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      These Forums are closing!   10/04/2019

      After more than a decade of serving this community well, these forums have finally run their course and it's time to close them down. That doesn't mean we want to close the doors on our community, quite the opposite!
      Our discord server grows ever busier by the day, and we encourage all Double Fine fans to meet us over there www.discord.gg/doublefine In a short time these forums will become a read only archive and will remain that way until they become needed again.
      You never know, it might happen.  There is... a prophecy. Thank you all for being part of these forums, and remember that the fun is definitely not over - so please join us on Discord! Love ya, Spaff, Tim, Info Cow, and all of Double Fine.

Jenni

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Everything posted by Jenni

  1. I haven't yet played the Half-Life 2 episodes, so I'm avoiding reading this until I do. But that said, if you'd rather read this with the Half-Life character and place names, Jackathan has put up a corrected version of this on github: https://github.com/Jackathan/MarcLaidlaw-Epistle3/blob/master/Epistle3_Corrected.md
  2. I loved the Agent Carter series, but the United States really got the short end of the stick when it came to home releases. All that the US received was an Amazon exclusive Blu-Ray of season one that was ridiculously overpriced, and it received no season two home release. I ordered the European Blu-Rays of season one and season two from Amazon, and was pleased to find out they're region free.
  3. hey guys post more im bored

    I don't know if anyone here lives in New York, but if you do, please tell your representatives to support the Fair Repair Act. If New York passes this legislation, they will be the first state in the United States that allows businesses to repair equipment without the manufacturers being able to claim that it voided the warranty. It will also require companies to provide documentation and replacement parts to New York businesses. This includes repair of computers, smartphones, video game consoles, and even farm equipment. When I owned my computer repair shop in upstate New York, I had to turn customers away who wanted me to repair their smartphones and tablets because there wasn't a lot of documentation for repair available for these devices, and because it would void their warranties. If you live in New York, please add your name to this campaign to make sure that manufacturers can't require that they are the only companies that can repair these devices. New York can be the first state to stand up to the large corporations to keep them from hurting the livelihood of repair businesses. http://newyork.repair.org/
  4. Lazy DC made an awesome piece of Doug the Ogre fanart over at the Telltale forums. And I decided to make a new comic. I made these two images last year during my open studio art group. I made them in watercolor pencil, but I decided to re-color them using Paint.NET. I left the watercolor look for the exploding rocks - I feel it gives it an out of this world vibe due to the contrast with the solid colors of the rest of the comic. Don't forget, if you want to contribute, our own friendly former forum moderator, Darth Marsden, created a template of the layout used for most of the comic strip: I also made a true type font out of my handwriting to make it easier for me to make strips. I shared it at my DeviantArt page, so you can use that too if you want.
  5. hey guys post more im bored

    Bookdust shall henceforth be known as Schrödinger due to the paradoxical nature of these threads
  6. Long time, no comic. So, let's continue from the last one, shall we? Oh, and regarding the edits I made to the posts above, the edits were nothing nefarious, I promise. The pictures didn't play nice with the forum converter during the switch-over
  7. Christopher Lloyd did say he was going to be in another Telltale game. But, I'm thinking that was supposed to be Poker Night 2, since they stated they were thinking about using Doc Brown until they got licenses that didn't mesh with the PG rating of that franchise. I know there are utilities that can extract the speech files from within Telltale's ttarch format. I think there are utilities to import speech as well, but I'm not positive. I'm pretty sure there are utilities to extract Xbox 360 files from a disc. That'd probably be the best bet out of the three, since the other systems use Blu-Ray discs, and Blu-Ray readers for PC aren't too popular (and I'm not aware of any program that reads the drive on PC for these consoles anyway).
  8. Donald Trump's ramblings about the "alt-left" coming in with clubs at Charlottesville turns out to be based on a photo from a 2009 protest in Greece with an Antifa logo photoshopped onto the protestor's jacket. http://www.pbs.org/newshour/rundown/photo-antifa-man-assaulting-officer-doctored-analysis-shows/
  9. I've got the BTTF 30th Anniversary Edition - it's a shame that Telltale won't release the Tom Wilson audio on PC and Mac too. It really is a lot better with Tom Wilson as Biff. I wonder if it would be possible to use the Telltale translation tools that are available to replace each line of Kid Beyond's Biff with Tom Wilson's lines. I'd imagine if it were possible, it could be released as a patch (or perhaps as a batch file that automatically runs the required tools, like the Monkey Island Talkie editions that LogicDeluxe created).
  10. The Doctor has had thirteen incarnations, the fact that the fourteenth will be female is a complete and total non-issue. Timelord physiology has long been shown to allow that in the series mythology. The same fuss was raised with Doctor Who fans with the change to the Master into Missy, and I personally thought Michelle Gomez was brilliant in the role. Not to mention nonsensical, since there are already two male Wonder Women: https://en.wikipedia.org/wiki/Wonder_Man_(DC_Comics) One was alternate-universe, and the other one was in-universe. In the instance in regular comic continuity, Diana lost the title to Hercules, who became Wonder Man. Then Diana got the Wonder Woman title back when it turned out he was secretly working with Circe. The comic went on, and not one ripe fig was raised about the fact that a man had temporarily taken the "Wonder Woman" title from Diana.
  11. hey guys post more im bored

