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SHODANFreeman

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Everything posted by SHODANFreeman

  1. There's not much actual gameplay present. It's mostly wandering around hoping RNG spawns something for you to catch, and then playing a terrible ball throwing mini-game to catch it.
  2. https://www.kickstarter.com/projects/1598858095/system-shock Only two days left to back System Shock, i-i-insects.
  3. At the top of my wishlist is that they keep doing remasters, even for Lucasarts adventure games that Tim didn't work on.
  4. Does the game come with a length of rope? I feel like I'd need it after that.
  5. Business Cat hates everyone on earth other than Nick Jameson and Bill Farmer, too?
  6. I don't think that the game will fit in my pants after seeing the announcement.
  7. If anyone doesn't have System Shock 2 yet, or hasn't played it, you should feel ashamed for the entirety of the future.
  8. Er... we already know what the gameplay is like? I just want to see some progress and what the graphics look like.
  9. My main wish for this is that they don't have leftover pixels from the original backgrounds like MI:SE and MI2:SE had in a ton of spots.
  10. I know it doesn't really matter much, but it would make me very happy to see Telltale lose in this contest. They're currently dominating Monolith, inexplicably. http://www.escapistmagazine.com/tournaments/standings/21/
  11. Was just about to post this when I noticed you already had. I'm glad I'm not the only person who knows about this.
  12. To be honest the games in there are on the same level as Jurassic Donger anyway. It's a perfect fit. But since everyone hated that piece of crap game, it doesn't fit into their historical revisionism that implies they've only ever made critically lauded blockbusters. I mean, someone might even get the idea that they've ever made a game about a dog and a rabbity thing. We can't have that.
  13. Just wanted to mention that this is ending in 33 hours. If anyone had any intentions of backing, now is the time.
  14. They might as well just become a subsidiary of Lionsgate and make overpriced digital movies.
  15. You're right, it's so bad that almost every major designer of every RPG that came after it credits it as being an incredible step forward for the genre, and a huge influence on their work. Seriously confused why you hold such bitter hatred for the game, as there is genuinely nothing wrong with it, and is generally considered a brilliantly crafted classic by most genre fans.
  16. The gameplay systems were pretty much on par for what RPG players of the time expected. If you compare it to its contemporaries, like Might and Magic, Ultima, Elder Scrolls, etc. it is an extremely advanced and satisfying gameplay experience. Literally the only thing Ultima Underworld needed to become a million times more playable was mouselook. If they had added mouse look support, it would have aged incredibly well. Keep in mind that back then, mouselook was almost non-existent. It wasn't really until the mid-90s that mouselook was even widely used.
  17. It wasn't that it "wasn't thought through," it was that there was literally nothing else doing what they were doing at the time. They had nothing to iterate on or improve upon because the concept was still incredibly new. Hindsight is 20/20. You can't just call a game bad because it hasn't aged as well as other far more simplistic games.
  18. Most of the developers involved with this were lead designers and producers on the Thief games as well as Underworld. Underworld was one of the only real-time first person games on the market when it came out, so the fact that you're judging it for having slightly wonky controls is a bit unfair, as it was breaking completely new ground at the time.
  19. It's an incredibly minor connection. The basic premise is that the dark elves came from a portal in the SotA world and there is no longer any real connection between the two worlds. Garriott isn't involved in the development, other than the fact that they're friendly with each other.
  20. Paul Neurath, Warren Spector, Tim Stellmach, Steve Pearsall, Terri Brosius, Stephen Russell, and a few other Looking Glass staffers have formed a new studio, Other Side Entertainment. Their first game is a sequel to Ultima Underworld 1 and 2. For those unaware, Looking Glass Studios was the developer responsible for Ultima Underworld (obviously), Thief, and System Shock, which went out of business 15 years ago. https://www.kickstarter.com/projects/othersidegames/underworld-ascendant
  21. PS: In addition to having key Looking Glass Studios names like Paul Neurath, Warren Spector, Tim Stellmach, and Steve Pearsall, they've got Terri Brosius (SHODAN's voice) and Stephen Russell (Voice of Garrett) on board. GIVE THEM YOUR MONEYS.
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