Doug the Ogre scene implementation in Amnesia Adventure Posted May 9, 2017 Now that the space scene is mostly implemented (yay!) I'm going to focus on getting the stuff from Doug's Moai Adventure into the Doug scene. To do that, it required quite a bit of additions, which I've been adding over the last few days. The verb coin was the biggest one - it has two verbs on the main repo, but today I've been working on adding talk as well. Stuff that still needs to be implemented: Opening scene (Doug falls out of a portal above a Moai head) Portal above the Moai head Animation of Doug moving the boulder Room Two (under the boulder) Doug moves a carpet to reveal a safe, but it's locked (which unlocks Marvin the groundskeeper in Room One) In Room One Merlin pops out of the portal and gives Doug his belt, which controls the portal. Marvin dialog and dialog puzzle to get the key to the safe. Safe opens down stairs, Doug gets the ladder. In the first room, the final scene where Doug uses the ladder on the Moai head to get to the portal to get free.