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About Arodin

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    Dr. Action Poster, Esq.
  1. I am confused about commentary tracks.. are they available at all on VHX?
  2. The Pony Express When Hoagie places a letter in the mailbox outside the mansion, a man on horseback zooms by instantly to pick up the letter, and Hoagie comments "ooh, the Pony Express!" The Pony Express became a legend for its speedy mail delivery across the continental United States. The Pony Express was a mail service delivering messages, newspapers, mail, and small packages from St. Joseph, Missouri, across the Great Plains, over the Rocky Mountains and the Sierra Nevada to Sacramento, California, by horseback, using a series of relay stations... During its 18 months of operation, it reduced the time for messages to travel between the Atlantic and Pacific coasts to about 10 days. From April 3, 1860, to October 1861, it became the West's most direct means of east–west communication before the telegraph was established and was vital for tying the new state of California with the rest of the United States. Benjamin Franklin and the Kite Experiment I guess you probably don't have to be American to know that Benjamin Franklin is said to have "discovered electricity" by flying a kite in a storm. In 1750, Franklin published a proposal for an experiment to prove that lightning is electricity by flying a kite in a storm that appeared capable of becoming a lightning storm. On May 10, 1752, Thomas-François Dalibard of France conducted Franklin's experiment using a 40-foot-tall (12 m) iron rod instead of a kite, and he extracted electrical sparks from a cloud. On June 15 Franklin may possibly have conducted his well known kite experiment in Philadelphia, successfully extracting sparks from a cloud... If Franklin did perform this experiment, he may not have done it in the way that is often described—flying the kite and waiting to be struck by lightning—as it would have been dangerous. Instead he used the kite to collect some electric charge from a storm cloud, which implied that lightning was electrical. Betsy Ross and the American Flag According to legend, George Washington asked a Philadelphia seamstress to create the first American flag from his sketches. Betsy Ross did sew flags during the Revolutionary War, but historians consider the tale to be folklore and agree that the design was probably proposed by a lawyer, artist, and patriot named Francis Hopkinson.
  3. You can view the speech here: I see no reason for anyone to be offended, especially if you know anything about Tim... he's always just going for a laugh, that's all. The problem was that his jokes just weren't funny. Even going back and replaying the video I can't understand half of what he was saying. "The reproductively inactive workers are able to become reproductive again." Wha...? "Why did the GamerGater cut off her sister's Jurrasic Jimmy?" Uh... what? Is that what he said? I don't even... Whenever a comedian makes jokes that are even a little bit controversial, that controversy seems to be greatly magnified when the jokes aren't funny. Because people weren't laughing, so it comes across like the audience was offended by his comments, when really they were quiet because they just had no idea what the heck he was saying.
  4. Sorry tank control fans, but I just can't bring myself to do it. The new mouse controls are just too good. When you get Manny in those tight spaces where he keeps bouncing off invisible walls and running around in circles, remember that I'm happily clicking my way through the game with magnificent grace.
  5. It's awful and ridiculous that a thread like this and all the hoopla has to exist. It seems that a PC version will happen unless you think Tim is just trolling us more on Twitter. So that means there is a contract in place that allows Sony to claim Grim as an exclusive and muzzles DF from revealing any other plans. In other words, by contract Sony is allowed to lie to gamers and falsely claim Grim will be exclusive to PS4 and Vita. They never said it was console-exclusive on PS4, or timed exclusive, or anything like that... they claimed it's EXCLUSIVE, period. If they were honest and said Grim Fandango would be coming for PS4 and Vita, with PC and (probably) iPad versions to come later, there would be nothing but celebration. Instead because of the shady dealings, people are pissed off, probably for no reason. What if someone goes out now and buys a PS4 just for Grim? If a Grim release for PC is revealed later, then that customer will realize he was tricked out of $400. Isn't that illegal? Isn't it false advertising to make bogus claims like that? I guess it's not illegal if they can get away with it. The games industry is really shady sometimes. I don't blame Tim and DF for signing into the contract if it was the only way to make this project happen. It is worth it. But whoever decided to put in that clause that allows Sony to lie to gamers is a dick.
