I remember you said how Link breaking pots with no reaction from the townspeople breaks the immersion. Something along those lines, that I've been dying to see in a video game. You know how in Uncharted / Indiana Jones, the protagonist is exploring those temples or what have you that are centuries old and all of the mechanical doors / levers work? To me, it's just not plausible and breaks the immersion. It would be cool to see like an obvious path that involves some sort of ancient machine / giant puzzle and instead of the lever moving some giant 200 ton stone wall, it breaks and the protagonist comments to himself about it (for the player to chuckle along to). Then s/he has to find another way.
Thanks for listening (reading)!