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hymrr

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About hymrr

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  1. hymrr

    To the PC!

    I'm kinda disappointed about GFWL but it's no surprise either, I like Double Fine's games more than I dislike GFWL so I will certainly get it. I don't know how hard DF had to push and pull to get Microsoft to bring it to PC but all the effort is appreciated, Thanks !
  2. I would like to point out I only added a poll for convenience sake so that people interested can get a quick estimate of the general attitude towards the topic. That's why it asks if you would like DFA to be available on Origin and not if it should be, that's mostly what's being discussed here but not what the poll is about, there is no right or wrong choice on the poll, it simply asks how you would feel about it. My opinion remains the same, I think DFA and some other Kickstarter games including Wasteland 2 are in the unique situation where having any association with big publishers and to an extend Origin can harm sales more than help. I doubt there will be room for marketing budgets so they will have to rely on promotion by passionate fans, which is fine because they are already present but it comes with the tax of keeping them satisfied with the project, usually that would simply mean delivering a great game and progress updates but in this case I think for many it also means not collaborating with the publishers that were blamed for the lack of big budget adventure games. Brian Fargo obviously disagrees with this assessment and it's not something that can be proven so whatever Double Fine decides I don't think anyone should be angry over it but if the outcome is demotivating for some that can't be helped either.
  3. A valid point that I would follow to a degree and participating in such politics is certainly to be avoided, I for one think it would be a bad idea for anyone from Double Fine to make any statements about Origin whether DFA eventually appears on the service or not, the topic is just too volatile in the gaming community for studios to join the discussion. Having DFA on Origin can lead to some extra sales and with the promised benefits you could even say they are worth more than say a Steam sale, but it could potentially cost you far more sales than you gain. This project has the reputation of defying the big publishers, we raised over 3 million to develop a game that they aren't interested in anymore. This is an incredible powerful message as a word of mouth promotional tool, side by side other popular games it's the underdog, it's the first of the huge kickstarter games and therefor has an exemplary role. The day the game releases and millions more gamers are exposed to the trailer that ends with where they can get it, how does it fit in that story for the Origin logo to be there... It's a tiny blemish but an important one with this specific history, it only has to slightly diminish the enthusiasm with your target audience and some will be less inclined to proudly tell everyone about the game and the devoted community that wouldn't have otherwise happened because the big publishers gave up on it. There is no secret that I dislike EA but not enough to think Double Fine should sacrifice profits because of it, I genuinely think more people would be disappointed by the game being on Origin than happy and that makes the math simple. I even think it's wrong to judge something as a whole by simple association with something you dislike but that's human instinct.
  4. This will probably come over as cynical but I don't believe EA is interested one bit in the average small independent game, they want those that get attention and have a large following. Some of the smaller games on Steam don't even break 1000 copies, I wouldn't be surprised the time spent getting all legal paper in order on top of the approval process and hosting the game cost them far more than the 30% they get on revenue. Valve will still continue to do that because that's the kind of company they are but EA isn't. The big popular kickstarter games come with a lot word of mouth, they can't do a single news update or you have people mentioning it and getting others interested, this very appealing to EA and they are known for wanting a piece of everyone's pie, they tried to convince Mojang to let them publish Minecraft saying EA could provide services nobody else could to help the game grow... (thanks to Notch for spilling those beans) It doesn't matter what EA does really, they left permanent scars. I'm a huge Dungeon Keeper fan, I haven't forgiven EA for acquiring and then shutting down Bullfrog Productions, and sadly they did this more than once. It didn't keep me from buying BrĂ¼tal Legend but I had to think twice about it, being greatly annoyed by Activison as well helped.
  5. ... that have already prepurchased their copies. Kickstarter games might have a head start because of the hype (that might fade by the time they get released or even turn against them) but their core audience has already paid. Obviously, but how does that change my point that this "gesture" isn't necessarily helping the indie developers that need and deserve it most, I think it's simply evidence of EA doing this to give themselves an advantage in the first place the fact that it could be beneficial for some indie devs is a side effect and not even a fair one at that.
  6. Not me at least, if Valve said all crowdfunded Indie games on Steam get a higher profit margin for 3 months I would be terribly disappointed because it discriminates against other Indie developers. There are already plenty of Kickstarter game projects that are only there for the sake of marketing and a way to sell pre-orders, they don't need the goal at all to complete or start the game development. There is evidence of this because some failed kickstarter campaigns still ended up releasing their game on schedule. Giving them additional benefits over a traditional Indie release is unfair. I sense Gabe is with me on this one. EDIT: And let's not kid ourselves, there are exceptions but the vast majority of game crowdfunding right now are in part nostalgia exploits (i.e. an existing user base). If anything the entirely new Indie projects by unknowns should get extra help.
