Jacka

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About Jacka

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    Double Action Newbie
  1. I'm not against the release, but I don't think it's going to help greatly. There's certainly a need for the average punter to understand better what goes in to a game, but the people who're making a ruckus aren't likely to be the sorts who'll change their tune if you show them how things went down. Half of the whining comes from you throwing down with the Gamergate brats and nothing short of a full lobotomy is likely to change their minds. I think it'll be of interest to plenty of people and quite likely an asset to others who're looking into using Kickstarter or doing indi development in general. That's the reason you should be doing this. You'll no doubt get a few positive articles on various news sites, but to quote that song that's perpetually on the radio, the haters are gonna hate, hate, hate, hate.
  2. Spoon, though only because there isn't a M'ggie option.
  3. Broken age has somewhat of an aggressive sound to it which I'm not sure is entirely appropriate based on what we've seen of the game so far. Still if that's the one folks like then I shan't argue.
  4. I think it's pretty balanced between the two - if anything it's slightly skewed towards the boys side because "Maiden Voyage" immediately evokes thoughts a ship leaving the safety of the harbour for the first time.
  5. That last one is kind of neat. Not sure about confined. Maybe something that relates a bit more to space travel. Stellar Spaces and Monster Chases? perhaps. I still really like Maiden Voyage it relates to both characters - the boy taking his ship off the rails for its maiden voyage into the unknown, while the "maiden" character escapes her home and heads off on a voyage of her own. It's also a name that's evocative of exploration and adventure and the fear and excitement that might come from such activities. I think it makes for a pretty good fit.
  6. This formatting here might have some potential - The X and the X. I don't think Astronaut and Princess quite work. Maiden might be a more suitable reference to the girl. Astronaut could work, but for my money something a little more whimsical might be better. The Maiden and the Spaceman, perhaps? Not sure that's perfect either. I defer to your suggestions. I didn't think astronaut and princess specifically worked either but I really like The Maiden and the Spaceman or the Spaceman and the Maiden. or The Spaceman's Maiden Voyage.....maybe not You know Maiden Voyage is actually a rather brilliant title.
  7. This formatting here might have some potential - The X and the X. I don't think Astronaut and Princess quite works. "The Princess and the Astronaut" flows a little better. Maiden might be a more suitable reference to the girl given she's off to be sacrificed at the Maiden's Feast. Astronaut could work, but for my money something a little more whimsical might be better. The Maiden and the Spaceman, perhaps? Not sure that's perfect either. I defer to your suggestions.
  8. Ran "Divide" through ye olde thesaurus seeing as that seems to be a popular option. How about "Estrange". It means both to be kept apart from something, usually ones loved ones, or to turn away from or alienate said loved ones. Given the story, this seems reasonably appropriate. I think it also has a rather ring to it as a title.
  9. Tim's Excellent Juice Recipes?

    I'm not particularly au fait with this weight loss things being the kind of person who might blow away in a strong wind, but I'm curious as to why it'd be an advantage to drink juice as opposed to making a salad composed of the same ingredients? It seems like it'd be a little easier to convert as you'd avoid the "I've stopped eating real food" feeling that I'm guessing would make starting this kind of diet difficult.
  10. Bragging and Fighting - a bizarre but brilliant concept with a lot of personality. Seems like the perfect fit for Double Fine - . Zumbi Chained - An aesthetic that should be vibrant and not all that familiar to games along with another intriguingly odd concept. There's not a lot of info about the gameplay itself but I can imagine something pretty fun could be developed from the chained capoeira idea. There were a couple of others that I threw down votes for, but those were the ones that really grabbed me.
  11. That's a tricky one. I remember messing about with Maniac Mansion on a friends Commodore 64 when I was in early primary school. That might have been the first I tried. The first adventure game that I actually played for any length of time and with some kind of actual understanding as to what I was trying to achieve was Space Quest 3. A harsh mistress that game was.
  12. What the HELL IS THIS...?

    You can sign up for a free 2 week IMDB Pro account then cancel it immediately if you're ever curious about these sorts of things. For what it's worth the synopsis of this movie is: "Set in 1959, the CIA enlists the top literary figures of the time to infiltrate the minds of Kennedy and Castro by way of drug-infused astral projection -- taking espionage to a higher level." It's a comedy, apparently.
  13. No it didn't. They went on sale twenty minutes late. Check now. I just checked. There are tickets still available GO GO GO!
  14. Hey mate. I've done quite a bit of professional games development in the past. I've also put together my share of portfolios and looked over plenty more. The first thing you should know is that typically in games we don't do demo reels. If you were going for a film FX job then a reel is something you'd need, but in games you usually need to submit a webpage with a bunch of still images and perhaps some videos of rotations of your models or animation. Secondly, I think you've got some really good stuff in your reel, mixed in with some models that are a bit less impressive. Portfolios are absolutely quality over quantity. Go through and assess each of your models carefully and decide what is really representational of your best work and what's letting it down a bit. I think you've got some good skills, particularly with your environment work. Perhaps if you set up a portfolio with your best work you might be able to pick up an entry level position with a bit of luck. It's probably more likely that you'll have to spend a while building some new pieces first. This is pretty normal coming straight from school. It'd be a good idea to have a think about what area of game art you want to get into - environment, character, animation, texture, high res hard surface, high res organics, etc. and focus on that area. Typically there's more environment artists on a game than character artists and it'll depend on the size of the studio whether there's individuals who do the textures , others who do the high poly and more who work on the low res, or whether a bunch of those jobs will be covered by a single team. Ideally you'll want to have a reasonable handle on everything up to and including rigging. Animation quite a different skill set to the art creation that's pretty much always done by a seperate team. I'd recommend you join up to one or more of the game art forums so that you can show off your work and get critiques and suggestions on how to improve. www.polycount.com and www.gameartisans.org are the main ones. I'd suggest you'll get the best critique from Polycount, but Game Artisans has a lot of contests which are good to simulate having to work to a deadline with a specific set of criteria as you would in the games industry. That's probably enough for a start. Best of luck with it, mate.