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Cheeseness

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Everything posted by Cheeseness

  1. Cheeseness

    Team photo!

    I don't have a beard-thing! I'm wearing a Monkey Island t-shirt and pointing at the Pong cabinet.
  2. Woo \o/ I'm not sure how visible it's been to people outside of the community projects, but we also had daily streamed chats with DF people talking about and getting advice on game jams and game development. Definitely not as in-depth, professional or narratively driven as 2PP's doc, but they've been great for maintaining enthusiasm among the community contributors, and I hope they've done a little to help keep people excited about AF in general during the wait between doc episodes.
  3. Cheeseness

    Team photo!

    Hexipal, lower middle right.
  4. OK, no mentor stream today! Sorry, people! If we can wrangle a final reflective one with Greg and Spaff, we will, but I'm not certain when that might be. In the meantime, DF have a stream planned for tomorrow, where they're planning to feature Pongball up first (there's a countdown on the youtube page - currently it's about 19 hours away)!
  5. That box is the "obscure" power. It's meant to make it harder for the opponent to see where their paddle and the ball are for a short period of time (the duration is probably too long). In future builds, it'll look like a cloud. There are three powers. The slow (blue sphere) is a defensive one, the obstacle (grey block that's meant to stop paddle movement but currently doesn't) and obscure (black plane) are both offensive ones Dunno what's up with your gamepad. Stuff is working fine here and on other people's machines. Is it possible that Unity's picking up other joystick-like devices (some gaming keyboards do this!) and mapping those as the first and second input devices? Single player games like Everything are likely to be capturing gamepad input from all devices and not care about which one(s) it comes from. Pongball can't do that.
  6. Yep, still waiting. I'll post here as soon as I get word.
  7. T and J are firing off the powers for you? That should be Z and Left Alt (key bindings are listed in the release notes). AI seems fine here. Can you describe a bit more what you're seeing as broken about the AI and/or share a video? If you do two player offline, does your gamepad control the second player by any chance?
  8. Had some scheduling mixups with the planned final stream. Still finding out whether it's going to happen or not. Sit tight!
  9. Cheeseness

    Update Log

    Day Fourteen Today was the last day of Amnesia Fortnight, and wowsers what a day! A bunch of really significant changes have come in that make today's build well worth checking out \o/ New build: This release is affectionately known as "2017-04-26_c10ab24", which is how we be tagging development builds (that's the date followed by the short git revision, which means that if we ever need to reproduce a bug or understand why something has changed, we can jump back to the version of the code that the build was created from really easily. Huzzah!) Linux Mac Windows These builds include paddle improvements, table improvements, UI improvements, scoring improvements, network improvements and a bunch of bug fixes! See the release notes for more details and known issues. In the main repo: osse101 added random paddle selection (#87) kednar added new materials to Table02 (#88) lightsoda added some of KGuNN's changes to the Speedster table (#89) fragmental added support for multiple local players (#91) osse101 fixed paddle animations not being synced across the network (#93) Cheeseness updated the scoring system so that bumper and rollover targets increase goal value until a goal is scored (#94) Cheeseness expanded the distance that the paddle can travel (#100) osse101 fixed paddle drift after taking control of a paddle from the AI (#101) Cheeseness added KGuNN's material changes to the Speedster table (#102) Cheeseness fixed silent wall collisions in the Speedster table (#102) osse101 added UI indicators for players' current powers (#103) Cheeseness changed paddle colliders to be curved (#105) Cheeseness adjusted paddle scaling and position to be consistent across all paddles (#109) kednar worked on adding his Bulge table (#108) Cheeseness updated the credits with details of third party code (#112) jctwood refactored network setup code (#110) fragmental added a new game setup UI (#110) osse101 implemented sounds for spinners, buttons and powers (#111) Cheeseness added reidhcooper's second logo (3394801) jctwood fixed a bug with the new paddle colliders in online mode (#114) In the assets repo: kyle3wynn added button sounds (#22) KGuNN added new materials for the Speedster table (#23) In the forums: kednar has been working on assembling a team photo in the Team photo! thread Cheeseness shared a screenshot of KGuNN's Speedster table updates in the Art assets thread fragmental shared some work-in-progress shots of the new game setup UI in the Concept art thread Thanks to @osse101 @kednar @lightsoda @fragmental @jctwood @kyle3wynn @KGuNN and @Cheeseness for their efforts! And surprise, a mentor stream: Guests: Anna Kipnis Questions: FragmentalStew, Milan, kyle3wynn, jctwood Question wrangler: jctwood Topics: releasing games, building on prototypes and community activities
  10. Cheeseness

    Slack?

