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Spacedad

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About Spacedad

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Converted

  • Biography
    Here to get inspired and entertained by the wonderful art of double-fine. :)
  1. My full name is actually Spacedad Spacerrson Pacman.
  2. Neat. I'm all in favor of the proliferation of microconsoles. It means a lowered bar of entry for gaming, really. And there's a lot of value in scaled-down hardware, because the good gameplay of games of older generations with modern design in mind is kind of neat to see. For example, you could have games that have the great gameplay of a modern FPS game but be graphically scaled down for an android type thing. Same goes with any other kind of game, and certain genres lend themselves really well to lower end hardware anyway. Will be interested in seeing how this develops. Also, I am hoping valve is interested in making (or a third party developer) a cheap microconsole version of the steam machine, so you can play lower end games easily and stream higher end games to your TV.
  3. Ah, I wasn't aware of this. That's actually kind of neat. I guess it's just up to us to 'police' ourselves. Putting the troll on ignore definitely helps. I agree. I got caught up in this because I can't stand trolls, and wound up acting like one myself. What set me off the most though was him gloating about trying to antagonize people here off at another forum. Really not cool.
  4. A transport shuttle you can use to gather up and send out explorers around the very far areas around the base with. A teleporter (high energy upkeep cost) or a high-speed transit (fast conveyer belts - might even remove the friction from your body to propel you down a long way) to provide a means of characters getting around from one location of the base to another without taking to space or going through lengthy corridors manually. A "people mover" a-la Tomorrowland would be cool too. :V
  5. I've got another question - I'm a $50 kickstarter backer of this, and need to finally get around to linking my DFA account to my kickstarter so I can get that nifty forum tag and the backer access or whatever. How do I go about doing that?
  6. There's nothing wrong with his first post per se either - that's why I calmly responded to it to begin with. His thread topic and request are inherently inflammatory though - but could have been forgivable. I started taking exception to his other posts and soon stuff started adding up and welp - turned out he's a troll.
  7. Go back to RPGcodex. No one cares. This is your routine and you do this regularly. As another poster who sussed you out says: Do please keep posting more carepost paragraphs. Everyone here knows you're full of it. I'm done with you. *clicks report, and then ignore*
  8. The longer you stay here talking about nothing and insulting people the more you confirm that you're just here to troll. And the topic of this thread is inherently inflammatory, so please do go on about how civil you tried to be until you were abused by the evil vicious backers. The truth is that you started being openly insulting after people pointed out that you really should have kept this between you and double-fine, and called you out for your history of being a troll. Now you're here again because Tim reacted to your dumb thread for a flinch in the doc. Go figure. If you want your $110 back, keep emailing double fine and trying to get an answer - I expect they will not because it's a donated amount of money, and goes against the spirit of kickstarter. But you never know. Hurling abuse at people here will get you nowhere - but then, I don't think you're here for any reason other than to antagonize. I mean, this is you, gloating over trolling the Massive Chalice discussion forum: Full threads for context: http://www.rpgcodex.net/forums/index.php?threads/double-fines-massive-chalice-a-tactical-fantasy-game.83556/page-7#post-2692764 http://www.doublefine.com/forums/viewthread/9301/P300/ You're not here in good faith and no one here should trust for one second that you are.
  9. ^^^ Edit: Hey look, he's still here. Again, not surprised. There's constructive feedback and then there's asking for a refund on a backer-donation forum, followed by insulting posts about the 'hugbox' of people here, and insults hurled at the dev team. If he'd made a point by point thread about his criticisms of the shortcomings of the game, everything would be fine and dandy and we might have gotten a worthwhile discussion out of things. But the toxic negativity helps no one and solves nothing. What am I supposed to do with someone who automatically thinks I and other backers are idiot fanboys for not sharing their opinion? What are the devs supposed to do with someone who asks for a refund and calls the lead dev a 'con artist'? Nothing positive can come from that. It's a self-fulfilling prophecy of negativity to boot because his suspicions about us being idiots and the dev being being evil are 'confirmed' by the negative reactions that are automatically stirred up by being inflammatory - all I can really do is call him on his BS until he either decides to be civil or he leaves.
  10. Hey, look at who still has to get the last word in, in spite of saying they were on their way out. Yes yes, we all know by now you're only here to troll and insult the people here for attention. Thanks for more evidence there. You had an opportunity to be civil, but based on your previous inflammatory posts, I seriously doubted you would go for it. You're seriously incapable of making a post that doesn't involve some kind of rash insult to the other backers or the devs. That you're playing dumb about how toxic you are is typical troll BS. Excuse me while I don't even pretend to take you seriously anymore. Also - Once again, if you genuinely want to pursue a refund, THIS is the appropriate place for it: support@doublefine.com
  11. I knew you'd leave if someone called you out on your BS and backed you into a corner. Don't let the door hit you on the way out. PS - THIS is the "appropriate" place to ask for a refund: support@doublefine.com
