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Everything posted by ThunderPeel2001

  1. You sir, are an ass. Kickstarter backers are NOT investors.
  2. He reposted. Check the first page. How did I miss that??? I just want a game that takes several sessions to complete, and makes me feel like I've been on a big adventure. Ron makes the point about movies in his chat with Tim... but what about TV series? LOST told a huge, epic story that lasted something like 120 hours. I'm not saying I want 120 hours, but I certainly wouldn't be unhappy with 40. I think 8 would be far too short. Of course, I wouldn't want the game to be loaded with filler to make it longer, but there's something about the amount of time you spend in a world that makes it more real. That makes the ending pay off more. That makes you more engaged. That makes you care about the characters more. Hell, I cared about the characters in Final Fantasy VII -- probably only because I spent so long with them. A story that makes you feel like you've taken the Ring to Mordor and then made your way back to Hobbiton is pretty amazing. Monkey Island 1 did that for me. Of course it doesn't have be fantasy/sci-fi or anything like that. It doesn't have to be "epic". But I do want to feel like I've lived in that world for long enough for it to feel real. Somebody wrote a post recently about these games being the opportunity to walk around in Tim's brain. I just don't want that experience to be over too quickly, especially since it's so rare. That's my vote, anyway
  3. Wow, so you've NEVER left the cinema going "HOLY SHIT! THAT WAS FREAKING AMAZING!!"? Not ONCE?
  4. So what was the last film you came out of the cinema and went "HOLY SHIT! THAT WAS FREAKING AMAZING!!"? And what was the last film you came out of the cinema going, "Man, what a terrible disappointment!"?
  5. Give it some more thought
  6. High expectations are the enemy. There's no doubt about that. (Remember the last time you went to the cinema and you had your socks blown off? What were your expectations before you went in? Remember the last time you went to the cinema and you left feeling bitterly disappointed? What were you expectations then? I rest my case.) But if this game blows (or rather, I'm someone who doesn't like it), I'm quite prepared to accept that. This whole thing is a gamble. I'm looking forward to playing it, no doubt, and I HOPE it will be amazing, but I'll be perfectly happy to accept if I don't like it. (That is, provided it's not 90% great, but the other 10% is so bad that it ruins the whole experience - that will frustrate me no end!) But whatever happens, happens. The whole experience, (being able to fund a Tim Schafer game, and watching history being made), has ALREADY been hugely enjoyable! And I expect the next few months, watching the game come together, will also be incredibly enjoyable. However the final game turns out, I'm already glad I spent $120 on this project!
  7. Good luck with that. And given how you're NOT bumping this thread, I don't expect to see you post in it again unless someone is asking you a question. Right...?
  8. Sorry that wasn't vitriol, that was just answering your question... which has gotten pretty annoying after the fourth or fifth time. Complaining here isn't going to help. Your best bet is to contact DF directly at their support email address. I know you say you've done that, but eventually you will get a response. Also, please stop complaining that DF owe you something for your own silly mistake. You're not the victim of a scam, you messed up. I'm sure you'll get it sorted, but getting angry at THEM isn't reasonable.
  9. You got the $30 reward tier because you selected it when you entered your bid. It wasn't do for you, or automatically. By default NO reward is selected. You then got an email from DoubleFine telling you your chosen reward tier. You were also told every time you visited the page: You then had 33 days to log back in and change your reward tier to whatever you wanted. In short: YOU made a silly mistake. That said, I'm sure DoubleFine will honour your request, as soon as they have the time to do so.
  10. This is also a great post for Tim to read: http://www.sizefivegames.com/2012/03/14/hello-tim-schafer/ Main points: 1. People these days have a very low tolerance for tough puzzles. 2. I reckon if anyone was using [clever technology] to track when people stop playing point-and-clicks, it’d turn out they all save and switch off with the introduction of a huge, sweeping area to explore. Suddenly loads of new people to talk to, new puzzles to identify… eugh. It’s probably also where people never bother coming back to the game. It’s daunting! Smaller, tighter, densely-packed areas with minimal to-ing and fro-ing are where it’s at. 3. Finally, and possibly most-importantly: the role of the auteur in adventures is key. When I was playing Full Throttle, there was a personal relationship between you and I. You, at the time, were presumably not aware of this. I knew that solving puzzles wasn’t necessarily about logic, or doing the right thing, it was about what walls you as a designer had chosen to put up. Your brain, your rules. Well worth a read!
  11. Sorry, but you're are putting words in my mouth. I've never said that leaks can NEVER be good. I've repeatedly stated that I'm arguing against the idea that leaking backer content is unequivocally good for this project. Comments like this: "allow material to leak as it will, as it can only help marketing" "But why not ? It is free publicity, it will get people interested in the project and eventually they will get more money out of leaks then not." I previously explained this to you here: http://www.doublefine.com/forums/viewthread/6021/P30/#190481
  12. My only beef is with people who are saying that it is a GOOD thing for DF and 2PP to leak their property. It's not only unethical, the logic behind it being "good" (usually, "marketing") is utterly absurd and doesn't have an ounce of common sense behind it. The companies involved know how to market their own products, and if they thought sharing these videos would help their sales, they're more than capable of doing it themselves.
