Cheeseness

Chief Moderator
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About Cheeseness

  • Rank
    A Positive Force for Internet Good
  • Birthday

Converted

  • Steam Community Tag/URL
    http://steamcommunity.com/id/cheeseness
  • URL
    http://doulbe-fine-game-club.github.com
  • Location
    Australia
  • Occupation
    Handsome Guy
  • Biography
    I do stuff. Lots of stuff. Right now, I'm doing more things than you could possibly imagine.One of the things I do is help coordinate the Double Fine Game Club, a weekly event where we play through and discuss games. Doesn't that sound awesome? You should join us.
  1. The boxed remasters question encompasses Full Throttle Remastered. Yours being in the off topic section was an accident, which I've now corrected.
  2. I've summarised/paraphrased everybody's questions up in the first post. If anybody feels like their question isn't expressed well, let me know and I'll update it! Keep the questions coming
  3. Nice workflow post. Thanks for the update, Geoff
  4. 166.5x if ScummVM's listing of 320x200 as the original resolution is correct (It's been a while since I last played, and I'm surprised it was that low!). I've done a little bit of this type of upscaling/redrawing work before, and like torb, I'd also be interested in hearing about what goes into the stylistic decisions that are necessary to add detail to stuff that was ambiguous and open to interpretation at lower resolutions. Is original concept art playing a reference role for the artists working on the project, and if so, to what extent?
  5. I'd love to hear the team members' earliest memories of playing Full Throttle
  6. Sorry for posting here, I have too many PMs that I need to keep and can't send new ones. Did you get a chance to play around with the Icicle engine at all? If so, I'd love to get some feedback from you as soon as possible! Hope all's well ^_^

  7. I had a brief chat with Spaff about this. At this point in time, we can't see any problem with that. If something comes up in the future, we'll remove the URL. Go for it
  8. You, sir, are a merchandising genius.
  9. Ha ha, thank you. I had good people supporting me
  10. Quick Q, which forum theme are you using? Edit: Looks like DF Nights and After Dark are the ones affected. The text isn't using 'auto'. If it was, this wouldn't be an issue (setting font colour to auto makes the browser pick a colour that contrasts with the background behind it). I'll see if we can get it sorted out Here's how it looks for me on the default.
  11. It's funny what sort of things end up being noticeable when you up-res something from 320x200 to 4400x2400
  12. Looking at the previous shot, Ben is standing on the ground. His foot's not meant to be visible, but his leg is meant to be behind the wooden flooring that it's passing through the middle of there.
  13. The rope is also cut off in the screenshot where Mo has him tied up. I think there's still plenty of time for tidying up z-ordering and clipping issues
  14. Yeah, it's the original trailer voice over. Tim mentioned it here too.