  7. This news comes from Develop magazine: http://www.develop-online.net/news/40852/EA-offers-free-Origin-launch-for-Kickstarter-games Personally (subjective and speculation ahoy) I don't think EA does this with direct monetary gain in mind, while that could certainly be a possibility if they snatch up the next Minecraft but generally full price sales of games die down long before 3 months post release. So why would EA do this? The Origin platform appears to have 2 major concerns right now, lack of users and poor reputation, the first they have been battling very aggressively by making PC games Origin exclusive and refusing those big hitters to appear on Steam, which is fairly effective when you acquire franchises that fans will follow anywhere, but this doesn't happen without harming your reputation. This move on the other hand would potentially lead to both extra users and a reputation improvement. So what is the harm? If you look at the successful huge Kickstarter game campaigns that not accidentally all have links to the past, franchise reboots, sequels to long lost treasures, genres that have been ignored by big publishers, their game pitches all included a key element, publishers don't care for this anymore but we the developers still believe in it and we think the fans do too. It's weird to me that the moment you prove those very same publishers wrong you would go play ball with them again. I also think this practice by EA is downright unfair towards indie developers that didn't take the Kickstarter crowdfunding route yet had their staff make big sacrifices to complete the game and often take huge personal financial risks. EA gives these crowdfunded indie games a favorable treatment because they come with a build in fanbase that acts as a viral marketing community. Now keeping those original kickstarter pitches in mind (that often downright bashed publishers, Brian Fargo), is it correct for independent studios to turn around and give EA a hand with validating their digital platform with games that had to be funded by fans because EA and other major publishers didn't believe the profits in those particular games were worth it anymore? In my opinion if that wasn't clear yet, NO this not correct, but I admit I am biased on the subject, whether it is music, movies, games, design, I always end up focusing on independent producers that don't shy away from the occasional risk for innovation and advancing a genre rather than trying to appeal to the lowest common denominator. When I see one of those independent success stories getting approached by big entertainment corporations it usually doesn't take long before their creations start to deteriorate. Big corporations should have and keep their bad reputations because they treat their employees and consumers badly for the sake of profit, helping to cover that up and you might as well be a Studio that gets shutdown when their quarterly results disappoint and their shareholders demand action. It's an integrity thing at the end of the day even a crowdfunded game completely belongs to the creators, they can strike a deal with McDonalds and include it in Happy Meals if they wanted.
  8. Am I the only one that read the Thread title in a robot voice? "Unanticipated Time\Money Investment of Community Interaction" I think the time spend on telling us what's new will be less than the time they would otherwise have to spend on communicating progress updates to a publisher on top of that it should be less stressful and there is no chance of us changing the budget. There is no way Double Fine will finish this project and end up saying it would have been a better game if only we didn't have the backers interference and their constant demand for nailing down the red dots. TELL ME WHERE THESE DOTS WILL BE TIM, FLOATING DOTS = NO MONEY.
  9. I think this quote can be applied to many projects, game development being one of them. "If you want to build a ship, don't drum up people to collect wood and don't assign them tasks and work, but rather teach them to long for the endless immensity of the sea." Antoine de Saint-Exupery
  10. This Cave you speak of sounds like copyright infringement because it already exists. The Binding of Isaac http://store.steampowered.com/app/113200/ One of my favorite games of 2011.
  11. Oh I've read them and even had a complaint in it (I'm not a fan of Paypal), most complaints appear to me as a misguided sense of priority, a preservation of exclusivity doesn't help this project. I agree it might hurt future Kickstarters and Double Fine's reputation among those that have an unhealthy attachment to the word exclusive but it's also a chance they get over it and are cured of their problematic attachment, which by itself could be worth it. There are of course remarks that I think are sound, like labeling it pre-order, but that's semantics and easily fixed. Here is the flip side to the coin: Take 2 buddies of mine that didn't back the project, I just saw the first documentary episode and I have the urge to tell one about it only to realize I'm unable to share it with him, I successfully convince him of how awesome it was and I end up making him regret not backing the project. This sucks so bad that I didn't even tell my 2nd buddy about it because it's not worth the regret (a marketeers secret nightmare). Locking people out of an experience because the initial rules said so is silly, rules need breaking. EDIT: While on topic, gay marriage for everyone who is gay and wants to marry, no gay marriage for the rest. More people having access to DFA can impossibly harm my enjoyment of it.
  12. While I don't like Polls and kinda think it should be restricted to moderators.... That 30% (currently) confuses the hell out of me, so you don't trust Double Fine to do whatever is best for the project? then why trust them with your money in the first place.
  13. Sounds very nice for the people that feel like they missed out by learning about the Kickstarter too late. But I don't like the PayPal requirement too much though, they have plenty of questionable policies and a history of poor conduct just for the sake of your their own benefit (heh, I might be describing any financial institution now) but it would be appreciated if there are alternatives available for folks like myself that won't deal with Paypal anymore.
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