  13. Dude. You clearly weren't following The Dark Knight. NOBODY knew what The Joker was going to look like. When the images came out, people were relieved. I have no doubt that there were some AWFUL designs that they had to get out their system, before they found the right path. Yes, concept art CAN be cool (do you really think I don't know this?), but they only show you the cool stuff. They don't show you the shit. This is especially true of big design companies. Rob Bottin's original RoboCop designs have never been released, for example, because they're supposedly so bad. Even now they could damage people's reputations. Turning a blind eye, and therefore condoning leaks, could potentially cause all sorts of problems. Most of which have been discussed. And to repeat myself again: I'm not saying it would definitely be the end of the world, I'm just saying it has the potential to damage the game and affect future KickStarter projects. It will NOT, as you suggested, help with the marketing. If it did, all game studios would reveal the aborted processes... Don't you think? Bottom line: This is Double Fine's property. It's up to them to decide what to do with it. It's not cool to suggest that by leaking it that people are HELPING Double Fine.
  14. It's amazing how this argument keeps coming back. Yes, what you're saying make sense, until you actually stop and think about it. Then it makes no sense whatsoever. (Do people even read the thread before they post? I guess not.) Here's something you missed:
  15. You're most likely right. The discussion is more about whether it's acceptable or not. Some people are arguing that it's a GOOD thing. Some seem to want and try and justify it in other ways. My personal opinion is that it's a bad thing and should be discouraged, and I've laid out many reasons as to why. I'm not saying it'll be the end of the world, though. Its effect might be very minor indeed! Bottom line: We should respect Double Fine's wishes.
  16. They can see material goods without digital content being leaked. I don't think you understood Michael's point. He's betting his life that leaking things will be GOOD for DFA and for future Kickstarter projects. I never said it was a rule, I said it's what every company does based on decades of experience. First impressions have proven themselves to be incredibly important. Consider The Dark Knight. Did they release test footage first? Designs they rejected? Imagine all of the hundreds of designs they went through before they decided on the final look of the Joker. Some of them would have been AWFUL. If you'd seen them first, they would have created terribly negative word of mouth around the film. And what about spoilers? Things that DF doesn't want the general public to know before the game is released? How is knowing those things going help sales?? Yes, there could be community-based benefits, but that's pretty limited. By leaking backer content you're reducing the options available to those wanting funding. It's not a GOOD thing for them.
  17. I'm sorry, but allow me to point out the flaws in your logic. Let's take the following: "People seeing it on the outside will strongly consider backing other Kickstarter projects because they see what they are missing on the inside." So your logic is: If people get exclusive content without having to be a backer, they will pay to be a backer to get exclusive content. In other words: Nonsense. I've pointed out the flaws in your argument in other threads, but I'll try one last time: 1. There's a reason that we're only shown selected early versions of games before they're released -- if we saw all the false starts and how shitty it looks in the beginning, it would negatively affect the public's opinion of it. This is why the first you see of big movie coming out is not the behind-the-scenes, not the rushes (if you even know what they are?): It's a meticulously crafted trailer, or approved publicity stills. First impressions are important. 2. Also, as explained in the post above, the leaking of cheap-to-produce extras can only negatively damage future Kickstarter projects. It will force them to offer more tangible rewards, like t-shirts and books, which will eat more into the game's budget, meaning they will have to raise more money to get the same amount of funding. I don't care how much you "bet your life" on this idea of yours, but every bit of evidence and shred of common sense points to the opposite. I'm not saying that this stuff being leaked is the end of the world, but there's very good reasons why it could be very bad. Finally: Do you believe you know more about producing games than Double Fine? If they do not wish something to be leaked, something tells me they have VALID reasons, based on decades of experience, for not wanting it to be. You "guarantees" of higher sales if content is leaked means nothing. Bottom line: We should respect their wishes, and the wishes of the majority of the backers (who paid for this content). Are you a backer?
  18. Uh. Yes we can. (Are you paying attention to what's being said?) You responded to a person's own experience, where they said the extras are what tipped them over the edge into donating. So one thing we CAN say for sure is that SOME people will NOT donate if extras are devalued to the point where they're no longer offered. Offering exclusive access to premium content means extras that are very cheap to produce. Offering t-shirts and other real-world goods costs money, which eats into what's raised, which means they need to raise more money to get the same budget. So it definitely WILL affect Kickstarter projects. That, at least, is a cast iron fact. By how much is anyone's guess, but you just want to seem to try and justify going against Double Fine's wishes by any means you can.
  19. It's still there, you just can't search for it any more. It's only had 300 views. It's also had something like 160 downvotes, and 9 upvotes. The uploader removed it from YouTube's listings because of all the crap people were giving him... but it's there if you know the link.
  20. In THAT instance, sure. That doesn't mean that other exclusive things aren't going to be immediately devalued when people share them. You can't use one example as proof of everything forever.
  21. Just pick the one that comes closest to how you feel, even if it's not worded exactly how you'd put it.
  22. That's why I said to pick the one you feel MOST STRONGLY about. Undoubtedly it will be both, to a degree.
  23. Choose the answer you think reflects how you feel MOST STRONGLY. There will undoubtedly be cross over, so go with the one that fits how you feel BEST. If you're not a backer: please pick one of the two "I'M NOT A BACKER" options! (I suspect a lot of non-backers will select "DON'T CARE".)
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