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DrFlapjack

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About DrFlapjack

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    Double Action Newbie
  • Birthday 01/11/1988

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    MN
  1. Thanks for all the info guys! Very interesting stuff louiedog! It seems Double Fine aren't the only ones to get shafted by THQ.
  2. Yesterday the rest of the IPs from the THQ auction were sold and rumors that Nordic Games Publishing now has rights to Stacking and Costume Quest are floating about. Has anyone heard anything? Gamasutra article
  3. [vimeo]62112581[/vimeo] Boom! If you want feedback on any of your pieces or reel overall shoot me a pm.
  4. Hey I'm working on my reel too. I'll show you mine if you show me yours...
  5. You watched the entire awards show? That's dedication. I did too, but I my attention wasn't 100% on it. I mostly watched it for the few glimpses of Tim, but also found out about some cool games I hadn't heard of before. Ha! Were you the guy sitting next to me looking at his phone 90% of the time? It wasn't too bad except that Journey won about 45% of the awards in both the indie awards show and the game developer choice awards. That's not true--Journey wasn't in the IGF at all. It wasn't nominated for anything in it. In fact, I don't think it's been in the IGF any year, since it wasn't independently developed. Hey Chris I saw you there! You are correct, it was all blending together. There were a lot games, however, that won multiple categories which is probably why my attention was slipping.
  6. You watched the entire awards show? That's dedication. I did too, but I my attention wasn't 100% on it. I mostly watched it for the few glimpses of Tim, but also found out about some cool games I hadn't heard of before. Ha! Were you the guy sitting next to me looking at his phone 90% of the time? It wasn't too bad except that Journey won about 45% of the awards in both the indie awards show and the game developer choice awards.
  7. Finally got around to watching these videos. Tim killed it at the awards show and it was a nice treat to see the trailer after sitting for 2 hours.
  8. By "DF'ers" I meant fans of Double Fine games not the developers, my bad.
  9. I'll be running around GDC for a few days next week and thought it would be cool to meet up with any other DF fans going. I know Anna Kipnis has a programming session on Friday, but I'm not too sure if any other DF dudes will be there in an official capacity.
  10. It's been awhile since I've read these, but I remember them being helpful- -A Theory of Fun for Game Design by Raph Koster -Game Design Theory & Practice (Second Edition) by Richard Rouse III
  11. Oh man, I spent two hours before going to sleep last night looking for it and literally had a dream about finding redbot on the side of those outlying structures. Good work!
  12. Really enjoying the proto so far. I had some ideas that could be added if the game went into full development- Different Gloves Although "The Shocker" is pretty useful, I thought some variety would be nice. A glove that allows you to temporarily control an automaton, but has a really long cooldown and decreases your health for balance. A glove that marks any automaton so that all nearby automatons attack it. More Blue prints It really depends on the type of game the final product would be, but the potential for alternate blueprints for the automatons you build could be exciting. The current blueprint is quite flexible with all the combinations so maybe what I'm suggesting is more diverse parts. Such as flying automatons or automatons that are a "carrier" type. They can transport other automatons or hold parts for you to use later. Codex It would be great to have an encyclopedia of parts that fills out when you discover each part. You would be able to see the stats and description of each part as well as be able to select it in the encyclopedia which will highlight it in the world. It could send out a soft ping every once in awhile and when that ping hits your selected part it highlights for you. This would make it easier to find certain parts in the heat of battle and not have to run up and look down at each part. Viruses/glitches Some parts could be infected with viruses or cause glitches. This would temporarily (randomly) affect the programming of the automaton, but would have the potential for a higher output of energy (or more efficient use of energy) so when given the option for power distribution, you have more to work with. Parts An arm that rips pieces off of other automatons and adds the parts to itself. Misc Having access to a teleporter item- you only have access to two or three "teleporter pads" which allow you to quickly travel between each one. A large cooldown would deter frivolous use, or maybe it doesn't matter. That's it for now, great job guys!
  13. This is what I'd be most interested in. I can only speak to what I saw in the stream obviously- As it stands, the hacking cable is cool, but you're only changing values. Which can certainly be fun to experiment with for awhile, but in the end you might lean towards whatever is the fastest way to kill an enemy (health = 0). This is only a prototype and I think there are ways around this. Not every enemy has the same stats to manipulate. I think an interesting addition would be to have some kind of "virus" that hosts in the world's objects/enemies that blocks or manipulates values so the solution isn't the same for every enemy. Can't wait to play it!
  14. Haha! If only... I think Patrick is still on his honeymoon, so don't get your hopes up.
  15. They seemed to follow a pattern of release downloadable game, then one piece of dlc. And although I did enjoy the game, even if it was on the easy side, I'd personally rather them spend time on making a new game. Plus the lead of that project no longer works at Double Fine, I'm not sure how much of an effect that would have either way.
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