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Posts posted by Jenni

  1. 56 minutes ago, venkat said:

    I like board games. Space Alert and Risk legacy, I have played in past. Now a day I am playing 13 cards Rummy. 

    Objective of the game is to arrange 13 cards in form of valid sets and sequence.

    I enjoy gin rummy, but I've never played 13 cards rummy.  I do like trying out variations on games, so I'll give that one a try. On the subject of card games, I've recently been playing Microsoft Solitaire Collection, which has five variations of Solitaire: Klondike, Freecell, Spider, Pyramid, and Tripeaks.

    I also recently picked up Back to the Future: The Card Game, which is a cross between a card game and a board game. You are given a character card, which all contain a descendent of a character from the films.  The object of the game is to flip Linchpins along the timeline to change the past or the future. Linchpins also flip ripplepoints farther down the timeline. After a player has changed history to match the history needed on their character card, in order to preserve their existence, they must prevent the flux capacitor from being invented by Emmett Brown. At that point they are declared the winner of the game.

    I'm a huge Back to the Future nerd, so I also picked up the Back to the Future board game that Smiths Crisps gave out in the UK in 1985. :) 


  2. 20 hours ago, Noname215 said:

    Sorry, triple post.

    When trying to visualize a scene, do you ever draw it out?

    I do this sometimes.  I have a sketch book that I usually use just to make random drawings in, but sometimes I visualize various stories I have written, even in my comic stories - as they are usually just the characters talking.  I've since used two of these drawings in a comic.

    I drew the generational ship from Fluidity In Space, the unfinished story that I posted here earlier.  I actually have two concepts - one is a scientifically accurate solar ship inspired by a NASA mockup, and the other is a ship that's more like a ship with sails.  The first is the one I picture in my head for the story, but the second one is neat too.

  3. On 9/2/2017 at 8:01 PM, MikeyMcP said:

    Does anyone have a working link for this?  I'd love to check it out.

    A quick google doesn't turn anything up, just old imageshack links and the like. @Laserschwert was online here in July, perhaps they'll pop back in at some point and let us know of any working links.

    Adventure-Treff still hosts Laserschwert's posters, but they changed the link.  It's here now: http://www.adventure-treff.de/Features/14067-hochaufloesende-adventure-poster

    I also updated the first post in this thread with working links. :) 

  4. 22 minutes ago, Johro said:

    It is a big issue with monetizing though.  Trust me on this one.  I'm friends with someone whom does it for a living.  While you can fight the smaller guys, companies like Nintendo and Sony are willing to take it to court, so Youtube ALWAYS takes their side.  They can no longer make money off Nintendo on the Youtube portion of their content and they fought a strike by Sony, only to have Youtube tell them that it is completely up to Sony.

    To be fair, if the person in question makes Lets Plays or playthroughs of games, then the DMCA was warranted.  In that scenario, it's likely that Sony filed their takedown through the Entertainment Software Association body, which includes both Sony and Nintendo. Lets Plays and Long Plays and Playthroughs have been accepted on YouTube by most game companies, but that's just because either the companies that allow it are super awesome, or because they like the publicity, or both.  These companies are well within their rights to stop Lets Plays and Playthroughs from being uploaded, since they own the video content. The YouTubers who do Lets Plays and Playthroughs can't claim fair use, as they could a review, as reviews only contain snippets of video and/or audio from a game, and Lets Plays and Playthroughs contain footage of the entire game. Commentary is not a significant departure from the game itself.

    It's been stated that the bigger companies file requests for YouTube takedowns via DMCA laws to protect their trademarks, which is completely understandable.  Trademark law is a tricky beast.  They could actually lose their trademark if they were to openly allow these videos, as trademark law in the United States requires proof that you continually actively protect your trademark.  The YouTube takedown notices supply the proof.

    The best way around this is when monetizing content is to avoid copyright infringement as much as possible.  As my statement above notes, that's the reason RiffTrax supplies audio of their commentary when they don't have permission to sync the audio with the video.  Any Lets Player who supplied audio to be synced with player-supplied video wouldn't have any problem with DMCA takedowns.  Alternatively, they could only post playthroughs from companies that have outright stated that they allow Lets Plays, or get permission from the developers directly.  That's always the best way to go when you want to make money by commenting on someone else's work.

  5. That's YouTube's takedown system, not the DMCA laws.  They are within their rights as a United States company to require another company that operates within the United States to remove a video that contains a video playthrough of their content on a channel that they feel misrepresents their game and their brand.

    Besides, it's not actually that hard to get a turnaround of the three strikes rule if you contest it with YouTube.  I successfully did so on one of my YouTube channels, and the channel in question was used to post nothing but clips from copyrighted content that I don't own.

