Cheeseness

Chief Moderator
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About Cheeseness

  • Rank
    A Positive Force for Internet Good

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  • Steam Community Tag/URL
    http://steamcommunity.com/id/cheeseness
  • URL
    http://doulbe-fine-game-club.github.com
  • Location
    Australia
  • Occupation
    Handsome Guy
  • Biography
    I do stuff. Lots of stuff. Right now, I'm doing more things than you could possibly imagine.One of the things I do is help coordinate the Double Fine Game Club, a weekly event where we play through and discuss games. Doesn't that sound awesome? You should join us.
  1. A very big thank you to @DF Anna for joining us on fairly short notice! That was a great chat with some helpful insights
  2. Change of plans! We've got Anna Kipnis joining us in a few minutes
  3. Day Twelve In the main repo: kednar modified sprites for the space memory (#22) Jenni added look and use dialogue to the Doug the Ogre room (c7ee8bf) Jenni updated the main menu (#23) kednar and flesk worked on the space memory's implementation (fork) In the forums: Jenni updated her "What's left and the future of Amnesia Adventure" thread to indicate that it's something that will happen in her fork Mythalore shared some updated menu buttons in the "What's left and the future of Amnesia Adventure" thread Jenni shared a main menu revision in the "What's left and the future of Amnesia Adventure" thread kednar opened a thread requesting some music for the space memory kednar created a thread to share scripts written by himself and germila for the space memory kednar shared a video of a space memory cutscene in the Concept art thread Thanks to @kednar @Jenni @flesk and @Mythalore for their efforts!
  4. Day Thirteen Today saw Pongball's busiest day yet, with more active contributors and contributions than any previous day! A lot of focus was on improving and refining existing functionality, but we also got a new credits screen so that our lovely contributors can be recognised! New build: This release is known as "2017-04-25_f9838f0", which is how we be tagging development builds (that's the date followed by the short git revision, which means that if we ever need to reproduce a bug or understand why something has changed, we can jump back to the version of the code that the build was created from really easily. Huzzah!) Linux Mac Windows These builds include camera fixes, network improvements, physics improvements, a credits screen, an about screen, an start-of-round countdown timer and a stack of misc bug fixes. See the release notes for details and known issues! In the main repo: lightsoda fixed table sides going out of camera view (#76) jctwood worked on adding network synchronisation to obstacles (#80) fierydrake added a start-of-round countdown timer (#82) fierydrake adjusted some ball physics (#82) Cheeseness added a credits panel to the main menu (#84) Cheeseness added an about panel to the main menu (#84) osse101 fixed a bunch of misc bugs (#85) fragmental worked on supporting multiple local players (#86) osse101 worked on bringing in kednar's coloured variants of the robot paddle (#87) In the assets repo: kednar added an updated version of the bulge table (#18 #20) kednar added a cloud model for the obscure power (#18) reidhcooper added a new logo design (#19) kyle3wynn added sounds for power acitvation, power ready and spinner collision (#21) In the forums: Reid_Harris_Cooper shared a new logo design in the Art assets thread KGuNN shared a concept for the game setup menu in the Concept art thread Big thanks to @lightsoda @jctwood @fierydrake @osse101 @fragmental @kednar @Reid_Harris_Cooper @kyle3wynn @KGuNN and @Cheeseness for their efforts! And, of course, a mentor stream: Guests: Paul O'Rouke Questions: Reid Harris Cooper, kyle3wynn, jctwood, FragmentalStew Question wrangler: jctwood
  5. Me with some vintage Pong (and a cool t-shirt).
  6. I think there's still work to be done on that front. We'll have to see how things are looking once we've got paddle colliders sorted. Are you playing with keyboard or gamepad controls?
  7. Amnesia Adventure started development 5 days late. There's a lot more than 2 days left
  8. Another fun stream! Big thanks to @Paul O'Rourke for sharing his time and knowledge with us!
  9. @Reid_Harris_Cooper that has been merged into the assets repo now. In future, please follow the instructions in the FAQ thread and ask me so that I can get approval before contributing anything containing DF branding. We'll try and get it into the game soon!
  10. About to go live with Paul O'Rouke!
  11. Nice work! The aim is to allow people making memory sequences to create their own character sprites that look different from each other, but there's value in having a generic one that anybody can use (maybe the same as what's used in the hub scene?) and kednar would be a great candidate for putting something like that together
  12. It's a bit messy, but I'll tidy it up
  13. @Reid_Harris_Cooper Do you have a GitHub account hat I can reference when committing that (if not, that's cool)?
  14. Day Eleven Today saw more changes to the main menu, the addition of an intro scene and more work on the wizard and space memories. In the main repo: Jenni has implemented her proposed changes to the main menu (41220e2) Jenni has added an intro scene with voice-over (14e4f3f) flesk has been working on the wizard memory (fork) In the assets repo: kednar added new character sprites for the space memory (#2) In the forums: Jenni posted a thread with some new direction for Amnesia Adventure before the end of AF Thanks to @Jenni @flesk and @kednar for their efforts.
  15. Day Twelve Today was a day of testing and refinement of networking and game feel, spurred on by the contributor catchup session organised by fragmental. A great start on the final stretch of Amnesia Fortnight! New build: This release is known as "2017-04-24_1253b4c", which is how we be tag development builds (that's the date followed by the short git revision, which means that if we ever need to reproduce a bug or understand why something has changed, we can jump back to the version of the code that the build was created from really easily. Huzzah!) Linux Mac Windows These builds include improvements to powers (press space to activate), ball behaviour fixes, improved volume controls and fixes for online mode behaviour. See the release notes for details and known issues! In the main repo: jctwood changed table/asset selection in online mode to only be configurable by the host (#64) lightsoda fixed some unpredictable ball behaviour (#68) osse101 updated powers to be synced in online mode (#69) fragmental made volume controls persistent across restarts (#70) fragmental added some fixes for errors on ball restart in online mode (#74) jctwood added debug output for network latency (#75) In the assets repo lightsoda added a new song, A Pong of Balls (#15 ) kyle3wynn added sounds for goals (#16) kednar added more animations for the robot paddle (#17) In the forums: kednar created a thread in response to Tim Schafer's request for a combined Pongball team photo in the first mentor stream Thanks to @jctwood @lightsoda @osse101 @fragmental @kyle3wynn and @kednar for their efforts!