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Kiwamu

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Everything posted by Kiwamu

  1. Kiwamu

    WELCOME!

    I came for Broken Age but stayed for TACTICAL FANTASY GAME. Let's do this! So my thoughts and ideas: • Is there a way that after a marriage it can be produce more than one offspring? It isn't thouched that much. • If yes does this create multiple relics or is it better to choose one heir to be the bearer of the relic? • Is a equipped relics on a slain hero lost in all eternity (or until found) or will it be passed on to you and to other heroes of that bloodline • Can a hero loose it's allegiance and be turned over to an enemy (because he snagged away the bride or the groom and they are bound by family) or vice versa, can you make advances to an enemy and bind them by marrying • Will the boodlines / houses have distinctive visual differneces and boons / flaws that come along with them Well these are more questions than thoughts, but things that go through my mind
  2. That's true! All those Brütal sales are definitely helping! I feel so brütal now, that I can play a game, while helping the game that I want to play and playing that former game shortens the wait to play the latter game... wait where was I?
  3. so, if I got this right by buying Brutal Legend on PC (and getting fun out of that) REDS will be better and I get more fun out of it. So I essentially contributed more to the project and more to my personal fun? Great!
  4. I noticed that I'm still required to research a snack, though I can't ... Also the achievements did unlock now, but I didn't get any onscreen prompt, which felt weird ...
  5. Hmm... I guess the achievements don't work offline. There are several that didn't unlock for me i.e branch out, two of a kind, jack of all trades etc. I usually tend to play a bit on my iPod touch with not being online... I guess the achievement center does not check retroactively which is quite a bummer ... Also, does the branch ranking only count districts that are not finished, because right now I'm just leveling my heroes and do missions in other districts, but nothing gets added to the branch ranking, ever... Currently holding of playing through it...
  6. Ah... and I thought I was alone...
  7. Great, I was wondering if the game can be played on local co-op, because I tend to play some games with my GF. She is more the type for platformer and non-hectic gameplay. Double Fine again to the rescue, providing me with more fun !
  8. Sweet Justice all the way, because I wanted to dispense sweet justice to my enemies...
  9. Hope that I'm not TOO late contributing Heroes * Butterfly-Man; Born into a poor family, his parents survived a robbery (the robbers didn't even want to shoot at his parents). Now he is exacting revenge, not only did the survival of his parents deny him a big pile of money due to life insurance, but now he can't be in a constant brooding about his parents death. Also with being 35 they still require him to be home for dinner. That's 4.30 p.m.! 6 p.m. he has to go to bed... waking early, because his city needs him! Mission * Since you are just a branch, maybe some friendly disputes / get together with other heroes, maybe with a 1% chance that this hero might actually join you. The legendary Legendary
  10. Just so everyone knows. Since DF made it great to play without paying, I felt obliged to reward them. So I went and bought the Coin Copier as a little thank you. I know it's not much, but a small reward for not abusing the F2P model. I feel more rewarded for buying than punished for not buying. Also it's a nice touch, that if you remove your Hereos / MM from their work out / research / whatever you can pick up where you left of instead of loosing all the progress .
  11. Sure it's a legitimate business model, however that doesn't mean I've got to like it. Also this doesn't mean I'm not allowed to tell DF I don't like it. I've just voiced my concern and maybe other ppl feel like me and don't bother with F2P games, because of experiences with other games. That said, I tell you again that I was pleasantly surprised how well the game is balanced and I feel, that the payment method is just there for speeding things up and do not feel like an obligation. Thank you DF for a pleasant trip thus far and showing me that F2P doesn't mean the fun is left out
  12. I'm irritated that you are even put in a position to have to say this. How many months did you guys work on this game? I hadn't heard that Double Fine had become a non profit, and that you guys show up to work every day so that you can provide free entertainment to overly entitled spoiled brats. That's very charitable of you. Easy there tiger, though you didn't direct any comment towards me specifically, you answered within this thread, so I assume the overly "entitled spoiled brats" was a (bit) towards me. So I just make it clear that I just loathe the F2P business model as is and not the fact that you have to pony up for games! I said it before via quote, I like to pay upfront and not bother with transactions in the game. I like for example the Kairosoft folks and don't feel entitled to receive games from them for free. Also as stated again F2P had been often used to drain the money out of the wallet, end you usually end up paying more than you want to. I don't like that a bit. That said, I must compliment Double Fine on a fun game, I tried it out so far and liked it, so much I feel guilty not paying upfront.
  13. You bargain hard there. Now I'll have to give it a try...
  14. OH NOES! Okay, found this jus in another thread. So I guess I won't wait 15 minutes without doing anything, but draining my batteries. No sir. As Cygnus X-1 put it quite frankly, I allow myself to quote him again: Without further ado, I'll stay clear of that and wait for the Cave...