    Are You Experienced. I love Led Zeppelin, but I'm going to have to go with Jimi Hendrix here - he makes the guitar sing
  12. hey guys post more im bored

    I have a love for getting new instruments. I'm not proficient in any, but I can play the ones I have: Bongos, guitar, banjo, ukelele, and rainstick. I just ordered a didgeridoo, and will learn it once I get it. I can also play the drums and the clarinet to an extent, as those were the instruments I learned to play in school.
  13. Steam key issues - RESOLVED!

    As patrickmaher said, purchasing the documentary gives you all of the game prototypes. The Steam store description states: "It's the Amnesia Fortnight documentary series by 2 Player Productions, filmed alongside the mayhem of the game jam, with an episode for every day. This series documents the fun / stress of making so many games and each season includes the game prototypes!"
  14. I don't know if anyone here is tracking changes in The Lost Dev Team (or is planning to contribute), but I just made a major change that effects everything. Since I'm the only programmer on this at the moment, I switched from Unity to Godot since it was too hard to switch between the two engines for Amnesia Adventure and The Lost Dev Team (and the latter was suffering for it), plus this way code can be shared between the two projects where appropriate. If this change causes anyone any issues, please let me know.
  15. The Lost Dev Team Now Uses Godot

    Thanks for the link to that example. I've incorporated it into the code (with appropriate credit given for use of the example), and the players no longer get stuck on edges. I've uploaded a build with everything that has been submitted up to today for Windows, Mac, and Linux at https://jennibee.itch.io/the-lost-dev-team
  16. As @Cheeseness is doing across Pongball's development, I'll be posting mostly-regular summaries of community contributions to The Lost Dev Team, with links to relevant GitHub issues, forum posts and anything else that might be useful for contributors wanting to keep track of the project's progress across Amnesia Fortnight, and beyond. Day One: A skeleton engine was created. Day Two: Puzzle and level ideas, and concept art Day Three: Bugs were fixed and music was created. Day Four: Sound effects were created. Day Five: The skeleton engine placeholder art began to be replaced by the concept art. Day Six: The artist sprite was updated and the elevator shaft was added. Day Seven: The art assets were improved. Day Eight: The musician sprite was added to the game. Day Nine: A manilla envelope graphic, containing the names of the game and prototype level, was added. Day Ten: The engine was switched from Unity to Godot. Day Eleven: The jumping physics were corrected. Day Twelve: Two new music tracks. Day Thirteen: Another new music track Day Fourteen: A main menu, a credits menu, an options menu, and the music tracks were connected Day Fifteen: The musician is connected to the scene Day Sixteen: The artist and musician's sprites were adjusted, and the coder was added. Day Seventeen: Work begins on the tutorial for the artist Day Eighteen: The platform can now be painted, and unused files were removed. Day Nineteen: Initial work on a configurable moving platform. Day Twenty: Design roadmap Day Twenty-One: Game mechanics discussion Day Twenty-Two: Moving platform improvements Day Twenty-Three: The moving platform code is now more general purpose Day Twenty-Four: The first level is now completable Day Twenty-Five: Fixes and improvements for the tutorial Day Twenty-Six: An end of level screen, and file format changes Day Twenty-Seven: Discussing how to solve the problem of the player getting stuck on edges Day Twenty-Eight: Adjusting non-ground colliders Day Twenty-Nine: More sound effects Day Thirty: The sound effects are added to the game. Day Thirty-One: Players no longer get stuck on platform edges, and a new build for Windows, Mac, and Linux!
  17. The Lost Dev Team Update Log