  12. Please don't play dumb. It makes you sound like the schoolkid in the teacher's office who goes 'I was just playing' when you get caught hitting the kid in front of you. There's no way you couldn't know how inflammatory your choice of thread topic and request in the OP was - downplaying it by splitting hairs over the language only shows that you want to abdicate responsibility for your antagonistic actions. The person who was saying that had more to say about it than you're making it sound - it's understandable during a game's launch to want to ride the game's high for a bit after it launching, and being reluctant to bring down that high by reading a few of the negative reviews is pretty normal for anyone really. The same guy even said that he DOES read the negative reviews later, when he's psychologically prepared for it, a detail that I notice you neglected to note. They're also talking about article comments rather than reviews alone - people making 'this is shit' type comments and the like that aren't very valuable and a general let-down. Meanwhile - if you don't believe that double fine listens to feedback from its customers, then you really don't know double fine. As to the rest of your post - though there are some legit criticisms in some of your points, you seem bent on pitching things a certain way no matter what is said to you, so I'm going to disengage with you for the time being. I will be happy to chat with you again if you return with constructive feedback regarding the game, but I've said all I care to say about this topic, as the 'meta' discussion of paranoid speculation about intentions is not terribly valuable in any form. What I find particularly insulting is that you are quick to accuse others of hypocrisy and ad-hominem but you yourself pepper your posts with loaded statements like calling Tim a 'con artist' which are not helpful and quite frankly boring to read. (Which is the kind of pointless negativity I was referring to in the segment where YOU accused ME of ad hominem.) This is very transparent projection, and not really fooling me. I'll be back when you have something serious to say pertaining to how the game might be improved, or what you might like to see in act 2. Otherwise, I'm not really interested in feeding you the negative attention you apparently seem to crave. I also wouldn't waste your time if I were you replying to this post since I won't read it unless it pertains strictly to serious constructive feedback about act 2, and doesn't include inflammatory nonsense. If you feel you need to take me down a peg in another lengthy paragraph-by-paragraph post, then you're really not posting here for the right reasons. If you want to cast that insultingly as a 'circle jerk' then go ahead and be my guest - antagonizing fans of the game rather than reasoning with them as equals is an almost certain way to never get anything accomplished.
  13. I wouldn't be so hasty to declare 'caveat emptor' over this - Double Fine EXCEEDED what their original promise with the kickstarter was.
  14. I think the OP has 'old school' confused with 'hardcore.' The devs tried to make a charming accessible game, coming back to the genre after so many years Tim has been out of it. I feel they've done a great job so far, and we've only seen half the game as it stands. I also find what the OP suggests about demanding a refund for a kickstarter donation to go against the spirit of kickstarter. Double-fine not only delivered on their promise, they exceeded what their original intention was. But that aside, kickstarter is something you don't go back on or demand refunds over except in cases of outright consumer deception - they definitely didn't deceive here. The OP seems to have had in their head a very different vision of what would satisfy them than what the myriad of other people who donated had in mind. If the OP wants to make a positive difference, they should be making suggestions about what they'd like to see in the second half of the game. The 'the puzzles are too easy' issue is a totally legit criticism, and something that the second half is supposedly going to address. This would be an opportunity to still make suggestions there as the game still isn't finished and there's still some time. As for the OP's more inflammatory posts, I suggest that they make more constructive criticism because negativity helps no one - it doesn't help the dev team make a better game, and it doesn't prompt a constructive discussion among forum posters. However, based on the individual's pattern of posting thus far, I feel that they're only being inflammatory for the negative attention it brings, not for any serious reasons related to the game. This is how negativity can undermine one's credibility, as I am apt to feel this way based on such unbecoming conduct. I would also further like to add: The adventure gaming genre of the 'old school' in general had several universal problems associated with it. Sometimes its puzzles would be either too hard or too easy for its games, causing either head-pounding frustrating or making the game basically an interactive movie. The sweet spot of balancing discovery & puzzle solving with keeping the pace of the game flowing is a tough tightrope to walk. I feel double-fine is off to a good start with the first half of broken age in that the puzzles didn't slow down the narrative thus far (thus meaning that people new to adventure game 'logic' will enjoy themselves) but do feel that they could have been slightly more challenging - I am hoping this will be addressed in act 2. Additionally, the adventure gaming genre often had the problem of games being shorter than counterparts of other genres - due mainly to the nature of adventure games being multi-layered in their storytelling and design, with the folding space of narrative & puzzle-solving making games like "Full Throttle" for all their complicated scenes be a fairly short experience. There's also other genre limitations like how asinine the interface of some of those 'old school' games were - a drawback that was gradually addressed over time as interfaces got simpler and got the clutter out of the way of the interaction with the world. The point I'm trying to make with this though, is that it isn't helpful to have a rose-tinted view of the adventure gaming genre. There are certain limitations and potential pitfalls associated with the genre that we have to bear in mind even now. That said, I feel like Broken Age thus far is a decent step forward for the genre - it taps into a great 'starting point' of accessibility, charm, and 'training' its mostly-new audience in adventure gaming logic. If the first act could be considered a warm-up for the second, then all the better.
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