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Everything posted by Frogacuda

  1. I'm so happy to see I Have No Idea What I'm Doing make it to the final list. The VR audience is small and doesn't have the votes to get that done, but it's a potentially great idea and a project with a scope that seems like it could make a successful real game. I'm really excited to play this.
  2. Does Autonomous for Leap Motion actually exist? I remember the announcement, but I could never figure out how to buy the damn thing. I'm one of the 33 people who actually have a Leap Motion, too.
  3. I don't understand where to find the actual link to vote... My order page just has some long code, not a link and says "Thanks for voting."
  4. Ok, great job on the new release, congratulations, yadda yadda. But seriously, those fonts. They're insanely bad. They look like they've been run through some vectorization program and just left untouched. They make absolutely no sense. Did no one think this mattered?
  5. I don't think the intention was to set up a sequel. I wouldn't rule out the possibility, but it's definitely not what DF wants to do next. Wouldn't mind a director's cut to plug a few plot holes though.
  6. Shay didn't think his parents were computers. That's an assumption we, the player, are meant to make, but in fact it's just Shay distancing himself from his parents and only talking to them through the ship's communication screens. He addresses this at one point and says "Sorry for treating you like a computer lately."
  7. SPOILERS SPOILERS SPOILERS Ok, first of all, I loved the experience, and it's a comedy adventure so I can forgive plot holes and the like, but the final act's exposition feels like it skipped over an awful lot. 1. What exactly is it that the Thrush need and why do they need Shay to select it? 2. It's said that only a boy like Shay, isolated for 14 years can make this selection, and yet it seems like he has nothing to do with how maidens are selected. The villages select the maidens. This seems reinforced by the reveal at the end that Vella's grandmother is a member of the Thrush (a reveal which begs quite a few questions as well). Shay is just grabbing as many as he can and doesn't seem to have much insight. 3. Why does everyone stop trying to kill them when the ships melt? 4. Did all those maidens just die in the Mog and why doesn't anyone care or acknowledge this?
  8. I can confirm the game is indeed the full game. I completed it on Android. There's no IAP as far as I can tell, so they may just be enabling the permission for the sake of future DLC or something.
  9. I feel like, as an experiment to see if the public can handle the truth of videogame development, unfiltered by PR and marketing, and it's shown unequivocally that they cannot. Double Fine thinks that if people just watch the doc they'll understand why things turned out how they did. They won't. They won't watch the whole doc and they won't understand even if they do. The simple fact is, if Double Fine Adventure had been funded by a publisher (which admittedly would have been unlikely) we would have never heard about it until 4 or 5 months before release and no one would ever know or complain about all the delays and overruns. No one would be calling Tim mean names and everyone would just be happy for such a great game and it would probably sell a lot more too. At the end of the day, people don't want to know how the sausage is made, alas.
  10. Because they're launching simultaneously with retail, they're going to have to "go gold" a couple weeks in advance of release, so I expect we'll probably hear something soon. Very excited it's finally almost here.
  11. They were in the originals. The recent sequel Tesla Effect actually doesn't do it as well as the older ones, in my opinion.
  12. The addition of verbs as unique options (which wouldn't make sense with another verb) is a good idea. I'm guessing they'll probably go with something like that for DOTT. I just hope we get options, really the thing I like about the way it was done with Grim is that there were all kinds of options, for the purists, for the new people, and everyone wins. What I think will be more controversial is if there should be some sort of in game UHS style hint engine. I think, after reading people's responses to Grim, probably there should be. Many people just don't want to be stuck on puzzles, and that's okay, we shouldn't force them to be, even if that's how we liked to play it. Particularly because, as I recall, there were versions of DOTT that came with a walkthrough packed in. So I'd love optional hints, it seems like a win-win to me. I'd be interested in what other people think. I want to at least consider a hint system. DOTT is a lot easier than Grim, but there are still points where people could use some help. I think if we at least give an achievement for not using the hint system there is an incentive to try and play without it. But, as of right now I don't know if it is something we will be able to do within the budget and timeline. If you do a hint system, consider doing something similar to Under a Killing Moon and Pandora directive. They let you "buy" progressively more specific hints so you'd never truly get stuck. Still one of the best hint systems ever.
  13. Do some extent the requirements for Grimm were just requirements of a modern OS. So yeah, you'll still probably need 4GB of RAM, because you need that just to run Windows 7 64-bit without grinding to a halt. But it probably won't have as heavy a requirement for the 3D card and processor.
