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Widgen

DFA Backers
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    26
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About Widgen

  • Rank
    Double Action Newbie

Converted

  • Steam Community Tag/URL
    Higgley
  • Xbox Live Tag
    Higgley
  • Location
    Cheshire in the UK
  • Occupation
    Art teacher
  1. Woot! I shall purchase this on XBL me thinks.
  2. The huge problem with that is that if they spin it that way a lot of people will only care about the Pre-Order bit and not care about the forum access, or even investigate all the cool video content. And then when it is finally released, if it's only about $20 then they'll feel ripped off for being talked into spending an extra $10 on forum access they never used. It might be an idea to up the slacker backer price to $30 (incredible value for what you are getting) but at the same time offer a pre-order price to make a clear distinction. You could even just make a statement with the $30 announcement saying, "If you just want the game and don't want to have access to the development posts, videos, etc this might not be for you. We'll let you pre-order the game in good time." Just to avoid any hurt feelings/internet furore later.
  3. Great to see some glimpses of the game world/worlds. It's looking gorgeous even in a semi-complete state. Fantastic job. Go Bagel!
  4. Can you play through the whole game with each character or do you need all the characters to solve a different part of the cave? Also, will the scientist lady look really sexy when she takes her glasses off?
  5. Here is a 'Ted' story that is kinda puzzly. 'Ted' is literally the friend of a friend who amazing things happen to. Fortunately I was there on several occasions: One morning, on holiday in Amsterdam, my friend and I here having breakfast in the tiny rundown hotel we'd found. Ted arrived late just as we were pouring ourselves coffee from a thermos jug. He sat down and tried to pour himself a coffee. Nothing came out. He put the jug back on the table and looked confused. My friend and I reached for the jug and casually poured ourselves more coffee. Ted reached for the jug again and tried to pour a coffee. Again nothing came out. He sighed heavily. What Ted hadn't realised was that we had worked out that you needed to turn the lid for it to pour and, as we took hold of the handle, we were turning the lid with our thumb and then turning it back before replacing it on the table.
  6. That's a good idea. I'd even like him to make an appearance in animated form Alfred Hichcock style.
  7. I'd quite like to hear kids voices in the game. There is a comedian in the UK (can't remember her name) who does a brilliant distracted, rambling child voice.
  8. As Sacrifice girl (that would be a worry nickname to have been given by friends and family) seems to be from a culture with at least one unusual folk tradition and as another part of the game will be exploring alien races who might have their own odd customs, what strange traditions and customs have you encountered? I walk in the Peak District in the UK quite a bit and in that area they have a history of 'well dressing.' Every village has a stone well and each year they are 'dressed' with images made of flower petals, leaves, etc. Here are some examples: http://www.strettonhandley.derbyshire.sch.uk/oldwebsite/welldressing.html http://www.welldressing.com/photo.php?year=2012&id=48
  9. I had a leak at the back of kitchen cabinets. It was in a pipe against a wall and just above a shelf that prevented me from putting even a small container under it. In the end I taped a sheet of plastic running under the pipe and off the shelf, down into a bucket. I always remember a story of a lift engineer who was called in to repair an old lift that people were saying took too long to arrive. He thought about the problem and enquired about the budget available to fix it. He then put up mirrors up next to the lift on each floor. They didn't get any more complaints.
  10. I work in books, and the pricing of them does have a little to do with the length (depending on what "length" entails) and binding, though it depends on where the book is being sold. And the way binding affects the price isn't always the way common sense would guess. One thing is for sure, though: the price of a book does NOT depend on how long it takes a person to read it, because that's different for every person and can't really be measured. It wouldn't work for video games for pretty similar reasons. I also work in publishing The price of a paperback book is generally related to the number of pages. Not in direct proportion but in a rough relationship. There are different qualities of books, hardback, softback, children's books etc. It's very complex but for each of the formats there is a perceived reasonable length that people have come to expect from that format related, roughly, to the price being charged. You might get away with offering less, you might not. We expect films released in the cinema to be around 1 hr 30 long. Sometimes they are longer sometimes a fraction shorter but I don't remember ever coming out of the cinema and thinking, "Well crap. That film was only 45 minutes long." Yes, in different places you can get more for the same product that's true of everything. Just as anything a year older, with the possible exception of wine and cheese, is worth less than something brand new. Adventure games have it tough when it comes to game length because it's harder to artificially extend the experience. With shooters, etc you just do the same thing again in a new location, with different enemies or at a slightly higher difficulty. With an adventure game more game play means more one off, unique experiences. I've thought about why I have a bee in my bonnet over this (which I clearly do) and I think it's because my taste is for longer games I can revel in. If I really like a game world I want to be able to exist within it and experience it for a long time. Some people want those laser focused, dense experiences but my taste of for games where I can do other stuff like, as was mentioned in a previous post, hunt deer for an hour or two. I that realisation, at the end of an open world game, that I've exhausted everything that this game has to offer me. Time to move on. I agree that filler can be detrimental to a game (filler, I sense, is in the eye of the beholder. For me everything in a soccer match before the penalty shoot out is filler) but I do enjoy some 'down time' or the odd 'in game vacation' where I can be in the world but not necessarily be progressing the plot.
  11. Good points. It is hard to sort out a cost to time formula for games but I think I can still make a value judgement between a 6 hour game, however good, and a quality thirty hour game. Publishers and customers have to individually decide for themselves what is good value for the price they are charging/paying. The length of the experience may be of no importance for some. It is for me.
  12. To be honest, games that advertise being long often are suspicious to me. Of course, if a great game is long, that's a nice bonus... on the other hand, many games IMO use tons of content as an excuse to lack in quality. Take GTA IV, for example: there's so much crap in that game. Sure, overall it's a somewhat fun game, but not a single game element in there is fun enough to stand on its own. Driving sucks thanks to pretty crappy car physics, shooting is decent but nowhere near the level of other "specialised" third person shooters and many of the mini-games barely work (for example, that pool billard mini-game is... a pain to play). I don't understand how people can like that game enough to actually finish it, sorry. Another example would be most open-world RPGs. It's all nice and dandy to have a huge world, but what good is that if most of the world is filler? Yes, it's fun for a while to run through some forest and chase some deer or whatnot, but I honestly would prefer a much smaller world filled with actually interesting characters and fewer, but better written sidequests. That's why I prefer Gothic 1 over every single Bethesda RPG. Sadly, Piranha Bytes have started following the "we need a bigger world" track. At the heart of it I think we just have different taste, which is fine (despite the impression you get from most of the internet.) There are plenty of long games that have excellent quality as well as long play times and short isn't synonymous with focused and refined. I'll see your GTA IV and Bethesda games and raise with Terminator Salvation and Force Unleashed II. Sometimes short is just short. There is also the question of perceived value for money. If I went into a pizza restaurant and ordered and paid for a 12 inch pizza I might be a tad peeved if the waiter brought me a high quality 6 inch pizza instead. The kitchen may be short on time and dough (no pun intended) but that is irrelevant from the customers perspective. Fortunately these days, at least outside consoles, we aren't locked into a one price fits all system so we can buy shorter games for a price befitting a shorter game.
  13. A long game is part of the appeal for me when buying I must admit. Just as some people like big chunky novels. If I'm immersed in a world I want to stay there for a good long time.
  14. Waves... of... nostalgia... overwhelming me. That door puzzle was brilliant. If ever I'm in a highway fight with a rival motorcycle gang I don't think I'll be calling on Tim.
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