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Chronos_

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About Chronos_

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  1. Probably Humble Bundle donating $50 million to charity http://blog.humblebundle.com/post/105361963691/thank-you-you-helped-give-50-million-to-charity and porting over 100 games to Linux http://blog.humblebundle.com/post/101186281150/you-helped-bring-over-100-games-to-linux .
  2. We're thinking about that too, might have to be digital only though. Hard to justify the production cost of what would likely be an entires discs worth of material. I'm also in favor of a playthrough. I think it'll be pretty cool to hear about what the developers have to say about the game, like if they thought some puzzles might be too easy or hard or if they originally wanted to animate something differently.
  3. Originally I thought the DFA documentary would end up on sale on Steam and on Netflix simply due to how well it fits in both of these services and the amount of work put into making it, so hearing about a possible public release for free was a bit of a surprise, but I think it's a pretty good idea to release it. A lot of people are in the dark on game/software development because there really hasn't been an in-depth documentary of the production process of any game (or software), and younger gamers who aren't a part of the industry or have jobs that require team effort and deadlines may not understand the difficulties and resources required to accomplish such a task. At most, other documentaries on game development include short interviews and maybe some clips of games being worked on, but none approach the depth and extensiveness that the DFA documentary (20 episodes!) covers and having the documentary available for free online would certainly provide a wealth of resources not only to gamers who are interested in the development of Broken Age but also new developers who are unsure how studios handle game development. I actually felt like wanting to work at Double Fine as I watched the videos. The documentary release would certainly be welcome and a boon to the community but as to whether it will change the perspective of those who saw Broken Age development in a negative light can be fairly unknown (after all interpretation depends on the person who sees it), but even if it doesn't change the views of naysayers they can't deny the amount of wealth the documentary offers. A crucial part would be to link back to the Kickstarter pitch to remind people what the Double Fine Adventure was about: the game and the documentary. It feels like people frequently forget that the Kickstarter campaign additionally had a documentary and watching it again would remind them of this aspect. Additionally it would also let those who never knew about the Kickstarter understand that as well. Maybe a video that linked all of the videos released during the Kickstarter (meeting the goal, surpassing it, Ron Gilbert and Tim Schafer discussion) can serve as a prologue. I think the best approach would be to do a formal poll by sending out an email to backers via Kickstarter and asking a simple Yes or No question along with the method for releasing it (Youtube, Steam, etc. and what quality). Those who participate in the forums frequently are no doubt ardent supporters of Broken Age, but maybe not everyone else shares the same feelings as those in the thread. If it were to be released, I think a mini-campaign for it would be necessary so people would know the documentary exists for free publicly (such as simultaneous release with Part 2 or having it available a week after release, etc.). All in all, I'm in favor for a public release.
  4. From the video, the Da Vinci Code comparison seemed more like a jest rather than it being serious, but since I haven't played any of her games yet, maybe it meant differently to those who did.
  5. Keeping ninety thousand backers from leaking anything to the public is pretty much impossible, regardless if the poll ends up for privacy or not caring about it. NDAs work for people in the industry because they can suffer repercussions such as loss of reputation and cutting off of information, but for the backers there is anonymity. A person can leak information onto another forum/site and no one can tell who did it. Besides how would punishment be handled if the person can be determined? Refund of donation and no reward? That would cause complications as those donations are powering this project. That and it would tie up unnecessary manpower that could be used for the game. With that said, I agree with what others said regarding with occasional updates to non-backers, particularly video updates. Not only does public updates keep fans of Double Fine, who couldn't donate or were unwilling to donate to a game that had no solid concept, happy, it lets others know what the official stance and progress of the game is. That would dispell any apocryphal rumors and quell any bad reactions to nascent concepts. Besides video updates would keep people hyped for the game. People clearly enjoyed the updates for the Kickstarter campaign and a video every few or several months would keep the game fresh in people's mind (few and several because there should still be some exclusivity for backers). Also it can do double duty since it would be a semi-advertisement for the documentary as well. People will know the quality and entertainment value of the documentary and will be more inclined to buy it if done right.
  6. If there's going to be a shoe/pancake hat, it would be a good idea to do a promotion with the hat-simulator game Team Fortress 2.
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