  14. The first redrawn one (the one with Bernard visible) is good, as is animated 3D. The rest are offensive. I'm more concerned with how the animation will be handled. Going from low-res pixel art requires a good deal of interpretation, and a simple trace like what's in that shot won't do the visual style justice in my opinion. Thick, chunky, colored outlines were a necessity of the technology they were working with, designed to evoke thin black lines that they couldn't draw. I hope some care is taken to preserve the Looney Tunes look they were going for.
  15. I love the new point and click controls, and they fix the biggest problem with the game, which was a combination of the imprecision of the controls and the lack of highlighting leading to negative responses when you just weren't lined up right. Makes all the difference. But there needs to be an auto-run option. I know double clicking runs, but it doesn't work for interacting with objects, and Manny walks really slow. Auto-run would just be a nice way to make this scheme better, and a very easy think to add.
  16. In the case of a lot of these old LucasArts games like DoTT, most people never got to hear the soundtrack the way it was meant, on a Roland MT-32 or similar high-end MIDI card. I think a lot of purists wanting to play the game as it originally was would be happy to hear the game as it was originally meant to be heard rather than how their terrible SoundBlaster played it. Like, this is how DoTT was supposed to sound, but most people never got to hear it like that: In the case of Grim, the new music isn't very controversial, but as a matter of practice it's always best to make any improvements optional. Tank controls are still an option, the old 640x480 ugly renderer is an option, so why not the old audio too?
  17. My number one wish is nailing the animation. The original did a great job of evoking a sort of classic Looney Tunes or Tex Avery style, and preserving that in HD is going to take more than just a simple vector trace of the original sprites. It may require some added frames too as HD animation tends to seem less smooth than its pixel art counterparts. Beyond that it's pretty obvious. Full-screen widescreen without the bulky interface at the bottom, recorded music instead of MIDI, and the ability to switch back and forth between the original versions on the fly. Oh, one important thing, is that new features should be able to be disabled on an individual basis. The Monkey Island remake let you disable the horrific new graphics, but with it went the new audio, and the new interface. Terrible. I should be able to choose which improvements to use.
  18. It's the definitive version of a game that has been commercially unavailable for 16 years. It runs on modern hardware, with modern input devices, and has a bunch of new features. Good enough for me.
  19. I mean really, just running a modern OS like Windows 7 or 8 requires 4GB of RAM, especially the 64 bit version. I also don't think the requirements are a hard line, either, they just don't want to be accountable for testing on systems outside of those specs. I especially think the video requirements are inflated because it works on Intel 4000 which is way below the other two cards it mentions as a minimum for their manufacturers. Quoting the original specs is pretty dumb. Like I said a system like that couldn't even boot a modern OS. The point of this re-release was to bring the game to modern computers.
  20. I noticed the copy of Hack and Slash in my inventory and wasn't sure why it was there. It's certainly an appreciated gesture and makes me feel better about the situation.
  21. Yes, Broken Age is late, but I'm not really worried about its progress. The first half was very good and the second still on its way, which, like it or not, is better than a lot of Kickstarter projects. Broken Age is hardly the worst offender. It could have ended up like SpaceVenture, showing no coherence or real visible progress in ages, or Homestuck, waiting over a year to even go into development. Or even worse, it could have ended up like Yogventures, and just died on the vine. Realistically, we're probably a few months away from a complete and wonderful adventure game. It could be a lot worse. Yes, I'm sad the documentary episodes have become irregular, and yes the wait has been grueling, but in the end, we're still going to get what we paid for.
  22. I would assume from his wording that it'll be sometime after Costume Quest 2 (Oct 19).
  23. Yeah, and Kickstarter has the safeguard of a minimum backing, where you aren't charged if they don't make what they believe to be enough to finish the game, as well as a clearer outline for how that scope will expand with more funding. Obviously that's not a guarantee, but it gives you something to at least evaluate before you decide to invest. This is sketchier. If the initial alpha didn't sell as much as it did, it might have gotten canned even earlier, and those people would just be SOL. It doesn't seem like a good system, and I won't be doing it again.
  24. Why not back these Kickstarters? I mean, I didn't expect episodes, and I didn't play BS5 until both episodes came out, but it wasn't really different as a game than BS2 which I played before it (except it was better and felt less broken into parts). Haven't played Broken Age yet, I'll play it when it's completely out. That's an "all's well that ends well" attitude, but you can't take that for granted. These games are split out of a need to raise a certain amount of money which is not guaranteed. That's why a lot of episodic series are never completed.I bought Spacebase not really that interested in the alphas. I figured I'd play it more when it was finished or closer to it. But that won't happen now. People have every reason to be skeptical of incomplete games, be they episodic or early access. So all's well that ends well, but don't count on it.
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