  15. Hello there lawful citizens... or citizens that haven't been caught steeling from their siblings piggy bank. Yes, I'm talking to you! Watch out, Middle Manager of Justice had been released and this for free. However as a lawful citizen I wonder, how will the hereos and the most of all, the middle manager gather money to stay lawful with paying taxes, rent etc. Well, I've seen this at the MMoJ iTunes page and it worries me. Sure MMoJ is a time management game, but I simply don't know. I'm enjoying simulations and management games on my trusted iOs decice (especially some wonders of Kairosoft), and they all come with a price and play rather smooth. No App-In offers, just plain good management. Sure Free 2 Play doesn't have to be negative, but I still wonder and frown from downloading this one, I've been burned too much with "Free to play" and "Tuned to play without any purchases". The only reason I'm giving this a second look and take my time, to enter in the forum is because of Double Fine (Yes, these fine lads at DF gained my upmost admiration). Now, you could say, if you trust said company, why don't you download and see for yourself? Well, easy, I had my fair share of Free 2 Play games and when they start to make fun, suddenly Mr. Cash comes and is threatening to take away the fun. He requires me to wait 452,342,342,342 hrs, or I need to give him 3,123,123 $ of money. This is the time, where I usually regret spending time with a game. You see, I'm someone, who loves to pay for his games (or prototypes!), because with that, I know Mr Cash will only come if I yell "I WANT MOAAARRR!", then he mostly have a second / further adventure to offer. This is the only time, where I welcome Mr Cash, ask him to stay a little, but mostly he is in a hurry, because I'm not his only client and time is money! Please don't misunderstand me. How can you loathe something if it's for free? But what matters free, if fun is held hostage (if there only would be a super hero to rescue fun!). I also understand that Double Fine needs to make money! Who else will pay those awesome ppl? WHO? So dear Double Fine, how much fun do you have held hostage? Are some things locked behind purchases? Really, I've been burned enough with wild promises. Let's be honest with each other, so I don't end up not liking you anymore...
  16. Yup just watched it. Good times, good times
  17. Yeah missed the episode, too, due to helping my girlfriend with her stuedies... love... sigh if only I could download it now... like right now
  18. Community to the rescue. Thanks, I silly European couldn't watch the stream without being too much deprived from sleep
  19. $13 for shipping the mug to Germany. Guess I'll have to pass for the time being ... *cries*
  20. Internupdate and Episodeupdate on the same day. Now I understand the name Double Fine . Hooray for Amnesia Fortnight, that's how you keep the creativity in the house!
  21. First of all, Marius, your application was great. Second, wow DF letting you do that and present it to "public". I think that's a nice farewell gift (guess more awesome gifts are about to come). Really happy I backed this project, this is truly amazing (and good PR, too ). Wish you all the best Marius .
  22. Well yes pretty much. Their called texture coordinates and they are part of the geometry of the object. They tell the rendering engine which pixels in the texture go with which vertices in the model. They are only defined at each vertex of the model (could be even simpler for the 2D models Reds is using) and you just fill in the space in between by smoothly counting from one to the next. Now, texture coordinates are usually normalized to go from 0.0 to 1.0. They don't address pixels directly, the hardware does that by remapping the width and height of the texture to also go from 0.0 to 1.0 ... and it does it smartly. It picks not just one pixel but several from around the desired point (which probably didn't hit one pixel perfectly) and even from different mipmap levels and blends them all together to get as close to the continuous image of reality that the discrete pixels of the texture are supposed to represent (assuming you have all those features turned on). This might sound like a brute force solution (I've always thought it was) but it's the bread and butter of modern hardware graphics! It solves the problem of realism by allowing us to pre-compute the solution off-line where it can take as long as it wants and then substitute all the time spent solving it with memory instead. Store the result, rendering it carefully and as long as memory is cheap and continues to be so this will work! Texturing has been such a revolution in graphics because memory has become so cheap and so fast. And many clever people have figured out how to make other problems (like shadows, lighting, reflections, even physical light simulations) into texturing problems. We've had a similar revolution recently with shaders but they don't achieve spatial variance (randomness in appearance across a surface) as well as plain old textures (or at least, not without the help of well designed textures). Texturing has been around a long time. Research solved a lot of these problems over a decade ago and their use in game technology is so ubiquitous that I'm sure the necessary tools and conventions are well established to make something like the actual pixel resolution of the texture decoupled from the geometry. This is precisely how people can supply hi-resolution textures for old games and have it work unchanged (somebody's done that right, I seem to remember someone doing that for Doom or something). With texturing, the devil's in the details and you can get it horribly wrong, but good tools, a well designed engine and a seasoned team that knows what the ultimate impact of these decisions will be make short work of those details! SethB Well I understood only the half, but since you are saying that my description is pretty close to reality I'm rather shocked that it is that "simple"! Shocked I say! Poof Magic is gone, science replacing it. SCIENCE! ... and well thank you. With ppl saying that the price of the game with the documentary is a steal, I must say it is, but not only because of the wonderful ppl of 2PP and DF, but also of all the helpful people that have been gathered here! I dread the day when the project is wrapped up and finished, until then I enjoy the journey !
  23. So Nobody can explain, how the textures land in the right spot? I mean, look at it, why doesn't the program mess things up? Does every character come with a file, telling the program, when to use which file and a description where the body etc can be found? Like place body at x and y and take as texture file c pixel x to y. If yes, the pixels had to be counted and I can see this solution be rather terrible for sophisticated 3D models. If I'm the only one wondering, why can't nobody give an explanation
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