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Cheeseness

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Everything posted by Cheeseness

  1. Cheeseness

    Update Log

    Day Two Day two saw a little less activity on the repo, balanced by more discussion and concept sharing. Score mechanics and movement have been points of discussion across the day in IRC and the forums, though assessing implementations of these will depend upon getting a solid test table put together through which core gameplay can be explored. Putting together this test table (or tables) will likely be a focus across the next couple of days. In the main repo: fragmental has fixed some ball collision issues (#18) bobsayshilol has been working on re-implementing single player vs AI functionality (#4) fragmental is working on some menu implementation (#9) Cheeseness added notes on Asset Bundles to the Build Guide wiki page In the asset sources repo: lclhstr added some sound effects (5b1062b) On the forums: lclhstr started a thread for discussing/sharing sound effects kednar shared some concept images for a paddle style in the concept art thread kednar shared some concept images and a video for a radial table design in the concept art thread lightsoda shared a mock up based on KGuNN's table concept from yesterday in the concept art thread lightsoda shared a concept image exploring possible player movement/positioning in the concept art thread KGuNN shared a concept image illustrating possible roles for flippers in the concept art thread Thanks to @fragmental @bobsayshilol @lclhstr @kednar @lightsoda @KGuNN and @Cheeseness for their efforts! Last but not least, the second mentor stream: Guests: Matt Enright Questions: Reid Harriss Cooper, Kyle3wynn Question wrangler: KGuNN Topics: programming, prototyping, game jams and teamwork
  2. Thanks heaps to @Matt Enright for joining us today! There were some great insights in today's stream. Apologies for the camera troubles. We'll try to get that sorted before tomorrow!
  3. OK, we'll be going live in about 10 minutes or so over here Big thanks to KGuNN for helping me keep track of community questions!
  4. A quick update to today's schedule. Anna is unable to make it today. We'll still be doing the stream with Matt (and maybe a surprise guest) though, so get your questions ready!
  5. We'll make sure this isn't the last! Looking forward to working with you
  6. Cheeseness

