ET3D

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About ET3D

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    Almighty Lord of Action Posts
  1. Yeah, thanks a lot Spaff. I forgot to reply. (So thanks Bidiot Bales for posting and reminding me about this.) It was clear that the sales weren't that good, but it was also clear to me that the sales weren't that good because many people just couldn't buy the games. I certainly would have bought Broken Age and Grim Fandango if they were compatible with any of my devices. I did end up buying the Grim Fandango for Android when it featured in a Humble Bundle, and I might play it when I get a compatible device, but that likely won't happen soon. I think it's unfortunate that Double Fine got itself into this chicken and egg situation where the port isn't good enough to be bought and therefore the money doesn't enable making it better. Not that Android is a great market for PC style games, but DF games could have been more successful.
  2. It's not just a matter of semantics, but of concept. You're giving away something, but you're not giving up any rights. You still have full rights to the game, nobody else can sell it or use your assets. Most commercial games that went open source that I'm aware of use this model (such as the two Star Wars games mentioned). You still need to buy the original game, you put a new executable alongside the game assets, and that executable accesses the assets and runs the game. Those open source games do allow developers to sell the port (without the full game), that's generally common for open source in general, that it can be sold (even though in most cases it's given away for free). But it's not a problem to create a license that doesn't allow selling or even giving away modified versions of the source. As for development, you don't need an open platform to run the code and debug it. Windows is very convenient, and developing for Android is free (as is developing for Windows; Visual Studio is free and a good IDE; in fact it also supports Android development).
  3. Not at all. Open source means you're sharing your code for free, nothing else. All game resources are still copyrighted. Get a bit of familiarity with classic open sourced games, such as Doom or Descent, and you might understand this better. In fact, there are already open source games with Disney content, namely Jedi Academy and Jedi Outcast, and far as I can find, they were open sourced after Disney bought Lucasfilm. And I just want to add that open sourcing doesn't even mean you're losing copyright over the code. It's often the case that the source code comes with a permissive licence, and people can do anything they want with it, but it's also possible to distribute the code with a much more restricted license, like NVIDIA is doing with its technologies or Amazon is doing with Lumberyard.
  4. If they're doing an Android version, might as well do it right. There are quite a few 'premium' games on Android, and companies who do them often do more, so I imagine that there's some profitability. It's true that a lot of adventure games end up with 10,000-50,000 sales (Google Play figures), but Double Fine ends up with 5,000-10,000. Many dev house use third party Android devs for the Android version, and it could be a good path for DF to take. The reason I thought about open sourcing is that I think the community could also do that, given that the games (Broken Age and Grim Fandango) are already available for Android, just very limited in the devices they can run on.
  5. Not sure why not. Going open source doesn't mean you're sharing the content for free. Besides, that wouldn't be a problem for Broken Age.
  6. I'm talking more about the PC conversions, like Broken Age and Grim Fandango, which only work on a small percent of devices. I had more success with for-mobile games. I'm sure the Double Fine adventure games would sell decently if the majority of Android users could buy them.
  7. It's rather frustrating that Android versions of Double Fine games work on only a small subset of devices (unlike games from pretty much all other developers). I understand that DF does their Android development internally, so maybe that needs to change. Either DF should hire a company that develops Android software for a living, or it could release the source of these games and let the community do its best to fix them.
  8. Has Bertram Fiddle - A Victorian Animated Adventure Game been mentioned? That's a project to fund Episode 2. The first episode got good reviews on Steam, and the developers think that DOTT lovers would enjoy this.
  9. My single wish, and one that's unlikely to happen, is that the game run on my Galaxy Tab S.
  10. If only the Android versions were included, I'd have bought them even though they don't run on my Galaxy Tab S.
  11. I'm for a public read-only archive, not necessarily as part of the main board (or perhaps at the bottom), so as not to clatter it. It would be interesting for people to learn more about the game and what went on, but I feel that DFA is behind us and there's no need to keep the forums alive. If people feel the need for a backer-only forum, I'd rather have one forum for
  12. Actually, having googled a little, at least according to this, Google bears the full price of the refund. That is, the devs keep their earnings. In that case, this solution won't work, because Google is not likely to allow mass refunds. (By the way, it bugs me that people tend to assume the worst of every company.)
  13. By the way, I just realised there's another way to give away free copies for Android. It's a little backward and won't work well for a very large number of people, but worth mentioning in case someone here sees a small Kickstarter struggling with giving away Android versions. The idea is refunding Google Play purchases. I bought Knights of the Old Republic on Google Play, and Aspyr refunded me the money while letting me keep the game, because they said my bug reports were helpful (that was a great gesture, made me a fan of them). So I figure that it may be possible to use this method to allow a specific group of people to effectively not pay for a game. I think that going through Humble is better, but if devs want to keep to Google Play that may be an option.
  14. Google play store version

    I have the 8.4, and yes, it has a Mali T628 MP6 GPU. That's a modern GPU though, so I wonder why it's not supported (texture compression issue?). Hopefully this will get resolved soon.
  15. Google play store version

    Strange that it's not available for my Galaxy Tab S. Another reason to not buy at launch.