QTE's. That's simply not what the game is. It's actually what I was hoping Telltale's games would turn into when I was playing their early Sam & Max games. I'd love a new take on a Lucas classic (or a game with that vibe) on that scale, with that laid-back pacing.
  9. Hey all, Long time since I've been here, but I've been the coolest uncle in the world lately and I introduced the little ones to the world of Costume Quest (they especially love the comic since it's a bit easier to grasp for them - which I got for free thanks to Spaff! Thanks again), and I was wondering if there have been any updates on the animated version? Could we be lucky and get it released this halloween? (announcing Costume Quest 3 at the end of the short would be totally fine with me too, incidentally) Edit: Wow, I think this is the first time I actually posted on the new forums and I have no idea where that tag under my user name came from. I kind of dig it though!
  10. AlfredJ

    GOG keys?

    Ah, thanks, wasn't sure if I could press Redeem without throwing away my chance of getting an actual code instead of automatically adding it to my Steam list.
  11. AlfredJ

    GOG keys?

    Can I gift my Steam version to someone else? The only option I see is 'Redeem on Steam', instead of giving me a code (as with some of my other Humble Bundle games). I already own the first game so I thought it'd be fun to convert a friend by giving them the first game. No biggie if it isn't possible though.
  12. Just a quick update for people with the same problem: Spaff sent me the following e-mail (I think this is okay to post here): So for all of you Paypal-backers who haven't gotten a confirmation from Double Fine yet: just wait until next week, and if you don't get the first backer rewards (I think the background painted by Justin Roiland etc) just send DF a message. I think that, as long as you have a payment confirmation from Paypal, you're fine. Oh, and thanks for the reply Spaff!
  13. Hey all, I have also sent this in as an e-mail, but I was hoping I'd get a response before the campaign ends. I backed at the Basic Braining Level earlier today, through Paypal (via Psychonauts.com). However, at no point was I asked to leave any details on the psychonauts.com website - no name, no e-mail address, nothing. It just directed me to Paypal. I logged in, made the payment, and Paypal e-mailed me a receipt, but I received no confirmation from Double Fine, and I'm not sure they have my details so I'm worried about my rewards. Was I supposed to get a confirmation e-mail? Will Double Fine just use the e-mail address I use for my Paypal account for my rewards (which would be fine)? Hoping to get a response before the funding period ends. Thanks!
  14. I think they definitely can make the controls for the bike fight minigame more responsive. That reminds me of the Highway Surfing minigame in Sam & Max - if they ever do that one I would hope they would make it a bit more fun to play as well. I think Mike Stemmle even said in the MixnMojo Secret History article that he wished they either made it better or left it out completely in its current version.
  15. Whilst true here I always thought S&M was more Clint Bajakian's work with additional input from Peter and Michael. Art wise Steve Purcell was always the main on that game for obviously reasons in both concept backgrounds and character designs. Game design wise too, Steve Purcell is now with PIXAR still I believe and Michael Stemmle is at TellTale Games. There's a handful of people at Double Fine in that case who helped on the game but unlike Grim Fandango, DOTT and Full Throttle, it was never a main game associated with Tim Schafer and his band of devs, and it would seem unfair for Double Fine to take these games on as then you'd get people thinking Tim was involved with these originally and was the creator behind them, etc, those kind of games, I would like to see get a modern releases, but I do think it would be weird for Double Fine to do, it wouldn't feel as personal. Stemmle, just like Grossman, left Telltale a while back. I think none of the actual designers/writers from the Lucasarts days work at Telltale anymore. Chuck Jordan, who wrote for Curse of Monkey Island, still wrote for their Borderlands game I believe, but he hasn't been a permanent employee of Telltale since Season 3 of Sam & Max, he just did some freelance stuff for them after that. I'm totally fine with Double Fine doing the other games. If anyone can do them justice it's them (more than the team behind the Monkey Island Special Editions in my opinion), and as others have said I'm sure they'd get the original creators involved. I think Curse of Monkey Island would be the trickiest of all the games to remaster, just because of the insane amount of art and animations, and there really aren't any shortcuts. Even though I'm not fond of the game itself, Escape from Monkey Island could really benefit from the Grim Fandango treatment (although, unlike Grim, I think a lot of the backgrounds would need to be remade because they just don't look good). Sam & Max would be aces, and I'm sure Purcell would be up for it. Brian Moriarty mentioned wanting to do a remake/sequel to Loom with either Telltale (who didn't respond), Wadjet Eye (who loved the idea but said they could never afford it) or Double Fine (who responded with 'let's talk...'