Jenni

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About Jenni

  • Rank
    $20 Bill in an Old Coat

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  • Steam Community Tag/URL
    http://steamcommunity.com/id/jennibee/
  • Xbox Live Tag
    JenniBee
  • PSN Tag
    JenniBee
  • URL
    http://www.jennifermcmurray.com/
  • Occupation
    Freelance artist, musician, and public relations consultant

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  1. Long time, no comic. So, let's continue from the last one, shall we? Oh, and regarding the edits I made to the posts above, the edits were nothing nefarious, I promise. The pictures didn't play nice with the forum converter during the switch-over
  2. Christopher Lloyd did say he was going to be in another Telltale game. But, I'm thinking that was supposed to be Poker Night 2, since they stated they were thinking about using Doc Brown until they got licenses that didn't mesh with the PG rating of that franchise. I know there are utilities that can extract the speech files from within Telltale's ttarch format. I think there are utilities to import speech as well, but I'm not positive. I'm pretty sure there are utilities to extract Xbox 360 files from a disc. That'd probably be the best bet out of the three, since the other systems use Blu-Ray discs, and Blu-Ray readers for PC aren't too popular (and I'm not aware of any program that reads the drive on PC for these consoles anyway).
  3. Donald Trump's ramblings about the "alt-left" coming in with clubs at Charlottesville turns out to be based on a photo from a 2009 protest in Greece with an Antifa logo photoshopped onto the protestor's jacket. http://www.pbs.org/newshour/rundown/photo-antifa-man-assaulting-officer-doctored-analysis-shows/
  4. I've got the BTTF 30th Anniversary Edition - it's a shame that Telltale won't release the Tom Wilson audio on PC and Mac too. It really is a lot better with Tom Wilson as Biff. I wonder if it would be possible to use the Telltale translation tools that are available to replace each line of Kid Beyond's Biff with Tom Wilson's lines. I'd imagine if it were possible, it could be released as a patch (or perhaps as a batch file that automatically runs the required tools, like the Monkey Island Talkie editions that LogicDeluxe created).
  5. The Doctor has had thirteen incarnations, the fact that the fourteenth will be female is a complete and total non-issue. Timelord physiology has long been shown to allow that in the series mythology. The same fuss was raised with Doctor Who fans with the change to the Master into Missy, and I personally thought Michelle Gomez was brilliant in the role. Not to mention nonsensical, since there are already two male Wonder Women: https://en.wikipedia.org/wiki/Wonder_Man_(DC_Comics) One was alternate-universe, and the other one was in-universe. In the instance in regular comic continuity, Diana lost the title to Hercules, who became Wonder Man. Then Diana got the Wonder Woman title back when it turned out he was secretly working with Circe. The comic went on, and not one ripe fig was raised about the fact that a man had temporarily taken the "Wonder Woman" title from Diana.
  6. Are You Experienced. I love Led Zeppelin, but I'm going to have to go with Jimi Hendrix here - he makes the guitar sing
  7. I have a love for getting new instruments. I'm not proficient in any, but I can play the ones I have: Bongos, guitar, banjo, ukelele, and rainstick. I just ordered a didgeridoo, and will learn it once I get it. I can also play the drums and the clarinet to an extent, as those were the instruments I learned to play in school.
  8. Steam key issues - RESOLVED!

    As patrickmaher said, purchasing the documentary gives you all of the game prototypes. The Steam store description states: "It's the Amnesia Fortnight documentary series by 2 Player Productions, filmed alongside the mayhem of the game jam, with an episode for every day. This series documents the fun / stress of making so many games and each season includes the game prototypes!"
  9. Amnesia Adventure Update Log

    Day Thirty Lots of goodness today! A new build has been released with everything made over the last thirty days! New release: As @Cheeseness has done with Pongball, this release is affectionately known as "2017-05-11_4482b09", which is how we be tagging development builds (that's the date followed by the short git revision, which means that if we ever need to reproduce a bug or understand why something has changed, we can jump back to the version of the code that the build was created from really easily.) Linux Mac Windows On the main repo: Jenni added a 70s retro song to the cop memory (104b58b) Jenni adapted the game to remove items from hub upon memory completion and added screens with information about it being a work-in-progress and a github link (9c19cb1)
  10. Amnesia Adventure Update Log

    Day Twenty-Nine On the main repo: Jenni added translations to options, added the second room of the Doug memory, set the game to receive a screw from the space memory, and began the cop memory (73a0da8) Jenni added a cop car toy to get to the cop memory from the hub (e7f1a6c)
  11. Amnesia Adventure Update Log

    Day Twenty-Eight On the forums: Jenni shared screenshots of her changes to the hub and the beginning of a memory using the 70s cop assets created by Cheeseness. Thanks to @Cheeseness and @Jenni for their efforts!
  12. I also set this version to bundle dependencies on all platforms, so hopefully it will work for everyone now.
  13. @kyle3wynn let me know that the download on itch.io opens to a project window instead of the application. I was able to figure out how to bundle it properly (I needed to manually set txt and esc files to bundle). So, I've uploaded a new build. Even if you've played this before, you might want to try it out again, since it includes all of the changes we've made since Amnesia Fortnight ended.
  14. Amnesia Adventure Concept Brainstorming

    Right now the objects that are found at the end of each memory goes into the inventory - which will quickly clog things once we get more memories. We need a better way to handle this, and I was thinking about reintroducing the Hall of Adventure idea that @WavingPeople had and @Mythalore was working on - with a different, but significant purpose. When memories are completed, we remove the object that led to that memory from the hub - but instead we add the object that was found in the memory to the hall of adventure. That way, we can have an easy setup for the puzzle that reveals what the adventurer has been searching for, once we decide what that idea will be. Oh, and in case you were wondering - I added the screw to the inventory after the space memory ends, as kednar stated in the original space pitch idea, so the item that gets you to the space memory is now a model of the space ship. Oh, and I did a little bit of animating of the 70s cop memory that @Cheeseness put up on the assets repo (the player is just a placeholder for now).