Plus developing for consoles is way easier than developing for the PC, the consumer tech support problems surrounding a PC version are 1000x times worse than a console version.
Console piracy is only at fraction of the level that it is practiced at on the PC there's no side stepping or arguing around that one.
Also just because a studio released one game on a PC doesn't mean it has to continue that or owes anyone a release because of "history".
Tim has worked on nine games that are known to me, only 2 of them are not on the pc. And no, developing on consoles is not easier, also developing on consoles is far more expensive because of licensing fees. Piracy will forever be a problem on any system where it's possible to do so (look at the psp and the ds). Look at the world of goo developer, they released their game on both the Wii and the PC. The game suffered alot of piracy on the pc (I personally blame the high price tag) but the developer has stated that the large majority of sales were actually... on the pc. I feel if you price the game right, the pc platform has a far larger market for these indie titles.