!). That could be very interesting as well. My favorite Lucasarts game after Grim is Fate of Atlantis, but that's probably more unlikely to happen because of the Indy license. I would be very, very happy if the next couple of years of Double Fine turned into a comfortable schedule of Psychonauts documentary releases and yearly Lucasarts remakes, with several Headlander-size games here and there as well. They've got an experienced Remake team right now, and a very unlikely deal with Sony and Disney that's very unlikely to happen again after this one ends, so I'm hoping they make the most of it. In a way, I think it's now or never.
  16. I'm not sure these types of mobile games are for me - I appreciate the effort put into the Simpsons game for example, but I just get tired of it very quickly - but Grossman's involvement certainly makes me interested. Zoidberg seems like he's made to be written by him.
  17. Just wanted to post here quickly because I received my prizes today! Thanks again to Spaff, whoever the DF"ers were that voted for my limerick and Tim for reading my limerick with enough gusto to make it sound good enough to win! I'm surprised how good the comic looks, considering I got it for free. It's nice and big, and it's a hardcover too. I'll be diving into that now, and I'll be playing the cardgame with my girlfriend tonight as well. It's a second halloween for us! Thanks again guys!
  18. There once was a man named Spaff He might have been having a laugh Let the drumroll commence Oh god the suspense I hope that a prize I will have
  19. The official site also has some backgrounds for your phone. Mine looks so much prettier with Purple Tentacle standing there. Good stuff!
  20. Interesting timing! I just started replaying this today! That sounds interesting. They later mention looking at ideas for environments that were considered but never used in CQ1, and also CQ2, and that the swamp-level came from that. I wonder if that was supposed to be used in 1 or in the alternate 2. I still hope this series gets another chance - which might be difficult after such a troubled production for the second one. Really love the game though, and I hope the Costume Quest cartoon will renew interest in it with the general public. If there's one thing this game proved, it's that Double Fine worlds and characters are fleshed out so well that sequels just feel natural. I think this goes for every DF-'world' - all of them have more possible stories in them. I think hearing voices come out of Costume Quest-kids might freak me out though. Oh, wait, that's coming in the cartoon! Exciting! Maybe some of the kids doing voices there can show up in the hypothetical CQ3 as well .
  21. Oh man, I'm superbad at these, but I'd love to get my hands on that comic and those cards (I already own the games so I'd be totally willing to share those with another limerick-writer who doesn't have them yet in the very rare off-chance I would win). Is a triple whammy allowed if they're all pretty bad? They're pretty spooky though. There once was a man named young Schafer His new company would mean he'd be safer Imagine how shocked When the doors he unlocked His baby was born with two faces! There once was a man called Lee Petty Who feared not even the Yeti But in a game on his drive The dolls were alive! That's how he turned into Lee Sweaty A man called Brad I once frenched In my spooky saliva all drenched And now his game Called Iron Brigade Is haunted by a ghost called Trenched
  22. Heyo! The trailer looked great, and as a massive Stacking fan I can't wait for this semi-spiritual sequel-like thing. Couple of questions: - From what I understand, most of the actual puzzles involve you stealing the bodies of various guards with different shooting patterns, which allows you to solve different problems. Are most of the puzzles action-oriented, or is there also some stuff similar to Stacking (for example: distracting guards by using the body of an attractive lady, or by posing as someone important, or chasing them away by farting, etc.) - Are there multiple solutions to puzzles? - Is there voice acting in the game, or will it be silent - like Stacking? - If you could get rid of your current body and attach your head to the body of anyone else in the world: which body would it be?
  23. The character designs remind me of Iron Brigade really. That one had the same semi-realistic look. It's tonally very different of course.
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