:::I will be updating this list as I continue to play:::
Bought & installed through Steam. Noticed several bugs. Hopefully some fine folks here at the forums can help. Thanks.
Game Crashes (in which only the game crashes, not Steam)
-MilkMan level - Soon after picking up Rolling Pin.
-MilkMan level - Den Mother battle, after falling off the edge of the map when out of lives.
-Right as I earned the, Deliver The Milk achievement.
-Gloria's Theatre. Using cobweb duster on the web that protects the little emotional baggage.
-Gloria's Theatre. After being set on fire during boss battle with the Phantom.
-The birds chirping (while at campground) were stuck in an endless loop.
-Dialog during the first few cutscenes of the game were missing.
-No music during the emotional baggage cutscenes (when bag and tag meet). Which makes me very sad, because I love that music.
-Audio from the campground P.A system would cut in & out.
-When sliding/grinding, there was a weird beeping instead of the grinding noise. The beep sound is the same sound you hear when you select an item to use (bacon, dowsing rod, etc)
-Randomly, sound effects will get caught in a loop. Bird chirps, footsteps, etc, & continue until you leave level.
-The dowsing rod for arrowheads does not change pitch/sound when nearing arrowheads.
-Audio in cutscene after earning marksmanship badge cuts in & out.
-At the campground lake - after drowning - as you crawl back up to shore, there is no audio. (should there be?)
-Lungfishopolis, almost all cutscenes have broken audio.
-I've noticed that when I skip through a cutscene, that triggers a ton of audio bugs through out the game & doesn't stop unless you shutdown/restart. Things like looped sounds (footsteps, birds), no audio during cutscenes, no audio during conversations/dialog trees.
(#1, 2) - Textures constantly blink in & out of detail. From a near solid color smooth, to the proper details.
(#3) - The fire/flames are very thin, hard to see, orange lines.
-With the pyro psi power, setting things on fire results in same glitch.
(#4) - The purple glow that rises from the ground (arrowheads) are purple outlines of squares.
-Beehives. The bees are a single yellow line.
-No audio/video of slideshow for the basic braining. (before you punch wall to begin)
(#5) - After using bacon, when you put it away, the entire screen goes blurry. Remains that way until you leave/load another level.
(#5) - When you try to use smelling salt in campground (not in a level) the entire screen goes blurry, just like the glitch with bacon.
(#6) - Dowsing rod sfx are displayed behind you & blur your point of view. The purple arrowhead front doesn't glow.
(#7) - The effects when censors are shot from spawn cannon are like other particle effects, square outlines.
-Attacks from enemies that use particle effects, show up as square outlines. (example:censor's attack)
-The particles that float around while at campground (dust & such) are green lines.
(#8) - Aiming Guide for telekinesis isn't normal.
(#9) - A lot of baggage cut scenes feature a bag with 1 or both eyes all white. (creepy)
(#10) - During race with levitation ball, too many elements in the HUD are overlapped in top corner. Health/Lives/race standings.
(#11) - The Fan Room of Milla's level - the bubbles emitted from fans are blue lines.
(#12) - Milla's Race - when you pass through a speed burst, a bunch of white lines surround you instead of the correct particles.
-LUNGFISHOPOLIS is a very buggy level. The framerate for this entire level is significantly lower than all the others.
- Lungfishopolis - health status sometimes never changes after being attacked. Remains full so you don't know how close to death you are.
(#13) Lungfishopolis - Smash tanks - orange lines.
(#14) Lungfishopolis - The tunnel with electric wire - there is no animation at all. You don't know when it will shock you.
(#15) Lungfishopolis - Smash buildings - brown lines.
(#16) Lungfishopolis - The tank with laser beam - the beam is hard to see blue lines.
(#17) Lungfishopolis - Kochamara's triangle beam attack is near invisible.
(#18) When running on levitation ball, weird starburst glitch instead of green rings.
(#19) When setting something on fire, black panels surround item & there is no thermometer gauge.
-The water in the rivers, when it collides with rocks or other objects, the splash is a bunch of blue lines.