    Oh, sorry. On foonetic's network! I'm so used to typing freenode that I do it unconsciously. The link to webchat was correct though >_<
  11. Cheeseness

    Slack?

    Yep! That's another server on foonetic's network that someone just connected successfully through.
  12. Cheeseness

    Slack?

    Try heartland.foonetic.net as the IRC server
  13. Cheeseness

    Art assets

    That should've come in automatically so far as I can tell - or did that need to be moved out into the bridge prefab manually? I pulled the bridge prefab out of your variant because it's so table specific. Maybe it makes sense to just include that in the table geo now?
  14. For anyone having trouble with IRC, it looks like some of foonetic's servers have gone down. People in Europe seem to be less likely to be able to connect to the rest of us. In the meantime, we can use the forum chat to stay in touch if needed.
  15. Cheeseness

    Art assets

    @KGuNN has made a new theme for the Speedster map. The ramp UVs are messed up, but otherwise, it looks pretty slick!
  16. A very big thank you to @DF Anna for joining us on fairly short notice! That was a great chat with some helpful insights
  17. Change of plans! We've got Anna Kipnis joining us in a few minutes
  18. Day Twelve In the main repo: kednar modified sprites for the space memory (#22) Jenni added look and use dialogue to the Doug the Ogre room (c7ee8bf) Jenni updated the main menu (#23) kednar and flesk worked on the space memory's implementation (fork) In the forums: Jenni updated her "What's left and the future of Amnesia Adventure" thread to indicate that it's something that will happen in her fork Mythalore shared some updated menu buttons in the "What's left and the future of Amnesia Adventure" thread Jenni shared a main menu revision in the "What's left and the future of Amnesia Adventure" thread kednar opened a thread requesting some music for the space memory kednar created a thread to share scripts written by himself and germila for the space memory kednar shared a video of a space memory cutscene in the Concept art thread Thanks to @kednar @Jenni @flesk and @Mythalore for their efforts!
  19. Cheeseness

    Update Log

    Day Thirteen Today saw Pongball's busiest day yet, with more active contributors and contributions than any previous day! A lot of focus was on improving and refining existing functionality, but we also got a new credits screen so that our lovely contributors can be recognised! New build: This release is known as "2017-04-25_f9838f0", which is how we be tagging development builds (that's the date followed by the short git revision, which means that if we ever need to reproduce a bug or understand why something has changed, we can jump back to the version of the code that the build was created from really easily. Huzzah!) Linux Mac Windows These builds include camera fixes, network improvements, physics improvements, a credits screen, an about screen, an start-of-round countdown timer and a stack of misc bug fixes. See the release notes for details and known issues! In the main repo: lightsoda fixed table sides going out of camera view (#76) jctwood worked on adding network synchronisation to obstacles (#80) fierydrake added a start-of-round countdown timer (#82) fierydrake adjusted some ball physics (#82) Cheeseness added a credits panel to the main menu (#84) Cheeseness added an about panel to the main menu (#84) osse101 fixed a bunch of misc bugs (#85) fragmental worked on supporting multiple local players (#86) osse101 worked on bringing in kednar's coloured variants of the robot paddle (#87) In the assets repo: kednar added an updated version of the bulge table (#18 #20) kednar added a cloud model for the obscure power (#18) reidhcooper added a new logo design (#19) kyle3wynn added sounds for power acitvation, power ready and spinner collision (#21) In the forums: Reid_Harris_Cooper shared a new logo design in the Art assets thread KGuNN shared a concept for the game setup menu in the Concept art thread Big thanks to @lightsoda @jctwood @fierydrake @osse101 @fragmental @kednar @Reid_Harris_Cooper @kyle3wynn @KGuNN and @Cheeseness for their efforts! And, of course, a mentor stream: Guests: Paul O'Rouke Questions: Reid Harris Cooper, kyle3wynn, jctwood, FragmentalStew Question wrangler: jctwood
  20. Cheeseness

    Team photo!

    Me with some vintage Pong (and a cool t-shirt).
  21. I think there's still work to be done on that front. We'll have to see how things are looking once we've got paddle colliders sorted. Are you playing with keyboard or gamepad controls?
  22. Amnesia Adventure started development 5 days late. There's a lot more than 2 days left
  23. Another fun stream! Big thanks to @Paul O'Rourke for sharing his time and knowledge with us!
  24. Cheeseness

    Art assets

    @Reid_Harris_Cooper that has been merged into the assets repo now. In future, please follow the instructions in the FAQ thread and ask me so that I can get approval before contributing anything containing DF branding. We'll try and get it into the game soon!
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