  6. 1 hour ago, Johro said:

    I disagree with abusing the DMCA system.  Those are very dangerous waters.  What's next?  Getting people whom can't afford to fight to shut down because you disagree with their opinion?

    This isn't abusing the DMCA laws at all.  Campo Santo owns their game material, they can claim to take anything down they feel misrepresents their game and their brand.   They don't want him to profit from their game, and they don't want to profit from his video commentary of their game.  They are perfectly within their rights to do that.

    PewDiePie owns the audio commentary in his Lets Play, but Campo Santo owns the game footage.  It's akin to RiffTrax's audio commentary of films.  They don't release their audio commentary on video, but instead release it via digital audio formats, unless they get the rights to use the film footage, or it is in the public domain.

    If PewDiePie were releasing audio to be synced with game footage, like RiffTrax, then, yeah Campo Santo would be abusing the DMCA laws. As it stands though, they're just doing what they feel they need to do to maintain the credibility of their game and their company, which is well within their rights to do so.

    1 hour ago, Johro said:

    Regardless, the dude is a real POS.  I have never.  NEVER.  Said that word in anger.  There is no excuse.  None.  That word should not even be in his vocabulary.  He HAS done this before and it wasn't a joke, it wasn't a witch hunt, it was him being a loser playing a CoD game and then trying to justify it by saying that it was a "cultural difference".  He's just an idiot.

    Right. The problem is how easily the word came out of his mouth.  Only a racist would ever use that word, period.  It wouldn't even be in the vocabulary of someone who isn't a racist.  The same goes with his jokes about killing Jews, in particular his skit that contained the "death to Jews" sign.  That skit wasn't satire, it was just made for the shock value. No one who is not anti-Semitic would ever use a people who had been murdered in the millions as shock humor, especially not within the lifetimes of Jewish people who lived through that horror.

  7. 15 hours ago, MusicallyInspired said:

    Not the first time he's said it, yet only now is it blowing up in the media. Typical.

    It's actually not the first time that PewDiePie's racism is being reported by the media.

    Disney dropped him from his MakerStudios contract due to his anti-semetic and racist jokes.

    His YouTube Red Series was cancelled due to the racist and anti-semetic content.

    He was also removed him from the Google Preferred Ads program due to racist and anti-semetic content.

    Pewdiepie has a long, long history of racism and I'm not surprised at all that companies don't want to participate in monetizing his videos.

  8. Futurama's coming back as an audio play called Radiorama, and will be played on the Nerdist podcast on September 14, 2017.  It's about a routine trip to Klaxxon 7, the deleted file planet, gone wrong, causing the Planet Express crew to have to battle an evil being made up entirely of soundwaves from podcasts from the 21st century.

    The entire cast is on-board for the episode, and Nerdist's Chris Hardwick voices the villain. It's sponsored by TinyCo's Quest for Stuff clone, Futurama: Worlds of Tomorrow.

    There's a one minute clip from the episode available via soundcloud: 


    This actually sounds like a pretty good idea for a new episode, considering Futurama's name comes from an attraction at the 1939 World's Fair.

  9. On 8/18/2017 at 9:32 PM, MusicallyInspired said:

    I recently gave a copy of Minecraft Story Mode a go on the Wii U and I couldn't believe it when I saw those same dialogue sequences there. What does that have to do with Minecraft?? Is that really what kids are looking for in a Minecraft Story Mode? That Story Mode title carries a lot of weight and is quite misleading. It makes it sound like Minecraft's gameplay but with story. But this is just another post-TMI Telltale game with Minecraft window dressing. It should just be called Minecraft: A Telltale Series like the rest of them.

    My 6 year old nephew loves Minecraft: Story Mode.  He can't really handle Minecraft yet, since he has a real short expansion span, so building would make him bored quickly. He even has troubles staying focused on some of the puzzles in Story Mode.  He just likes the characters and the world, since he watches the kids playing it on YouTube.

  10. It summed me up perfectly.  I prefer story games, and don't like playing online with people unless it's cooperative (I play Splatoon 2's online because it's team-based, and I've played Rock Band online in the past since you all play together on a song).


    And, yes, I do enjoy different game types (and trying new things in real-life).  My favorite genres are Adventure games, Platformers, Racing games, RPGs, and action-adventures.  I sometimes play fighting games too (I've played new Killer Instinct quite a bit).


  11. 10 hours ago, epic said:

    So, you're the oldest member here?  When I started back in 2010, I and most of the forum goers here were high schoolers or college freshmen.  Now, we're in our mid to late 20s.  Time sure flies.