(#20) When using cobweb weaver, there appears to be a particle effects that isn't showing up. Just lines.
(#21) Load screen for Crullers lab, there are a bunch of little green lines floating around.
(#22) Smelling salts animation. Someone will need to confirm this one. I couldn't find video of it & I've forgotten how it should look. To me, it doesn't look right.
(#23) When you grind on rails or slide down slides, lines appear around feet instead of proper particle effect.
(#23) MilkMan level - The tops of power line posts, the electricity isn't seen.
(#24) MilkMan level - Just about everything in this battle is bugged. All audio is missing. Flames that surround level & the boss attacks are invisible.
-MilkMan level - No camera flash from those tiny cameras.
-MilkMan level - when in the pitch black room (to get plunger), you can't see the footprints that should be left behind.
-Emotional Baggage, their tears are missing.
-Cobwebs, the sparkle/shimmer is missing.
(#25, 26) The green outline/cloud that spins around the item select screen & other cases where the camera changes point of view, is not there.
(#27) Asylum, Milkman's molotov. Just like all other fire animation.
(#28) Any place with water, the surface is constantly flickering with a black shading that covers the entire surface.
-In the Asylum, EVERY time you hit a jar with a brain, the screen goes blurry, just like the bacon/salt glitch (#5) After every brain I have to leave level or quit the game so it can reset. Very, very frustrating.
(#29) Figments Album - when looking through the album of figments for a level, the figments flash onscreen for just a second & disappear.
(#1) Level Textures - http://i.imgur.com/cAB5W.jpg
(#2) Level Textures 2 - http://i.imgur.com/OGyIH.jpg
(#3) Fire/flames - http://i.imgur.com/yrHlD.jpg
(#4) Arrowhead glow - http://i.imgur.com/nX0Ry.jpg
(#5) Bacon & Salt - http://i.imgur.com/LI5EF.jpg
(#6) Dowsing Rod Effect - http://i.imgur.com/Gbqj7.jpg (screencap didn't capture how it really looked. It looks a lot worse.)
(#7) Censor Spawn Effect - http://i.imgur.com/gYMTJ.jpg
(#8) Aiming Guide - http://i.imgur.com/Dys1n.jpg
(#9) Baggage Eye - http://i.imgur.com/tqLTO.jpg
(#10) Race HUD - http://i.imgur.com/OXVVV.jpg
(#11) Milla's Fan Room - http://i.imgur.com/REi2k.jpg
(#12) Race Speed Burst - http://i.imgur.com/UzHp0.jpg
(#13) Tank Smash - http://i.imgur.com/araf2.jpg
(#14) Electric Tunnel - http://i.imgur.com/QlEFY.jpg
(#15) Building Smash - http://i.imgur.com/1g3Tu.jpg
(#16) Tank Laser Beam - http://i.imgur.com/RToMG.jpg
(#17) Kochamara Beam Attack - http://i.imgur.com/1xOJI.jpg
(#18) Running On Levitation Ball - http://i.imgur.com/eM4vZ.jpg
(#19) Set Fire to Objects - http://i.imgur.com/nfBEB.jpg
(#20) Cobweb Weaver - http://i.imgur.com/Ah476.jpg
(#21) Cruller Load Screen - http://i.imgur.com/Pxf6n.jpg
(#22) Smelling Salts animation - http://i.imgur.com/qJnrd.jpg
(#23) Power Line Posts / Grinding - http://i.imgur.com/5Yli6.jpg
(#24) Nightmare (underground) Boss - http://i.imgur.com/yDg53.jpg
(#25) Green outline/cloud on item select menu - http://i.imgur.com/y98NA.jpg
(#26) Green outline/cloud on camera view change - http://i.imgur.com/wxKKN.jpg
(#27) Milkman's Molotov - http://i.imgur.com/h4NM0.jpg
(#28) Water Surface - http://i.imgur.com/YQaTl.jpg
(#29) Figments Album - http://i.imgur.com/iMp9G.jpg