  6. Meh... I made a post about how bad it would be if it doesn't come out on PC, but that would just be so silly... Tim is smarter than that. I'm pretty sure. Like 75% at least. We'll get a PC version. And it's the best news from E3. Can't wait for it.
  7. Unfortunately the obvious answer is the only true answer. There's no way they will get anywhere close to a point where they could even think of maybe considering the remote possibility that their project is anywhere even remotely close to being considered "finished" in just two weeks. They will probably keep working on them right up until the last moment, especially since the prototypes will be seen by their adoring fans.
  8. I know how you feel. I feel bad for not voting for certain pitches. There are definitely more than 3 that deserve my votes! Something to consider though -- limited # of votes means each vote counts more. If we all could vote 10-15 times, each vote would be just a small drop in a large bucket.
  9. Just means we have another game company to keep an eye on... I think it's clear we can expect great things from you, Campo Santos. After all, Chris and Jane did great things at DF. Terrible! Yes. But great!
  10. The DF and 2PP partnership has been awesome, and I'm glad to see it continue and grow. Whether or not any of them get picked, big kudos to Tim and DF for letting 2PP folks pitch games. From the outside looking in, it just seems like a really cool thing to do.
  11. I just figured some of those rooms are sort of like Star Trek holodecks. That way the ship could keep presenting a variety of "adventures" to keep Shay entertained all his life.
  12. I'm a little bit more in love with Morgan Webb now that I know she is helping DF fund this game. And those other people too, I guess.
  13. Early in the documentary it was mentioned by a few people that the thing people disliked about classic adventure games was getting stuck on puzzles. And it seems that was taken to heart because Part 1 of Broken Age is quite easy. The two main criticisms that people have had about Broken Age part 1 have been that the puzzles are too easy and it is seems to be too short, and actually I think the "too short" complaint stems from the easy puzzles, because if you get stuck a few times it makes the game feel a bit longer. I was pleased to hear Tim mention making the puzzles harder in Part 2 of the latest documentary episode. Specifically he said "we have to make sure the puzzles are hard enough, especially in the second act." This is good. I agree with the general notion that the bad thing about classic adventure games was getting stuck on puzzles, but it's completely different now than it was then. Back then when I got stuck in DOTT, I had to call the LucasArts hint line. Yes... when I was about 12 years old I actually called the LucasArts hint line for help on a DOTT puzzle. I remember it (not at all) fondly. I remember the hint line lady giving me the answer to the puzzle and then trying to strike up conversation with me about the characters to keep me on the line longer so my parents would have to pay more for the call. And I remember hanging up on her. I was 12 but I wasn't dumb. Now it's different. If you get stuck, you can just get the answer immediately on the forums. And it doesn't even cost 99 cents per minute! There weren't any forums back then, so getting stuck really sucked. It was a helpless feeling that could even lead to just quitting the game entirely. Now you can easily get an answer if you need it and continue on with the game. Yes, there are some negatives with that, because you don't want people to have to essentially "cheat," but the people who don't want harder puzzles are people who wouldn't mind "cheating" a little when they have to, and the people who want tougher puzzles are the people who will stick it out even if they get stuck for days and refuse to spoil themselves by getting the answer on the forum. And we adventure gamers have gotten pretty good at giving each other subtle hints on forums without outright spoiling the puzzles, and that is kind of a fun community thing that happens with adventure games. Sadly that hasn't really happened with Broken Age part 1 because the puzzles were so easy that nobody really needed any hints. So with part 2, please go for it on the puzzles Tim. Don't be afraid to let us get at least a little stuck sometimes. It's a good thing for adventure games.
  14. I think the length was just fine. Wouldn't have minded a longer experience and maybe a few more tougher puzzles would be OK too, but this was about what I expected. Tim was right in that one episode of the documentary where he and Greg were discussing the length of the game. Some people clearly do want longer adventure games. For sake of comparison, Machinarium took me about 5 hours to finish and Act I of DA took 3 (according to Steam played time). If Act II is the same length as Act I, the total for DA will be longer than Machinarium. Machinarium is an appropriate game to compare to DA since they are both relatively low-budget indie adventure games. It would not be fair to compare the length of DA to something like Grim Fandango which had a much larger budget.
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