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About torichan

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  1. Hi ! I Also got only the selection for DVD and Blu-Ray. Does that mean that the game and the documentary will be on a single Blu-Ray? I'd love to have the documentary on Blu-Ray but don't have one on my PC for the game...
  2. since the last patch it works for me! Thanks for the quick work double fine team!
  3. This might be a stupid question but...how do you know that you have the latest patch?
  4. got the same crash issue, I posted my computer specs in another thread. The sleep mode workaround doesn't work .Here s the log file though Log started: 2014/01/17 @ 21:11:12 Initializing engine Initializing game Creating window Initializing OpenGL [OpenGL] Vendor: Intel [OpenGL] Renderer: Intel® Graphics Media Accelerator HD [OpenGL] Version: 2.1.0 - Build [OpenGL] Shading language: 1.20 - Intel Build [OpenGL] Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_draw_instanced [OpenGL] Immutable textures aren't available Starting game
  5. Same problem here. Steam shows a window telling it's preparing to launch Broken age, then a Broken Age black window opens and closes half a second after. No error message either. Operating System: Windows 7 Professionnel 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532) Language: French (Regional Setting: French) System Manufacturer: FUJITSU System Model: LIFEBOOK T900 BIOS: Version 1.18 Processor: Intel® Core i5 CPU M 540 @ 2.53GHz (4 CPUs), ~2.5GHz Memory: 4096MB RAM Available OS Memory: 3892MB RAM Page File: 3836MB used, 4944MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode Card name: Intel® Graphics Media Accelerator HD Manufacturer: Intel Corporation Chip type: Intel® Graphics Media Accelerator HD (Core i5) DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV;_0046&SUBSYS;_150810CF&REV;_12 Display Memory: 1696 MB Dedicated Memory: 64 MB Shared Memory: 1632 MB Current Mode: 1280 x 800 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: unknown Monitor Id: FUJ5812 Native Mode: 1280 x 800(p) (59.983Hz) Output Type: Internal Driver Name: igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32 Driver File Version: 8.15.0010.2025 (English) Driver Version: DDI Version: 10 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 12/18/2009 10:39:08, 5968896 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B78E66-4306-11CF-9674-0235B2C2C535} Vendor ID: 0x8086 Device ID: 0x0046 SubSys ID: 0x150810CF Revision ID: 0x0012 Driver Strong Name: oem135.inf:Intel.Mfg.NTamd64:iILKM0:\ven_8086&dev;_0046&subsys;_150810cf Rank Of Driver: 00F60001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_B ModeWMV9_C ModeVC1_B ModeVC1_C
  6. geat movie guys! Made me want to play minecraft again! Just a small question though: I don't remember hearing anything about the musics and sound design in minecraft (but maybe it's just my bad memory). Is it because C418 didn't want to be featured in the movie or is there another reason?
  7. looking good so far! Just not a fan of the highlight thing. It does not really fit with the art style. Maybe the user could shake the sreen and every clickable object would shake too .It would work with some mobile devices, otherwise you can use the fact that you can pan to shake the screen, or you could repeatedly tap/click in one place (that's what I do when I start to get frustrated by a puzzle). this game is a good example of what interaction with the world could be in a modern point n click (I might be getting of subject here though..). http://windosill.com/online/
  8. why all the hate for the beady "dead" eyes? I thought lucas did a pretty good job making them alive...why couldn't it be the same with Bagel's style? same goes for the mouth. If in most of his paintings the characters have a neutral expression, it doesn't mean they can't be animated to smile and have a powerfull expression. Hell, with animation you can even make a stickman feel alive and seem to have emotions. Wall-E is also a good example. Anyway the charadesign hasn't even started so the debate seems kinda useless...
  9. Great to see the making of a game engine from scratch! Can't wait to see more. Are you thinking of using a 3D engine to display 2D sprites?
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