Cheeseness

Chief Moderator
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About Cheeseness

  • Rank
    A Positive Force for Internet Good

Converted

  • Steam Community Tag/URL
    http://steamcommunity.com/id/cheeseness
  • URL
    http://doulbe-fine-game-club.github.com
  • Location
    Australia
  • Occupation
    Handsome Guy
  • Biography
    I do stuff. Lots of stuff. Right now, I'm doing more things than you could possibly imagine.One of the things I do is help coordinate the Double Fine Game Club, a weekly event where we play through and discuss games. Doesn't that sound awesome? You should join us.
  1. Awesome! Those cloudshoes are fantastic
  2. Sorry, it's not the right time to be talking about dates.
  3. Hi there! A Linux version is coming! Like with Day of the Tentacle Remastered, it's going to be a little while after the Windows version's release.
  4. I feel like different people must be having different experiences with this one. I can see the ball and the paddle clearly through the cloud, which is a bit of a problem. This is what I was trying to explore with my hedge garden table concept. If anybody wants to run with that, feel free!
  5. This is looking pretty unlikely, but you can definitely add it as a "non-Steam" game so that it shows up in your Steam library!
  6. For anybody who hasn't noticed
  7. v0.1.1 Some super quick bug fixes! New build: This release is affectionately known as "0.1.1_5dc8d48", which is how we be tagging development builds moving forward (that's the release version followed by the short git revision, which means that if we ever need to reproduce a bug or understand why something has changed, we can jump back to the version of the code that the build was created from really easily. Huzzah!) Linux Mac Windows These builds feature improved paddle controls, another new logo and many, many bug fixes and tweaks. See the release notes for more details and known issues! In the main repo: Cheeseness disabled the exit to menu button (d548e70) fragmental fixed spinners being triggered multiple times (#151) fragmental fixed delays between music tracks (#185) In the forums: fragmental started a thread for sharing game platform IDs (Steam, etc.) Thanks to @fragmental and @Cheeseness for their efforts!
  8. I'm http://steamcommunity.com/id/cheeseness/ but my friends list is full ;_;
  9. v0.1.0 In preparation for Pongball's inclusion in the Amnesia Fortnight Humble downloads, contributors have continued working on nailing down bugs. From here on out, future update posts will be made when enough changes have been contributed to justify a new release. New build: This release is affectionately known as "0.1.0_e1a81bd", which is how we be tagging development builds moving forward (that's the release version followed by the short git revision, which means that if we ever need to reproduce a bug or understand why something has changed, we can jump back to the version of the code that the build was created from really easily. Huzzah!) Linux Mac Windows These builds feature improved paddle controls, another new logo and many, many bug fixes and tweaks. See the release notes for more details and known issues! In the main repo: lightsoda fixed the game freezing if player 1 won the match (#141) lightsoda fixed gamepad controls in single player offline mode (#144) fragmental fixed music tracks ending early (#152) Cheeseness added default button focus (#161) osse101 fixed paddle drift/inertia with keyboard controls (#157) osse101 changed obstruct power behaviour (#159) Cheeseness added buttons to the about screen (#162) osse101 added network sync to Speedster map obstacles (#166) Cheeseness updated win text (#168) Cheeseness fixed scores not displaying on networked clients (#168) osse101 fixed win screen and countdowns not displaying on networked clients (#168) osse101 fixed a networked paddles rubberbanding (#169) Cheeseness fixed the ball bouncing over bumpers in Bumpout (#170) Cheeseness added KGuNN45's new logo (#171) lightsoda relocated the ball spawn point in Speedster (#173) Cheeseness updated the readme (#174) bobsayshilol fixed the cancel button when joining a networked game (#175) lightsoda added obstacle reset functionality to offline and online games (#177) bobsayshilol enabled vsync for lower quality settings (#178) Cheeseness moved logo implementation instructions to the Menu Logos wiki page Cheeseness updated the press/artwork/screenshots wiki page In the assets repo: KGuNN added a new logo (#26) In the forums: KGuNN shared a new logo in the Concept art thread Cheeseness shared an Amnesia Fortnight retrospective post in the General discussion thread Cheeseness updated to FAQ thread to better reflect that Amnesia Fortnight is over Cheeseness created a Help and troubleshooting thread Cheeseness shared a video visualising contributor activity in the main repo across Amnesia Fortnight in the Screenshots & videos thread Thanks to @lightsoda @fragmental @osse101 @bobsayshilol @KGuNN and @Cheeseness for their efforts! Here's what two-and-a-bit weeks' worth of community development look like!
  10. Oh noes! Something's gone wrong! You can report problems in a number of ways. You can create or comment on an issue on GitHub, you can leave a comment in this thread, or you can hop into the IRC channel and ask for help (IRC server details are in the FAQ thread). When asking for help, please try to always include the following information and understand that everybody working on Pongball is a volunteer who is generously donating their time - be polite and patient! Always search for an existing GitHub issue that matches your problem! Your operating system The version of the game that you're running (this will be included in the executable name!) A detailed description of the problem (include what you expect to happen in addition to what does happen!) Steps on how to reproduce your problem Copies of relevant terminal output and/or game logs (see below for details on where to find those!) Game log paths: On Linux The game log can be found in the following path. It is overwritten each time the game is launched, so be sure to grab a copy that contains output from when your issue occurred! ~/.config/unity3d/DoubleFineGameClub/Pongball/Player.log On Mac In Finder, press Ctrl+Shift+G to bring up the location dialog and enter the following path: ~/Library/Logs/Unity/ The log file is called Player.log and is shared by every game that uses Unity. If you've run another game (including Pongball!) since experiencing your issue, the log will be overwritten. Be sure to grab a copy that contains output from when your issue occurred! On Windows The log file is called output_log.txt and lives inside the "_Data" folder that lives next to the Pongball executable. It is overwritten each time the game is launched, so be sure to grab a copy that contains output from when your issue occurred! path/to/game/pongball_XXXX-XX-XX_XXXXXXX_Data/output_log.txt Game config paths: On Linux ~/.config/unity3d/DoubleFineGameClub/Pongball/prefs On Mac TBC (should be in ~/Library/Application Support/unity.DoubleFineGameClub.Pongball.savedState/ ?) On Windows The Unity engine keeps player configuration stored in the system registry under the following key. Fiddle at your own risk! AppData\LocalLow\DoubleFineGameClub\Pongball
  11. For anybody who's interested, I wrote up some reflections on community participation in Amnesia Fortnight, which can be read here.