    Day Thirty-One Lots of goodness today. The bug where the player would get stuck on edges has been fixed, so a build containing everything created over the past 30 days has been released! New release: As @Cheeseness has done with Pongball, this release is affectionately known as "2017-05-14_2e71130", which is how we be tagging development builds (that's the date followed by the short git revision, which means that if we ever need to reproduce a bug or understand why something has changed, we can jump back to the version of the code that the build was created from really easily.) Linux Mac Windows On the main repo: Jenni changed the characters to KinematicBody2D, fixing the bug where players get stuck on edges of platforms. (d59c855) Jenni cleaned out the code from platformer.gd that is now in tutorial.gd (75ebcdd) Documentation: Jenni updated the license and the credits with the latest contributions.
  18. The Lost Dev Team Update Log

    Day Thirty On the main repo: Jenni added kyle3wynn's sound effects to the game. (96a9d7c) Thanks to @kyle3wynn and @Jenni for their efforts!
  19. The Lost Dev Team Update Log

    Day Twenty-Nine On the assets repo: kyle3wynn created several sound effects for the game. Thanks to @kyle3wynn for his efforts!
  20. The Lost Dev Team Update Log

    Day Twenty-Eight On the main repo: Jenni changed non-ground colliders from StaticBody2D to Area2D. (a895579)
  21. The Lost Dev Team Update Log

    Day Twenty-Seven On the forums: Jenni and flesk discussed how to fix the issue with the player getting stuck on platform edges. Thanks to @flesk and @Jenni for their efforts!
  22. As @Cheeseness is doing across Pongball's development, I'll be posting mostly-regular summaries of community contributions to Amnesia Adventure, with links to relevant GitHub issues, forum posts and anything else that might be useful for contributors wanting to keep track of the project's progress across Amnesia Fortnight, and beyond. Day One: Gauging interest and working out the details regarding the engine. Day Two: Working out the concept for the game. Day Three: Skeleton engine is uploaded, and ideas for the game hub are discussed. Day Four: Title screen, bug fixes, and memory ideas. Day Five: Concept art for the game hub. Day Six: Initial hub and memory implementations Day Seven: More project restructuring and Doug The Ogre Day Eight: Upstream updates and menu concepts Day Nine: Doug the Ogre improvements, space memory concept, menu updates and music Day Ten: Space memory art, menu updates and a credits dialog Day Eleven: More changes to the menu and wizard and space memories Day Twelve: updates to the menu, doug, and space memories, scripts, and more concept art! Day Thirteen: More menu art updates Day Fourteen: Hub changes, three new music tracks, updates to the doug, clock, and space memories Day Fifteen: A special side project demo build Day Sixteen: A new project icon Day Seventeen: concept art for a verb coin interface Day Eighteen: Improvements to the handling of the background area Day Nineteen: A confirm popup was added Day Twenty: Space memory improvements Day Twenty-One: Space memory cutscenes Day Twenty-Two: space memory and hub additions and improvements Day Twenty-Three: Space scene verb coin Day Twenty-Four: Fixes for the doug, hub, and space scenes, and additions to the space memory Day Twenty-Five: Fixes for the doug memory, return to hub button, and the elmination of the popup slowdown Day Twenty-Six: Inventory fixes, update to the translation database, doug memory dialog Day Twenty-Seven: more translations of words added to the translation database Day Twenty-Eight: Hub changes and work on a cop memory Day Twenty-Nine: Menu translations, second room in doug memory, more work on the cop memory Day Thirty: More hub improvements, music, and a new build for Windows, Mac, and Linux
  23. Amnesia Adventure Update Log

    Day Thirty Lots of goodness today! A new build has been released with everything made over the last thirty days! New release: As @Cheeseness has done with Pongball, this release is affectionately known as "2017-05-11_4482b09", which is how we be tagging development builds (that's the date followed by the short git revision, which means that if we ever need to reproduce a bug or understand why something has changed, we can jump back to the version of the code that the build was created from really easily.) Linux Mac Windows On the main repo: Jenni added a 70s retro song to the cop memory (104b58b) Jenni adapted the game to remove items from hub upon memory completion and added screens with information about it being a work-in-progress and a github link (9c19cb1)
  24. Amnesia Adventure Update Log

    Day Twenty-Nine On the main repo: Jenni added translations to options, added the second room of the Doug memory, set the game to receive a screw from the space memory, and began the cop memory (73a0da8) Jenni added a cop car toy to get to the cop memory from the hub (e7f1a6c)