    Update Log

    Day One These posts are going to be loosely organised into days, but since we're spread across the world aren't really likely to align with calendar day in any meaningful way. I'll be attaching links to builds later on this evening. In the meantime, here's most of what happened today! First up, here are some test builds showing today's progress on top of the "pre-production" work that @lightsoda and @bobsayshilol put in since voting ended. This release is known as "2017-04-12_4859bbc", which is how we'll be tagging development builds (that's the date followed by the short git revision, which means that if we ever need to reproduce a bug or understand why something has changed, we can jump back to the version of the code that the build was created from really easily. Huzzah!) Linux Mac Windows These builds include two placeholder themes, a placeholder table with two paddles, pop bumpers and a ramp, and initial multiplayer support. Note that paddles are controlled by a simple AI in this build! The main repo saw the following activity: Cheeseness migrated content from the Bad Golf wiki and created new pages for the Pongball wiki lightsoda pushed the initial codebase live to the Pongball GitHub repo (initial source drop @ d0cab3c) bobsayshilol removed some extraneous meta files (#11) lightsoda updated asset switching code to no longer require the AssetBundleServer to be running (#13) lightsoda added a post-build script to copy AssetBundles to appropriate locations (#13) lightsoda fixed a bug when resetting ball position (#13) fragmental fixed the AssetBundle deploy location on Mac OS (#14) Cheeseness fixed a material bug (#17) Cheeseness added a menu option for building AssetBundles for the build target platform (#17) In the asset sources repo: lightsoda contributed the source file for all the models used in the initial base (5d5868d) rhcooper contributed a Pongball logo (49ea2e9) Cheeseness contributed a Pongball logo (42ee82a) kyle3wynn contributed some UI and ball sounds (cdd874c, 3984ee6) On the forums: Cheeseness set up the Pongball subforum KGuNN shared some concept art for a possible table in the concept art thread Cheeseness created an Introduce yourself! thread Cheeseness created a Screenshots & videos thread jctwood created a General discussion thread Thanks to @lightsoda @bobsayshilol @fragmental @Reid_Harris_Cooper @kyle3wynn @KGuNN @jctwood and @Cheeseness for their efforts! And finally, the first mentor stream happened: Guests: Tim Schafer and Greg Rice Questions: Kyle3wynn, VideogameScrapbook, James Wood, Daniel Stokoe and FragmentalStew. Question wrangler: FragmentalStew Topics: concepts, pitching, leadership and prototyping
  7. Nice, KGuNN! That's a great exploration of some of the things that could be relevant to Pongball!
  8. I thought it'd be helpful to have a place to share any interesting screenshots, or gameplay videos that we come up with. To get the ball rolling, here are some videos from @lightsoda of the work he'd done prior to us opening things up to the community Proof of concept video 1 (initial gameplay) Proof of concept video 2 (adding depth) Proof of concept video 3 (adding networking) Proof of concept video 4 (adding asset switching) Proof of concept video 5 (adding ramps) And here's a screenshot of some of the initial obstacle assets.
  9. Things are kicking into gear! We now have subforums up for the following community projects that you can help out with: Pongball (a multiplayer blend of pong and pinball) Tablenauts (a fan-created Psychonauts themed pen-and-paper RPG) The Lost Dev Team (a multi-character puzzle platformer) We've also had our first mentor stream featuring Greg Rice and Tim Schafer, who were super generous with their time and gave some great insights. Aaaaaand, there's talk of people being interested in moving ahead with the Amnesia Adventure pitch. If that's your sort of thing, post here!
  10. Thanks heaps to everybody who tuned in and submitted questions. I hope that it was interesting! Huge thanks also to @Greg Rice and @Tim Schafer for generously sharing their time with us, especially given that we went a bit over time! (future streams will be about half that length)
  11. We're about to go live with the first mentor stream
  12. We're about to go live with the first mentor stream featuring Greg Rice and Tim Schafer! Big thanks to FragmentalStew for helping me keep track of community questions!
  13. It's NASDAQER with the holes in the P and B extended.
  14. I used to play a lot of Pinball Dreams and Pinball Fantasies on my Amiga back in the day. Good times
  15. Oh, I should probably share the placeholder logo thing I made in here
  16. My name is Cheese (Cheeseness in most places, ValiantCheese where that's not available). I'm a solo indie game dev working on a bunch of weird and whacky projects (last month I made a VR game where you play as a chicken, attach Vive controllers to your feet to scratch the ground for worms, and peck at them with a big beak attached to your face). I'm also a volunteer moderator here on the Double Fine forums, and I worked on the Linux port of Day of the Tentacle Remastered. Last Amnesia Fortnight, I coordinated Bad Golf: Community Edition's development and we had a great time. I'm mostly going to be focusing on Pongball this time around, but I'm also here to help manage infrastructure and stuff for the other projects too
  17. Looks like the repo is live early, people! I'll be updating the first post and FAQ with some more details soon. Hop on IRC and jump in if you're keen!
  18. For those keen on The Lost Dev Team, @Jenni is going to be driving that project forward across Amnesia Fortnight. Pitch in and help out!
  19. The when is 2300 UTC. Add or subtract your local UTC offset and you're good to go (or if you're having trouble with that, try this) As for where, I'll update the first post with the streaming location - most likely DF's Youtube account, but we haven't gotten that confirmed yet, so sit tight
  20. To break the ice, my name is Cheese (Cheeseness in most places, ValiantCheese where that's not available). I'm a solo indie game dev working on a bunch of weird and whacky projects (last month I made a VR game where you play as a chicken, attach Vive controllers to your feet to scratch the ground for worms, and peck at them with a big beak attached to your face). I'm also a volunteer moderator here on the Double Fine forums, and I worked on the Linux port of Day of the Tentacle Remastered. Last Amnesia Fortnight, I coordinated Bad Golf: Community Edition's development and we had a great time. I'm looking forward to Pongball being just as much fun! I'm not expecting to have much time for actual development (mostly I'll be doing coordination and running the mentor sessions), but I might jump in and contribute a few code commits here and there
  21. Pongball's development model is structured in a way that allows people to work on the game without knowing who their fellow contributors are. That's no reason for us to not all get to know each other though! Introduce yourself, share what excites you about Pongball, and if you're planning to work on something, what you're hoping to contribute! If you use a different username on IRC or GitHub, it wouldn't hurt to share those so that you're easier to recognise.
  22. We're in the process of getting subforums up for the community projects. The Pongball one is up now. The Lost Dev Team and Tablenauts will hopefully be ready soon!
  23. Keen eyes will notice that we have a shiny new subforum. People should have the ability to post new threads in here if they like!
  24. Locking this thread in preparation for moving to a subforum for active development.
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