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About Aristotlol

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    Almighty Lord of Action Posts


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  1. Cripes, what a quietly moving, brave and decent guy. Very glad I watched this. <3
  2. Already bought it again for iOS to do another playthrough pre second act. Have to say it looked great, couple of incidents where selected characters kept glowing while talking not withstanding. Point n'... point? Makes me wish they'd do the Telltale episodic thing on there.
  3. You, sir, are no gentleman. Really, though, I think it's pretty sweet of Greg, I mean they do conduct themselves in a consistently professional (which is to say, civil) manner, and if he strikes you as possibly being over-sensitive on this topic (which I wouldn't say is entirely fair in any case) it's merely as a bi-product of his/DF's generally open and heartfelt attitude. It's not often you see a company staffed with so many people you'd be happy to hang out with.
  4. I don't care about anyone but myself, so I'm going to seize this non-opportunity to plug my latest favourite, The Kawai Complex Guide to Manors and Hostel Behavior. Good episode, etc. BA is lovely, DF are very lovely, you know the drill. See you next year, everyone.
  5. Good advice to take through life. Thanks all, good work team, I'll try more than just pressing start and crying in future. Edit: as a reward, here's a song, if I can manage to remember how to do that... LJzjAXz6VNA
  6. Ah, nice. *shameface* Edit: didn't occur to me because I was using the controller. Can haz pad skip?
  7. I'm super excited that CQ2 is out, and it looks lovely. It's faintly annoying that you can't skip the opening where the various company names are being shaken out of a pumpkin, but who really cares... What really should be fixed, though - and it's so wrong that I wonder if it's the result of a bug or something - is that to quit the game I apparently have to first quit to the main menu, which involves sitting through that damn pumpkin shaking again and watching all those portals drift past the screen. Am I doing something wrong, here? I mean, when you want to quit you want to quit, and making it take like two to three minutes for no reason just seems perverse. Otherwise, though, hurrays all round, it's funny and beautiful and more of what we want. <3
  8. Thinking about it, I feel pretty sure Grim has the best OST of any game I've played... I would love to pay cash monies for a CD of that shiz if it was possible... Because when you rip them from the game none of them really have endings, which makes them embarrassing to play around non-nerds.
  9. Nothing big to say, here, but I thought The Stick of Truth felt quite a bit like Costume Quest, with the cartoony feel and environmental puzzles... There's gold in them there hills, I tells ya, goooooooold....
  10. A potential concern with this sort of stance is that it might be either too strong - we might want to deny some particular video games are art, if they're shallow for instance - or so weak (as in "diffuse) that art status might no longer be an interesting category - for instance photography is an artistic medium, but if we say that literally all photographs are art, even when in themselves they do very little to warrant the term, then it looks like saying of a thing that it is art in fact tells us quite little about it. I suppose by rational argument and appeal to examples they are most likely to find convincing. One possibility is highlighting some important things art tends to do, and illustrate how games can also do this, and perhaps in a new and interesting way - interactivity is likely to be relevant here, which is of course not to say that all interactive fiction / entertainment to date comes in the form of video games. That's hard for me to say - analytic philosophy is supposed to be about clear and rational debate between open-minded parties, so I'm not schooled in how to convince a negatively disposed "man on the street", so to speak. In general, though, I would try to think of a game that seems most likely to appeal to their character, and furthermore one which is relatively uncomplicated yet fun to start with. Games can be extremely confusing to people who have never played them, so you don't want to hit them with extra complications. Something fun like a platformer might be good, or something a little more interesting like Journey, but it really depends on what sort of vibe they'll respond to. Ha ha, well I'm certainly unqualified to give advice about game design. Another possibility is that you might pick some game that they're likely to know of - tetris or something - and try to talk about how examining it critically might yield surprisingly interesting results. This relates a bit to something we talk about in the podcast - it's similar to a move a lot of people arguably put too much weight on, insofar as arguing that a game (Braid, say) contains beautiful graphic art does not seem to support the conclusion that Braid as a whole is a work of art, as opposed to a (non-artwork) game that has art in it. But you do make some gesture toward the way these separate elements should tie together, and that's a good move I think. Again this relates to something we talk about in the podcast - it seems one of the best ways to show that video games can be art is to show how in a given instance it's a thing's "videogameness" that is being used for artistic purposes. This can be tricky, insofar as it's hard to nail down exactly what we should take artistic purposes to be, but we mention some attempts at this. I think you're absolutely right - not only that, but a lot of things people would think of as undeniably works of art, be they Renaissance paintings or what have you, were done on commission, to the costumer's specifications.
  11. Well good news, we address that very problem! Lots of people make the mistake of thinking you can show games are art by pointing out that they contain art. What's more important, I think, is trying to show how something can be art by virtue of what it does as a video game. Dominic McIvor Lopes, president of the American Society of Aesthetics, does a good job on that score in his very approachable and short book A Philosophy of Computer Art.
  12. Yeah, we figured it would make sense to start with a familiar topic at least, the question is of greater interest to the other guys, particularly Brock. I think we do a good job of getting to the core of the debate, but that might be a degree of progress visible only to the sufficiently [del]pedantic[/del] philosophical.
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