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Everything posted by gulstar

  1. Thanks for your answer :-). Personally I would lean a bit more towards the visual cues, but I guess it will depend on what is going to work. You will be getting my vote. Best of luck
  2. Have you thought about local co-op? If you map the controls right you could potentially have two players play on the same controller( sort of like the nintendo switch joy-con)
  3. I don't even have a vr solution at all and I'm still voting for this one. I feel like asymmetric gameplay and VR can be a really good combination, especially in a weird party game like this.
  4. Really like this pitch. Did get a little bit of a jet set radio vibe from it. Probably because of the urban/hiphop vibe and the mention of different crews and turfs. Do already have an idea how you want to judge the player's dancing, what types of variables where you thinking to use?
  5. Not the biggest musical fan( Why are all these people singing? ;-) ), but this pitch sounds really interesting. I must say it feels a little bit like cheating that you managed to secure Austin Wintery, but it's definitely what sealed the deal for me.
  6. Somebody had to be the first ;-). Now the real question: How do you in envision the pottery wheel to work and how do you want to determinate the stats for the characters?
  7. Yes, the pitches are online. See you all in a hour of two
  8. %#$@&! yeah! Really enjoyed hanging around the forum the last two times, so I'm definitely going to do that this time aswell
  9. You always had a delay between the release of the documentary and the actual progress. I think it just feels a lot longer because you get your update in the morning of the next day. I have the same problem with confusion because of the time zones(another Dutch person here), but just expect your updates in the morning with a two day gap for the documentary.
  10. gulstar

    Day 3

    I wish I had more time to watch the live streams, because clearly i missed some interesting things. Well i have get some shuteye sometimes. Progress looks great, nice to see such advancement in only 3 days. It really pays of that you guys have all these elements from the other games.
  11. Well i focused on the propaganda specific about the leader because i didn't heard it mentioned before and i do believe it is necessary if you want to convince the people you are the best leader although the development of your country doesn't work out as planned. It could bring a fun element to the game where you will have to choose how far you want to go with the propaganda(if you don't people will start to question your authority, but to much at once and people will start to doubt you even if you speak the through). Also since there are enough people with a good sense of humor on this forum i was curious what kind of propaganda they would think of. But i'm just as curious about all other forms of propaganda and communication control we could use for this game. The people that have read 1984(if you haven't, it's a great demonstration how perfect totalitarianism could be achieved but also a warning for these kind of governments)will know how important it is to distract the people from what is really going on and let the critics think they are in control. But i don't think this game would benefit from an atmosphere like the one in 1984, because it is a bit to serious. So feel free to discuss anything connected to propaganda, because in the end it can only stimulate our thoughts about game play mechanics and that was my goal in the first place.
  12. There are no Great Leaders that haven't had trouble with people who didn't recognized their greatness. So the only way to fix this is to show them and the rest of the world how great you really are. I was wondering how propaganda is going to be implemented in the game. All the leaders of totalitarian states used propaganda to try and manipulate the people into thinking that they were great(sometimes even godlike). For example check this list of weird facts about the ""Great" Kim Jong Il. - According to his biography, he first picked up a golf club in 1994, at North Korea's only golf course, and shot a 38-under par round that included no fewer than 11 holes in one. Satisfied with his performance, he reportedly immediately declared his retirement from the sport. - At university it was claimed in his biography that he wrote no fewer than 1,500 books in three years - Minju Joson, a North Korean newspaper, reported once that Kim invented a product described as "double bread with meat" and created factories to produce them in order to feed his students and teachers. Some observers noted it was very similar to an American-hamburger. How do you guys feel about propaganda and what "Great" facts do you want your leader to have accomplished?
  13. Another one interested here. I don't need the fine details here, but i really want to know if the choice to invest your own money payed of and if broken age is indeed the game that will make you guys completely independent. And how the game met/failed expectations. I would be fine waiting till the release of act 2 to get a more complete overview of everything Maybe something like the news post that space base df-9 broke even (although i would love to see a counter on the site of that game).
  14. For the people who haven't seen it yet: http://www.spacebasedf9.com/devplans I really like the new way of splitting up the dev plans. This way it easier to see which things you prioritize on and what to expect in the future. I'm looking forward to the new garden rooms, this way there will be another few things to take care of before things start to get repetitive. From the near future updates, i'm looking forward to the carrying stuff and the better skills algorithm. That way people will get more distinctive persanalities and you could even bond with a couple. So if you look at this list, what are you guys the most excited about?
  15. gulstar

    Room ideas

    I would like to see something like a factory/workshop in which you produce complex materials for more complex rooms and functions for your space station. The resource system is a bit simplistic at this moment, and i think it would get more dept when there is more then one resource.
  16. gulstar


    So that´s one of the games i voted for getting developed, now 2 more to go ;-). Grats. Really looking forward how this project is going to develop over time.
  17. Somehow this episode took away some of my worries about the projet. I have a feeling things are finally getting up to speed. Also this episode showed a lot of intresting processes that are going on. Can't wait for the next episode :-).
  18. I would like to wait, but since in this day and age everything tends to get spoiled i will probably play part 1 when it comes out.
  19. Well maybe they are around longer then some of these developers, but not in their current form. First they made two big budget games, with the traditional funding model. This was not sustainable for them because they needed a huge number of sales, which they didn't achieve. Also they had to give up on the rights of the ip's they worked on. After that followed the smaller games. You don't need as much money and you can take a bit more of a creative risk, but when still funded by traditional companies there are still a lot of disadvantages. Luckily the found a private investor who believed enough in them to help them make pc ports of existing games and even fund a couple of new games(thanks Steven Dengler, for making these games available for me). In the last fase Tim couldn't get funding for a traditional adventure game, that while a lot of people told him they wanted to play such a game. So he let them put their money where there mouth is and double fine raised a couple of millions. Following the massive chalice kickstarter and now this they are almost as good as independent. Time will tell if they make enough money with these games so they will become completely self sustainable, but at least they don't have to sell millions of games to make a profit and they can make games they really want to make. Right now they are one of the first "bigger" companies on there way to becoming completely independent and i think that could count as a "next wave". Back to the main topic. I really like to know a bit more about these games, could we get a little hint(make it cryptic, so the forum explodes ;-))
  20. I really like these kind of animations. It's quite the art to make them look awesome, but reusable at the same time.
  21. I don't know how many heroes you are going to have on any given moment in the game, but i feel like dieing shouldn't necessarily be something special. I like how in Game of Thrones when a character makes a bad discussion or gets overconfident he can die in a very simple way just by overlooking something. You shouldn't get to attached to one character but rather focus more on the greater picture for one bloodline, it isn't strategy for nothing.
  22. Congratulations with hitting the goal! Let's see how much farther this can go, so we will get the best game possible.
  23. Turn based strategy games, you have found one of my other weaknesses. Damn you people. But it seems like another fun game, and so far i liked all your other projects. Can't wait to see how it develops. PS. I noticed the prices for the rewards went up, which is fine because i still have the feeling i didn't payed enough for all that i got/will get with my broken age reward and i rather see it go to the game.
  24. Awesome, no more pizza boxes or weird colored creatures.
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