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Cengared

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Everything posted by Cengared

  1. I voted for Beneath a Steel Sky (because I will always vote for BaSS) but I'm happy with Gabriel Knight, as it's on my current to play list (the whole series is at the moment). Now I just need to turn up to one of these things!
  2. Yay extra content. And not only that, fun and interesting content as well. Keep up the good work DF & 2PP peeps!
  3. I'm happy that an existing engine is being used for the game as that to me means that more of the development time and money can go into the actual game (story and puzzles and what not) instead of having to take time and money to make a new engine. The fact that the engine is open source and so modifiable just sweetens the deal.
  4. I voted for Beneath a Steel Sky because it's just about my all time favourite game. Gabriel Knight is a close second, and I have been thinking about playing through it again soon anyway.
  5. I prefer Paul Sabourin (of Paul & Storm).
  6. I've backed Wasteland 2 and Jane Jensen's Year of Adventure. Watching a few like the Leisure Suit Larry one and a Sherlock Holmes one.
  7. I absolutely adore Beneath a Steel Sky, the story is fantastic, and I've always had a fondness for a dystopian future setting (that doesn't say much about my mental wellbeing mind!). I must own about 4 or 5 different versions of it, from the original big box floppy disk version to the iOS one with a few CD versions (both on it's own and in compliations) in between. BaSS 2 is the one game I would give anything for with absolutely no questions asked.
  8. I think they're good if done well. For example, I like the ones used in the first two Simon the Sorcerer games. The first game has a single animation which is appropriate to the character: The second game has a few which I like but the last one is my all time favourite:
  9. I posted this in a similar thread on the spoiler free section but this seems to be main discussion thread for this project so I'm reposting it here. I think the concept of paying for a year’s worth of content is a very interesting idea and is one that has driven me to give more than I would have done for a single game (though if that single game had been a new Gabriel Knight then that would have been a very different question). This looks to me like a longer term project, which can only get better over time. I like the idea of building a company that will deliver interesting adventure games every year and hopefully at least two a year at that.
  10. I think the concept of paying for a year's worth of content is a very interesting idea and is one that has driven me to give more than I would have done for a single game (though if that single game had been a new Gabriel Knight then that would have been a very different question). This looks to me like a longer term project, which can only get better over time. I like the idea of building a company that will deliver interesting adventure games every year and hopefully at least two a year at that.
  11. Good call, I forgot about it myself despite the fact that it's on my games shelf though to be fair it's on the bottom shelf with all my other games in jewel cases. It's a very good game, well produced like a film with the writing and cast.
  12. I've got a couple of old games on my shelf that are quite obscure (not including the already mentioned Discworld Noir (which I didn't think was that obscure but it's still fantastic anyway, just wish it was easier to get running on a modern PC) and Gilbert Goodmate). The first one is The Ward which is a science fiction adventure made by a very small company called Fragile Bits (I believe that only 6 people worked on the game and it was their only release). Here's a screen shot of it: It came out in 2000-01, and I think I got it not long after it was released. I seem to remember that I did enjoy it for the most part but there were some annoying timed puzzles. Basically it's about an astronaut who is caught up in some weird alien prophecy after his fellow crewmen of the Apollo XIX mission are mysteriously killed. I can;t really remember much else. Because the team behind the game was so small there isn't any voice acting outside of the cut scenes which is a little strange for the time and with a commercial release but for me that only slightly detracted from the experience. I think I'll have to try and play it again soon. While searching for screen shots of the game I came across a video of the intro that someone uploaded so thought I might as well share it: Around the same time I got The Ward I also got Schizm: Mysterious Journey which is a Myst clone (technically more like Riven really) made by a Polish developer and noteable for being written by Australian science fiction author Terry Dowling (though to be honest I've never read any of his stuff). Here's a screen shot.: Like the previous game I don't remember a lot about it really. To be honest I'm not even sure I ever finished it! But it is on my shelf and I may get around to it one day. I do remember that it's about these two people who are sent to a world to find out what happened there or something and when you get there something else goes wrong and they have to abandon the ship they are on (stops while he finds the box to read it... ah yes, thats it). Space probes discover this planet with all these cities and machinery but there are no people anywhere on the planet so science teams are sent to research the place. Months later the two main characters are on a supply ship for the research teams but when they get there they find that they've all disappeared. Shortly after that something happens which causes systems on the ship to fail meaning the two people have to abandon ship. Upon landing on the surface they find that they've been separated and the player has to get them both to the same place (or something like that). Well that's the intro anyway, like I said I can't remember if I ever completed it. One neat thing was being able to switch between the two characters at will (I think it was like that most of the time anyway). The story must have interested me 'cos I wouldn't have bought it otherwise and so I might have got bored of the gameplay or the puzzles (a little research shows that there are some fairly hard/obscure puzzles in the game which definitely could have put me off completing it). I think I will try and get it running just to see if anything comes back to me at all, like remembering if I had finished it or not. If not then I could at least finish it for sure.
  13. Boy it was a tough choice but in the end I had to go for The Longest Journey. For me it has just about everything I look for in an adventure game. It beat off tough competition from the likes of Tales of Monkey Island, Syberia 1 & 2 and Trilby's Notes.
  14. I can honestly say it the choice of art style doesn't really bother me, just as long as it design fits the story being told. I will say that I feel the love for pixel art, while it can be well done, is mainly down to nostalgia. I would hope that we are beyond that for any game with a decent budget. With regards to the DFA I hope it's hand drawn, but it does depend on what story they want to tell.
  15. Hi! My name is Daniel, I'm 30 years old and I hail from the North-East of England. I'm currently unemployed at the moment, finding it hard to get a job that I can get to (as I don't drive and I live in fairly remote area) and that I can do. It was my dream to be a computer games programmer since I was about 16 but I'm kinda resigned to it never happening now mainly due to failing at university twice. The first time I went to uni was in 2000 when I was 18 and had just left college and I lasted about 7 months before leaving due to personal difficulties. After a few unfulfilling jobs I went back to university in 2007 but failed to pass my final year and get my degree. At least this time I got something for completing the first two years not that it's done me a lot of good. Anyway, I figure I've been gaming for about 25 years now (my first console was an Intellivision!) and adventure games have always been my favourite type of games. I backed this project for two reasons. One, it's a Tim Schafer lead adventure game (and to be honest no other reason is really needed!) and secondly, the documentary of the making of and it's a close call as to which is the top reason as although I've kinda given up of my dream of doing what the fine people of Double Fine do I am still very interested in the process of making a game. Also, it must be said that I'm not very good at these kinds of posts so this isn't very good at all.
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