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SirPrimalform

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About SirPrimalform

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  1. They haven't listened yet, I don't see any reason they would start now. Try writing to support though, they're clearly not reading this thread. =(
  2. That's my point. People feel very differently about the two, but they are equivalent actions in the sense of 'creating more copies of the game'. Basically, people are stupid and hypocritical when they say they're against piracy but happy to give keys away like that.
  3. It's only functionally the same in the mechanical aspect of 'duplication'. A pirated copy can be duplicated infinitely and is therefore worthless. GOG keys are limited and therefore have value. Plus of course there are the additional benefits like GOG support and hosting. I was thinking more about the moral implications, but again you make a good point. I still don't think it justifies denying backers keys that GOG is willing to provide but it's not like my moaning is going to change anything. Good discussion though, thanks.
  4. The difference with piracy is that it doesn't put the game on people's GOG shelves. Edit: For example: people won't buy a pirated copy, because they can get it anywhere for free, but people will absolutely buy or trade for a GOG key, because that you can't get anywhere. And, unlike piracy, it seems legit. Just because people can pirate your game doesn't mean you have to give out (what amounts to) free copies of the game. I see what you're saying, but in the end giving away or selling one means of access and keeping the other is 'duplication' of the game and therefore functionally the same as piracy. The fact that people perceive it differently doesn't mean much and I don't think it's a good reason not to give GOG keys when GOG themselves have said they're happy to provide them.
  5. People gave away their keys from the Humble bundles, even when Humble explicitly asked them not to. You really think this is going to be any different? A lot of people are going to treat those keys like additional copies of the game, that's a given. People also upload games to torrent sites when the developers and publishers ask them not to. I'm not suggesting it would be any different; I'm saying it's exactly the same. How did you manage to misunderstand my post so much? What I'm saying is that piracy happens anyway and by releasing the game DRM-free they've already placed trust in the users to not pirate it (even though they know some will). How would distributing GOG keys be any different? EDIT: Oh yeah, you missed the edit to my previous post.
  6. GOG keys have been distributed via a tab on Humble pages before, I believe that's how I got my FTL GOG key. I don't see how it would be any different from adding Steam keys. Double Fine absolutely have fulfilled their promise in terms of a DRM-free build, so I don't feel they owe me anything in that sense. However, it's pretty common for kickstarted games that have released on GOG and Steam to either give Steam and GOG keys OR give a choice (if the developer is nervous about giving away two keys) so it comes across as a little stingy or lazy on DF's part. Off the top of my head I've had a GOG key for FTL, Broken Sword 5 and the Tesla Effect. No, I didn't look at the link, but wasn't it the same thread where you said that Dave Gilbert had to fight tooth and nail for Resonance keys and failed to get keys for Primordia? I believe that GOG gives the keys for free. What I'm doubting is their willingness to give out free keys in the first place. I don't count them as potential customers. You think 100k tradable keys are going to be all redeemed by backers? That's what Dave Gilbert said, GOG says otherwise. I don't especially believe one over the other and there are numerous possible communication issues etc. that mean that both accounts could be perfectly true. As for trusting backers not to give away/sell their keys? In the end, you're trusting them not to commit piracy, just like when you release your game DRM-free. When several options are provided to access one licence for a game and you give one away or sell it, it's no different from burning a copy and giving away or selling it. It's piracy and only the same level of trust that you place in your customers when you release a game DRM-free.
  7. Nice job looking at the link. Besides, we're only talking about giving keys to backers. How exactly do you count them as potential customers when you figure it would kill any GOG sales?
  8. GOG keys are free for the devs: http://www.gog.com/forum/general/release_tesla_effect_a_tex_murphy_adventure/post90 It's either DF being lazy or just not wanting to. Which is fair enough... they never said anything about GOG keys. Seems silly not to though since GOG is willing.
  9. Nooooooooope. http://www.gog.com/forum/general/release_tesla_effect_a_tex_murphy_adventure/post90 Double Fine either don't want to or can't be bothered. I don't blame them, but GOG keys would be nice and I would have picked a GOG key in lieu of the Steam key if given the choice.
  10. I hope eventually the game escapes from SEGA's grip and is released on GOG.com. Two main reasons: 1. Yay, no DRM! I dislike Steam 2. I have all my other Double Fine games on GOG.com
  11. While I agree it's more than just DRM, none of the other features are anything I want and thus don't make the DRM any more 'palatable'. Besides, I certainly don't wish it didn't exist, I just don't like monopolies and alternatives can only exist if companies release their games in multiple places. Anyway, it sounds like Tim Schafer is open to the idea of releasing them on GOG.com so that's great news for me.
  12. Yeah, that's on my list of DRM to avoid now. =( Oh well, I'm sure I'll play it some day.
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