    Maybe?  I'm 38, but I'm not sure if I'm the oldest.  I know I wasn't the oldest member at the Telltale forums, but I'm not sure if those that were older than me made it over here as well.

  12. The Screw-on-Head animation looks neat, but it utilises a more limited animation technique (especially in the mouth movement), and looks quite rigid in the animation of the human characters.   The action scenes look pretty good, though there is definitely room to improve in the closeups of the people, and this animation is a lot more limited than the quality Warner Bros. Animation puts out with its DC Universe films (the action scenes look nice, but the scenes with the human characters remind me of a motion comic, albeit a very well done motion comic).

    On 8/27/2017 at 5:46 PM, Noname215 said:

    I think it would be too difficult for an animated movie to replicate a still image from a comic book to a tee. Mignola's visual style is very based on lighting and the human form that I don't think would translate all that well to the screen. It's why I wasn't bothered by the animation styles from Killing Joke and Dark Knight Returns, since both works have distinct visual styles that work for a comic book artist but wouldn't work for an animator (Brian Bolland's realism and Frank Miller's visceral grittiness), and it's the same case for Mike Mignola.

    This is very true.  The more realistic a drawing becomes, the harder it is to translate into two-dimensional animation.  

    There are recent improvements in combining three-dimensional lighting techniques on a two-dimensional plane for two-dimensional animation, but we're still a ways off when it comes to utilising three-dimensional animation techniques on a two dimensional plane in a fluid and realistic manner when it comes to two-dimensional character animation.

    I doubt that it could ever be done traditionally, as even the animation masters such as Max Fleischer and Don Bluth struggled with this.  It's one of the reasons why the legends of animation such as Ub Iwerks and Chuck Jones animated characters with unrealistic qualities such as squash-and-stretch.  The cartoonish character designs actually look more lively when doing unrealistic movements.  The opposite would be true for more realistic designs.  You'd have to stick to realistic movement, and that's hard to come across in two dimensional animation without the image looking rigid or stiff

    There's a lot of interesting commentary available on this in regards to Snow White and the Seven Dwarves.  They were able to give Snow White more of the movements that the animators were used to doing in their shorts, as her arm movements could be a little more rubbery when it came to her dancing.  And, of course, the Dwarves used a cartoonish design, so that wasn't a problem with them.  But, with the Prince, he had to be the prim and proper type, so using the rubbery animation on him looked odd, and the animators struggled with making his animation look believable without looking stiff and rigid.  If you look at the Disney princes after Snow White and the Seven Dwarves, they adopted a softer, rounded look, that allowed them to use a more rubbery animation without it looking odd and off-putting.

  13. I just got an Ion portable suitcase turntable to play the vinyl records I purchased from the Double Fine shop.  I also picked up the deluxe soundtracks for the Guardians of the Galaxy films on vinyl, as I couldn't get myself to purchase them on a more modern format. :)

    The turntable is USB chargeable, can be connected to a computer to convert the songs to digital format, has an auxiliary input so other media players can be attached, and it has built in speakers.  It is surprisingly well made and the speakers sound quite good, considering it cost less than $100.

    On 8/27/2017 at 10:53 PM, Alcoremortis said:

    I had a fish that lived for a few years in an unheated fishbowl, but I also live in SoCal and even then, they gotta get some purification and softening tablets and then acclimatize the fish first.

    1 hour ago, Chyron said:


    Acclimatize is a valid variation of acclimate: https://www.merriam-webster.com/dictionary/acclimatize. As is acclimitise, for those people outside the United States. ;)

  14. I loved the Agent Carter series, but the United States really got the short end of the stick when it came to home releases.  All that the US received was an Amazon exclusive Blu-Ray of season one that was ridiculously overpriced, and it received no season two home release.

    I ordered the European Blu-Rays of season one and season two from Amazon, and was pleased to find out they're region free. :D

  15. I don't know if anyone here lives in New York, but if you do, please tell your representatives to support the Fair Repair Act.

    If New York passes this legislation, they will be the first state in the United States that allows businesses to repair equipment without the manufacturers being able to claim that it voided the warranty. It will also require companies to provide documentation and replacement parts to New York businesses. This includes repair of computers, smartphones, video game consoles, and even farm equipment.

    When I owned my computer repair shop in upstate New York, I had to turn customers away who wanted me to repair their smartphones and tablets because there wasn't a lot of documentation for repair available for these devices, and because it would void their warranties.

    If you live in New York, please add your name to this campaign to make sure that manufacturers can't require that they are the only companies that can repair these devices. New York can be the first state to stand up to the large corporations to keep them from hurting the livelihood of repair businesses.